update CHANGELOG.md to 0.24

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MihailRis 2024-11-07 05:44:41 +03:00
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# 0.23 - 2024.10.19 # 0.24 - 2024.11.07
[Documentation](https://github.com/MihailRis/VoxelEngine-Cpp/tree/release-0.23/doc/en/main-page.md) for 0.23 [Documentation](https://github.com/MihailRis/VoxelEngine-Cpp/tree/release-0.24/doc/en/main-page.md) for 0.24
Table of contents: Table of contents:
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## Added ## Added
- world generation engine instead of hardcoded generator - particles
- world generators - VEC3 models support
- core:default - handhold item display
- base:demo - rules
- block fields (metadata) - events:
- resource aliases (resource-aliases.json) - on_block_broken (documented)
- cameras - on_block_placed (documented)
- libraries - on_block_interact
- generation - libraries:
- bjson - utf8
- commands: - rules
- fragment.save - bindings:
- fragment.crop - player.destroy
- blocks: - player.fast_interaction
- core:obstacle - water overlay
- core:struct_air - block models from OBJ or VEC3
- base:coal_ore - bicubic heightmaps interpolation method
- settings: - unicode escapes support
- graphics.chunk-max-vertices - fragments placements
- graphics.chunk-max-renderers - console commands:
- time.daycycle
- fragment.place
- rule.list
- rule.set
- text field 'subconsumer'
- shader uniforms:
- u_lightDir to main shader
- u_dayTime to skybox shader
- block properties: - block properties:
- surface-replacement - overlay-texture
- fields - model-name
- 'parent' property for blocks, items and entities - item properties:
- filesystem entry points: - model-name
- config - 'Open content folder' buttons
- export - 'Background framerate limit' setting
- lua usertypes:
- Heightmap
- VoxelFragment
- raycast filter
- (project) add unit tests framework (gtest)
- (project) change project title to VoxelCore
### Functions ### Functions
- debug.print - core.open_folder
- pack.shared_file - world.get_generator
- block.get_field - world.is_open
- block.set_field - item.placing_block
- item.caption - item.model_name
- item.emission
- entities.get_hitbox
- utf8.tobytes
- utf8.tostring
- utf8.length
- utf8.codepoint
- utf8.encode
- utf8.sub
- utf8.upper
- utf8.lower
- file.read_combined_object
- fragment:place
- rules.create
- rules.listen
- rules.unlisten
- rules.get
- rules.set
- rules.reset
- input.set_enabled
- hud._is_content_access
- hud._set_content_access
- hud._set_debug_cheats
Documented:
- file.read_combined_list - file.read_combined_list
- cameras.get(int) - file.list
- bjson.tobytes - file.list_all_res
- bjson.frombytes - input.is_active
- generation.create_fragment
- generation.load_fragment
- generation.save_fragment
- generation.get_default_generator
- generation.get_generators
- uinode:getContentOffset
## Changes ## Changes
- upgrade world regions format - major skybox optimization
- upgrade toml parser to 1.0.0 support - chunks-renderer optimization
- json.tostring now accepts any supported value - libspng replaced with libpng on Windows
- json.parse now accepts any supported value as root element - console commands:
- blocks.fill
- fragment.save
- added 'def' to core.get_setting_info tables
- water texture
## Fixes ## Fixes
- [fix: extended block always main segment passed to on_iteract](https://github.com/MihailRis/VoxelEngine-Cpp/commit/fbca439b2da5a236a122c29488dc8809044ae919) - [fix fatal error on editing texbox not having any consumer](https://github.com/MihailRis/VoxelEngine-Cpp/commit/22fa082fc6299ffa3196d62c67e01b849c35b8eb)
- [fix: backlight setting not applying on change](https://github.com/MihailRis/VoxelEngine-Cpp/commit/d59fac61bb5ae5949b49f10ac71c22b595dcdff7 "fix: backlight setting not applying on change") - [fix commands boolean type support](https://github.com/MihailRis/VoxelEngine-Cpp/commit/a50cb109c8e3ca0f7a591bf126f07aee36c962e6)
- [fix: backlight not applied to entities](https://github.com/MihailRis/VoxelEngine-Cpp/commit/45a1e1df82967141dfb6d4b9b298deb4dfbf44c0 "fix: backlight not applied to entities") - [fix potential null dereferences on incorrect block.* functions use](https://github.com/MihailRis/VoxelEngine-Cpp/commit/961773c9f9745c15eb8d697c1538ac8e21f24da3)
- [fix: extended block always main segment passed to on_iteract](https://github.com/MihailRis/VoxelEngine-Cpp/commit/fbca439b2da5a236a122c29488dc8809044ae919 "fix: extended block always main segment passed to on_iteract") - [fix: draw-group not copied](https://github.com/MihailRis/VoxelEngine-Cpp/commit/dc8bad2af67e70b0b2346f516028e5795f597737)
- [fix block.get_hitbox with non rotatable blocks](https://github.com/MihailRis/VoxelEngine-Cpp/commit/b9074ebe4788d0016a9fd7563b59816b6300c06d "fix block.get_hitbox with non rotatable blocks") - [fix: generator-providing pack may be removed](https://github.com/MihailRis/VoxelEngine-Cpp/commit/6f2f365278eb1866c773890471b7269a5ef45305)
- [fix: entity shading is incorrect when it is upper than max height](https://github.com/MihailRis/VoxelEngine-Cpp/commit/45a793d6475b4d5b7c59e9c18492aa45767e2236 "fix: entity shading is incorrect when it is upper than max height") - [fix colision check on block place](https://github.com/MihailRis/VoxelEngine-Cpp/commit/726ee8ad703bc57530b881450b8839aaec6b97c9)
- [fix: toggle fullscreen GLFW invalid enum error](https://github.com/MihailRis/VoxelEngine-Cpp/commit/85bea6f17dc7815569a28e70423b704c476ed410 "fix: toggle fullscreen GLFW invalid enum error") - [fix collision detection bug](https://github.com/MihailRis/VoxelEngine-Cpp/commit/7fcc34ba4cf14097dfda26054b028c5e8771d26c)
- [fix: flight can stop on noclip enabled](https://github.com/MihailRis/VoxelEngine-Cpp/commit/f63ab345eaaf7885cfd0298a99cea58a423741fb "fix: flight can stop on noclip enabled") - [fix: blocks lighting bug fix](https://github.com/MihailRis/VoxelEngine-Cpp/commit/9d3e872f88de2648f8c0f2e4611b30f5ce8999cf)
- [fix: block model "x" preview](https://github.com/MihailRis/VoxelEngine-Cpp/pull/300) - [fix: inaccurate framerate limit on Windows](https://github.com/MihailRis/VoxelEngine-Cpp/commit/3f531bbf98da5ad751dce1220c5c5fdf35f86c92)
- [Batch3D::point() buffer overflow](https://github.com/MihailRis/VoxelEngine-Cpp/pull/302) - [fix block.get_hitbox again](https://github.com/MihailRis/VoxelEngine-Cpp/commit/edad594101e5808ccf14e0edefedbe87cb8f983b)
- [fix player entity teleport using debug_panel](https://github.com/MihailRis/VoxelEngine-Cpp/commit/ba9417a7e4638a3b09568895e4af5b702da80c16) - [fix string.replace](https://github.com/MihailRis/VoxelEngine-Cpp/commit/44fd5416a9a110a12f8b3f2d369e5638055b306e)
- fix fatal animator error