disable mouse camera control if non-standard camera used
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751489b003
commit
9e817c39ce
@ -49,8 +49,7 @@ LevelFrontend::LevelFrontend(
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auto sound = rassets.get<audio::Sound>(material->stepsSound);
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auto sound = rassets.get<audio::Sound>(material->stepsSound);
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glm::vec3 pos {};
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glm::vec3 pos {};
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auto soundsCamera = currentPlayer->currentCamera.get();
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auto soundsCamera = currentPlayer->currentCamera.get();
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if (soundsCamera == currentPlayer->spCamera.get() ||
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if (currentPlayer->isCurrentCameraBuiltin()) {
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soundsCamera == currentPlayer->tpCamera.get()) {
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soundsCamera = currentPlayer->fpCamera.get();
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soundsCamera = currentPlayer->fpCamera.get();
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}
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}
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bool relative = player == currentPlayer &&
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bool relative = player == currentPlayer &&
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@ -207,8 +207,7 @@ void CameraControl::update(
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tpCamera->front = camera->front;
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tpCamera->front = camera->front;
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tpCamera->right = camera->right;
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tpCamera->right = camera->right;
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}
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}
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if (player.currentCamera == spCamera || player.currentCamera == tpCamera ||
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if (player.isCurrentCameraBuiltin()) {
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player.currentCamera == camera) {
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player.currentCamera->setFov(glm::radians(settings.fov.get()));
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player.currentCamera->setFov(glm::radians(settings.fov.get()));
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}
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}
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}
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}
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@ -280,7 +279,7 @@ void PlayerController::postUpdate(
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updateFootsteps(delta);
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updateFootsteps(delta);
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}
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}
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if (!pause && input) {
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if (!pause && input && player.isCurrentCameraBuiltin()) {
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camControl.updateMouse(this->input, windowHeight);
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camControl.updateMouse(this->input, windowHeight);
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}
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}
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camControl.refreshRotation();
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camControl.refreshRotation();
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@ -84,6 +84,12 @@ Hitbox* Player::getHitbox() {
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return nullptr;
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return nullptr;
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}
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}
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bool Player::isCurrentCameraBuiltin() const {
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return currentCamera.get() == fpCamera.get() ||
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currentCamera.get() == spCamera.get() ||
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currentCamera.get() == tpCamera.get();
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}
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void Player::updateSelectedEntity() {
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void Player::updateSelectedEntity() {
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selectedEid = selection.entity;
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selectedEid = selection.entity;
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}
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}
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@ -131,6 +131,8 @@ public:
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return position;
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return position;
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}
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}
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bool isCurrentCameraBuiltin() const;
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Hitbox* getHitbox();
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Hitbox* getHitbox();
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void setSpawnPoint(glm::vec3 point);
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void setSpawnPoint(glm::vec3 point);
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@ -147,4 +149,8 @@ public:
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inline u64id_t getId() const {
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inline u64id_t getId() const {
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return id;
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return id;
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}
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}
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Level& getLevel() const {
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return level;
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}
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};
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};
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