More world generators support
This commit is contained in:
parent
399bd9c362
commit
9cc2f93cfd
@ -19,6 +19,7 @@
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#include "../files/WorldConverter.h"
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#include "../files/WorldFiles.h"
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#include "../world/World.h"
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#include "../world/WorldTypes.h"
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#include "../world/Level.h"
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#include "../window/Events.h"
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#include "../window/Window.h"
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@ -38,6 +39,10 @@ using glm::vec4;
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namespace fs = std::filesystem;
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using namespace gui;
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namespace menus {
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std::string worldType;
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}
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inline uint64_t randU64() {
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srand(time(NULL));
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return rand() ^ (rand() << 8) ^
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@ -168,6 +173,28 @@ void create_languages_panel(Engine* engine) {
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panel->add(guiutil::backButton(menu));
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}
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void create_world_types_panel(Engine* engine) {
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auto menu = engine->getGUI()->getMenu();
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auto panel = create_page(engine, "world_types", 400, 0.5f, 1);
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panel->setScrollable(true);
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std::vector<std::string> worldTypes = WorldTypes::getWorldTypes();
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std::sort(worldTypes.begin(), worldTypes.end());
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for (std::string& type : worldTypes) {
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std::string& fullName = util::wstr2str_utf8(langs::get(util::str2wstr_utf8(type), L"world.types"));
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auto button = std::make_shared<Button>(
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util::str2wstr_utf8(fullName),
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vec4(10.f),
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[=](GUI*) {
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menus::worldType = type;
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menu->back();
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}
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);
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panel->add(button);
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}
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panel->add(guiutil::backButton(menu));
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}
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void open_world(std::string name, Engine* engine) {
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auto paths = engine->getPaths();
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auto folder = paths->getWorldsFolder()/fs::u8path(name);
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@ -414,6 +441,8 @@ void create_new_world_panel(Engine* engine) {
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auto seedInput = std::make_shared<TextBox>(seedstr, vec4(6.0f));
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panel->add(seedInput);
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panel->add(guiutil::gotoButton(langs::get(L"World type", L"world"), "world_types", engine->getGUI()->getMenu()));
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panel->add(create_button( L"Create World", vec4(10), vec4(1, 20, 1, 1),
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[=](GUI*) {
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if (!nameInput->validate())
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@ -450,11 +479,12 @@ void create_new_world_panel(Engine* engine) {
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}
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Level* level = World::create(
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name, folder, seed,
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name, menus::worldType, folder, seed,
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engine->getSettings(),
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engine->getContent(),
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engine->getContentPacks()
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);
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menus::worldType = WorldTypes::getDefaultWorldType();
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engine->setScreen(std::make_shared<LevelScreen>(engine, level));
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}));
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panel->add(guiutil::backButton(engine->getGUI()->getMenu()));
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@ -641,15 +671,18 @@ void create_pause_panel(Engine* engine) {
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}
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void menus::create_menus(Engine* engine) {
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menus::worldType = WorldTypes::getDefaultWorldType();
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create_new_world_panel(engine);
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create_settings_panel(engine);
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create_controls_panel(engine);
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create_pause_panel(engine);
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create_languages_panel(engine);
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create_world_types_panel(engine);
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create_main_menu_panel(engine);
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}
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void menus::refresh_menus(Engine* engine) {
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create_main_menu_panel(engine);
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create_new_world_panel(engine);
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}
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create_world_types_panel(engine);
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}
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@ -10,6 +10,7 @@
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#include "../voxels/Chunks.h"
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#include "../voxels/ChunksStorage.h"
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#include "../voxels/WorldGenerator.h"
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#include "../world/WorldTypes.h"
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#include "../graphics/Mesh.h"
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#include "../lighting/Lighting.h"
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#include "../files/WorldFiles.h"
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@ -26,7 +27,7 @@ ChunksController::ChunksController(Level* level, uint padding)
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chunks(level->chunks),
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lighting(level->lighting),
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padding(padding),
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generator(new WorldGenerator(level->content)) {
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generator(WorldTypes::createWorldGenerator(level->getWorld()->getType(), level->content)) {
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}
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ChunksController::~ChunksController(){
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@ -130,4 +131,4 @@ void ChunksController::createChunk(int x, int z) {
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}
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chunk->setLoaded(true);
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chunk->setReady(true);
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}
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}
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28
src/voxels/FlatWorldGenerator.cpp
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28
src/voxels/FlatWorldGenerator.cpp
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@ -0,0 +1,28 @@
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#include "FlatWorldGenerator.h"
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#include "voxel.h"
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#include "Chunk.h"
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#include "../content/Content.h"
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#include "../core_defs.h"
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void FlatWorldGenerator::generate(voxel* voxels, int cx, int cz, int seed) {
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for (int z = 0; z < CHUNK_D; z++) {
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for (int x = 0; x < CHUNK_W; x++) {
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for (int cur_y = 0; cur_y < CHUNK_H; cur_y++){
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int id = BLOCK_AIR;
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int states = 0;
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if(cur_y == 2) {
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id = idBazalt;
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} else if(cur_y == 6) {
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id = idGrassBlock;
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} else if(cur_y > 2 && cur_y <= 5) {
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id = idDirt;
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}
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voxels[(cur_y * CHUNK_D + z) * CHUNK_W + x].id = id;
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voxels[(cur_y * CHUNK_D + z) * CHUNK_W + x].states = states;
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}
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}
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}
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}
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18
src/voxels/FlatWorldGenerator.h
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18
src/voxels/FlatWorldGenerator.h
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@ -0,0 +1,18 @@
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#ifndef VOXELS_FLATWORLDGENERATOR_H_
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#define VOXELS_FLATWORLDGENERATOR_H_
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#include "../typedefs.h"
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#include "../voxels/WorldGenerator.h"
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struct voxel;
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class Content;
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class FlatWorldGenerator : WorldGenerator {
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public:
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FlatWorldGenerator(const Content* content) : WorldGenerator(content) {}
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void generate(voxel* voxels, int x, int z, int seed) override;
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};
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#endif /* VOXELS_FLATWORLDGENERATOR_H_ */
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@ -7,6 +7,7 @@ struct voxel;
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class Content;
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class WorldGenerator {
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protected:
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blockid_t const idStone;
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blockid_t const idDirt;
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blockid_t const idGrassBlock;
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@ -19,7 +20,7 @@ class WorldGenerator {
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blockid_t const idBazalt;
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public:
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WorldGenerator(const Content* content);
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void generate(voxel* voxels, int x, int z, int seed);
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virtual void generate(voxel* voxels, int x, int z, int seed);
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};
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#endif /* VOXELS_WORLDGENERATOR_H_ */
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#endif /* VOXELS_WORLDGENERATOR_H_ */
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@ -6,6 +6,7 @@
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#include "Level.h"
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#include "../files/WorldFiles.h"
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#include "../world/WorldTypes.h"
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#include "../content/Content.h"
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#include "../content/ContentLUT.h"
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#include "../voxels/Chunk.h"
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@ -34,6 +35,23 @@ World::World(
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wfile = new WorldFiles(directory, settings.debug);
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}
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World::World(
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std::string name,
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std::string type,
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fs::path directory,
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uint64_t seed,
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EngineSettings& settings,
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const Content* content,
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const std::vector<ContentPack> packs)
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: name(name),
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type(type),
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seed(seed),
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settings(settings),
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content(content),
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packs(packs) {
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wfile = new WorldFiles(directory, settings.debug);
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}
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World::~World(){
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delete wfile;
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}
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@ -69,12 +87,13 @@ const float DEF_PLAYER_SPEED = 4.0f;
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const int DEF_PLAYER_INVENTORY_SIZE = 40;
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Level* World::create(std::string name,
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std::string type,
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fs::path directory,
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uint64_t seed,
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EngineSettings& settings,
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const Content* content,
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const std::vector<ContentPack>& packs) {
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auto world = new World(name, directory, seed, settings, content, packs);
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auto world = new World(name, type, directory, seed, settings, content, packs);
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auto inv = std::make_shared<Inventory>(world->getNextInventoryId(), DEF_PLAYER_INVENTORY_SIZE);
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auto player = new Player(
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glm::vec3(0, DEF_PLAYER_Y, 0), DEF_PLAYER_SPEED, inv
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@ -141,47 +160,57 @@ uint64_t World::getSeed() const {
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return seed;
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}
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std::string World::getType() const {
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return type;
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}
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const std::vector<ContentPack>& World::getPacks() const {
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return packs;
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}
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void World::deserialize(dynamic::Map* root) {
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name = root->getStr("name", name);
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type = root->getStr("type", type);
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seed = root->getInt("seed", seed);
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auto verobj = root->map("version");
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if (verobj) {
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int major=0, minor=-1;
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verobj->num("major", major);
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verobj->num("minor", minor);
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std::cout << "world version: " << major << "." << minor << std::endl;
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}
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if(type == "") {
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type = WorldTypes::getDefaultWorldType();
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}
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auto timeobj = root->map("time");
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if (timeobj) {
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timeobj->num("day-time", daytime);
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timeobj->num("day-time-speed", daytimeSpeed);
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auto verobj = root->map("version");
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if (verobj) {
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int major=0, minor=-1;
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verobj->num("major", major);
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verobj->num("minor", minor);
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std::cout << "world version: " << major << "." << minor << std::endl;
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}
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auto timeobj = root->map("time");
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if (timeobj) {
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timeobj->num("day-time", daytime);
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timeobj->num("day-time-speed", daytimeSpeed);
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timeobj->num("total-time", totalTime);
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}
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}
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nextInventoryId = root->getNum("next-inventory-id", 2);
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}
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std::unique_ptr<dynamic::Map> World::serialize() const {
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auto root = std::make_unique<dynamic::Map>();
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auto root = std::make_unique<dynamic::Map>();
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auto& versionobj = root->putMap("version");
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versionobj.put("major", ENGINE_VERSION_MAJOR);
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versionobj.put("minor", ENGINE_VERSION_MINOR);
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auto& versionobj = root->putMap("version");
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versionobj.put("major", ENGINE_VERSION_MAJOR);
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versionobj.put("minor", ENGINE_VERSION_MINOR);
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root->put("name", name);
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root->put("seed", seed);
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root->put("name", name);
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root->put("type", type);
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root->put("seed", seed);
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auto& timeobj = root->putMap("time");
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timeobj.put("day-time", daytime);
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timeobj.put("day-time-speed", daytimeSpeed);
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timeobj.put("day-time", daytime);
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timeobj.put("day-time-speed", daytimeSpeed);
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timeobj.put("total-time", totalTime);
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root->put("next-inventory-id", nextInventoryId);
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return root;
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}
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}
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@ -28,6 +28,7 @@ public:
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class World : Serializable {
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std::string name;
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std::string type;
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uint64_t seed;
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EngineSettings& settings;
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const Content* const content;
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@ -52,6 +53,15 @@ public:
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EngineSettings& settings,
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const Content* content,
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std::vector<ContentPack> packs);
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World(std::string name,
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std::string type,
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fs::path directory,
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uint64_t seed,
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EngineSettings& settings,
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const Content* content,
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std::vector<ContentPack> packs);
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~World();
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/**
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@ -77,6 +87,7 @@ public:
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* Create new world
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* @param name internal world name
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* @param directory root world directory
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* @param type of the world
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* @param seed world generation seed
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* @param settings current engine settings
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* @param content current engine Content instance
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@ -85,6 +96,7 @@ public:
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* @return Level instance containing World instance
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*/
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static Level* create(std::string name,
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std::string type,
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fs::path directory,
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uint64_t seed,
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EngineSettings& settings,
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@ -124,6 +136,8 @@ public:
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/** Get world generation seed */
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uint64_t getSeed() const;
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/** Get world type */
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std::string getType() const;
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/**
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* Get vector of all content-packs installed in world
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*/
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@ -148,4 +162,4 @@ public:
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void deserialize(dynamic::Map *src) override;
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};
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#endif /* WORLD_WORLD_H_ */
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#endif /* WORLD_WORLD_H_ */
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37
src/world/WorldTypes.cpp
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37
src/world/WorldTypes.cpp
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@ -0,0 +1,37 @@
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#include "WorldTypes.h"
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#include "../voxels/WorldGenerator.h"
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#include "../voxels/FlatWorldGenerator.h"
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#include "../content/Content.h"
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#include <vector>
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#include <string>
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#include <iostream>
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std::vector<std::string> worldTypes;
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void fillTypes() {
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worldTypes.push_back("Default");
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worldTypes.push_back("Flat");
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}
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std::vector<std::string> WorldTypes::getWorldTypes() {
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if(worldTypes.size() == 0) {
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fillTypes();
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}
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return worldTypes;
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}
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std::string WorldTypes::getDefaultWorldType() {
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return getWorldTypes()[0];
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}
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WorldGenerator* WorldTypes::createWorldGenerator(std::string worldType, const Content* content) {
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if(worldType == "Default") {
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return new WorldGenerator(content);
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} else if(worldType == "Flat") {
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return (WorldGenerator*) new FlatWorldGenerator(content);
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}
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std::cerr << "unknown world type: " << worldType << std::endl;
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return nullptr;
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}
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18
src/world/WorldTypes.h
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18
src/world/WorldTypes.h
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@ -0,0 +1,18 @@
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#ifndef WORLD_WORLDTYPES_H_
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#define WORLD_WORLDTYPES_H_
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#include "../voxels/WorldGenerator.h"
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#include "../content/Content.h"
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#include <vector>
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#include <string>
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class WorldTypes {
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public:
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static std::vector<std::string> getWorldTypes();
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static std::string getDefaultWorldType();
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static WorldGenerator* createWorldGenerator(std::string worldType, const Content* content);
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};
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#endif /* WORLD_WORLDTYPES_H_ */
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