feat: complete item 'model-name' support

This commit is contained in:
MihailRis 2024-10-30 12:58:07 +03:00
parent 7c933f89c6
commit 9c3d4af907
3 changed files with 3 additions and 3 deletions

View File

@ -25,7 +25,7 @@ end
do -- setup visuals
local matrix = mat4.idt()
rig:set_model(0, item.name(dropitem.id)..".model")
rig:set_model(0, item.get_model_name(dropitem.id))
local bodysize = math.min(scale[1], scale[2], scale[3]) * DROP_SCALE
body:set_size({scale[1] * DROP_SCALE, bodysize, scale[3] * DROP_SCALE})
mat4.mul(matrix, rotation, matrix)

View File

@ -7,7 +7,7 @@ local itemIndex = rig:index("item")
local function refresh_model(id)
itemid = id
rig:set_model(itemIndex, item.name(itemid)..".model")
rig:set_model(itemIndex, item.get_model_name(itemid))
rig:set_matrix(itemIndex, mat4.rotate({0, 1, 0}, -80))
end

View File

@ -381,7 +381,7 @@ void WorldRenderer::renderHands(const Camera& camera, const Assets& assets) {
modelBatch->draw(
matrix,
glm::vec3(1.0f),
assets.get<model::Model>(def.name + ".model"),
assets.get<model::Model>(def.modelName),
&map
);
Window::clearDepth();