add 'states' parameter to base:falling_block

This commit is contained in:
MihailRis 2024-12-29 21:24:05 +03:00
parent 45807fdcb1
commit 9a190acb8b

View File

@ -3,10 +3,13 @@ local body = entity.rigidbody
local rig = entity.skeleton
local blockid = ARGS.block
local blockstates = ARGS.states or 0
if SAVED_DATA.block then
blockid = SAVED_DATA.block
blockstates = SAVED_DATA.states or 0
else
SAVED_DATA.block = blockid
SAVED_DATA.states = blockstates
end
do -- setup visuals
@ -22,7 +25,7 @@ function on_grounded()
local iy = math.floor(pos[2])
local iz = math.floor(pos[3])
if block.is_replaceable_at(ix, iy, iz) then
block.place(ix, iy, iz, block.index(blockid), 0)
block.place(ix, iy, iz, block.index(blockid), blockstates)
else
local picking_item = block.get_picking_item(block.index(blockid))
local drop = entities.spawn("base:drop", pos, {base__drop={id=picking_item, count=1}})