Merge pull request #122 from NigthLier/main
Поддержка vcpkg для windows
This commit is contained in:
commit
9979836ea4
4
.gitignore
vendored
4
.gitignore
vendored
@ -31,6 +31,10 @@ Debug/voxel_engine
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AppDir
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AppDir
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appimage-build/
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appimage-build/
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# for vcpkg
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/vcpkg/
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.gitmodules
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# macOS folder attributes
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# macOS folder attributes
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*.DS_Store
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*.DS_Store
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@ -1,3 +1,8 @@
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option(VOXELENGINE_BUILD_WINDOWS_VCPKG OFF)
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if(VOXELENGINE_BUILD_WINDOWS_VCPKG AND EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/vcpkg/scripts/buildsystems/vcpkg.cmake")
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set(CMAKE_TOOLCHAIN_FILE "${CMAKE_CURRENT_SOURCE_DIR}/vcpkg/scripts/buildsystems/vcpkg.cmake" CACHE STRING "")
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endif()
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cmake_minimum_required(VERSION 3.15)
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cmake_minimum_required(VERSION 3.15)
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project(VoxelEngine)
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project(VoxelEngine)
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@ -28,8 +33,10 @@ if(VOXELENGINE_BUILD_APPDIR)
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install(TARGETS VoxelEngine DESTINATION ${CMAKE_CURRENT_SOURCE_DIR}/AppDir/usr/bin)
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install(TARGETS VoxelEngine DESTINATION ${CMAKE_CURRENT_SOURCE_DIR}/AppDir/usr/bin)
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endif()
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endif()
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if(MSVC)
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if(MSVC)
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if(NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE Release CACHE STRING "Build type" FORCE)
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endif()
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if((CMAKE_BUILD_TYPE EQUAL "Release") OR (CMAKE_BUILD_TYPE EQUAL "RelWithDebInfo"))
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if((CMAKE_BUILD_TYPE EQUAL "Release") OR (CMAKE_BUILD_TYPE EQUAL "RelWithDebInfo"))
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set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Release>:Release>")
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set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Release>:Release>")
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target_compile_options(${PROJECT_NAME} PRIVATE /W4 /MT /O2)
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target_compile_options(${PROJECT_NAME} PRIVATE /W4 /MT /O2)
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@ -45,17 +52,52 @@ else()
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-Wwrite-strings -Wno-unused-parameter)
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-Wwrite-strings -Wno-unused-parameter)
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endif()
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endif()
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if(VOXELENGINE_BUILD_WINDOWS_VCPKG AND WIN32)
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if(NOT EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/vcpkg/.git")
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find_package(Git QUIET)
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if(GIT_FOUND)
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message(STATUS "Adding vcpkg as a git submodule...")
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execute_process(COMMAND ${GIT_EXECUTABLE} submodule add https://github.com/microsoft/vcpkg.git vcpkg WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR})
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else()
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message(FATAL_ERROR "Git not found, cannot add vcpkg submodule.")
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endif()
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endif()
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if(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/vcpkg/.git")
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message(STATUS "Initializing and updating vcpkg submodule...")
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execute_process(COMMAND ${GIT_EXECUTABLE} submodule update --init --recursive WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR})
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execute_process(COMMAND ${CMAKE_COMMAND} -E chdir vcpkg ./bootstrap-vcpkg.bat WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR})
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endif()
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foreach(CONFIG_TYPE ${CMAKE_CONFIGURATION_TYPES})
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string(TOUPPER ${CONFIG_TYPE} CONFIG_TYPE_UPPER)
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add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_directory
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${CMAKE_SOURCE_DIR}/res ${CMAKE_BINARY_DIR}/${CONFIG_TYPE_UPPER}/res)
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endforeach()
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endif()
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find_package(OpenGL REQUIRED)
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find_package(OpenGL REQUIRED)
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find_package(GLEW REQUIRED)
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find_package(GLEW REQUIRED)
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find_package(OpenAL REQUIRED)
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find_package(OpenAL REQUIRED)
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find_package(ZLIB REQUIRED)
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find_package(ZLIB REQUIRED)
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# luajit has no CMakeLists.txt to use it as subdirectory, so install it
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find_package(Lua REQUIRED)
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if (WIN32)
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if (WIN32)
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if(VOXELENGINE_BUILD_WINDOWS_VCPKG)
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set(LUA_LIBRARIES "${CMAKE_CURRENT_SOURCE_DIR}/vcpkg/packages/luajit_x64-windows/lib/lua51.lib")
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set(LUA_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/vcpkg/packages/luajit_x64-windows/include/luajit")
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find_package(glfw3 REQUIRED)
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find_package(spng REQUIRED)
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find_package(glm REQUIRED)
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set(PNGLIB spng::spng)
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else()
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find_package(Lua REQUIRED)
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set(PNGLIB spng)
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set(PNGLIB spng)
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add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/libs/glfw)
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add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/libs/glfw)
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endif()
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else()
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else()
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# luajit has no CMakeLists.txt to use it as subdirectory, so install it manually
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find_package(Lua REQUIRED)
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find_package(PNG REQUIRED)
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find_package(PNG REQUIRED)
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set(PNGLIB PNG::PNG)
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set(PNGLIB PNG::PNG)
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endif()
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endif()
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17
README.md
17
README.md
@ -100,3 +100,20 @@ docker run --rm -it -v$(pwd):/project voxel-engine bash -c "cmake -DCMAKE_BUILD_
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```
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```
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docker run --rm -it -v$(pwd):/project -v/tmp/.X11-unix:/tmp/.X11-unix -v${XAUTHORITY}:/home/user/.Xauthority:ro -eDISPLAY --network=host voxel-engine ./build/VoxelEngine
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docker run --rm -it -v$(pwd):/project -v/tmp/.X11-unix:/tmp/.X11-unix -v${XAUTHORITY}:/home/user/.Xauthority:ro -eDISPLAY --network=host voxel-engine ./build/VoxelEngine
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```
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```
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## Build with CMake and vcpkg for Windows
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```sh
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git clone --recursive https://github.com/MihailRis/VoxelEngine-Cpp.git
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cd VoxelEngine-Cpp
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mkdir build
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cd build
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cmake -DCMAKE_BUILD_TYPE=Release -DVOXELENGINE_BUILD_WINDOWS_VCPKG=ON ..
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del CMakeCache.txt
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rmdir /s /q CMakeFiles
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cmake -DCMAKE_BUILD_TYPE=Release -DVOXELENGINE_BUILD_WINDOWS_VCPKG=ON ..
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cmake --build . --config Release
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```
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note: you can use ```rm CMakeCache.txt``` and ```rm -rf CMakeFiles``` while using Git Bash
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If you have issues during the vcpkg integration, try navigate to ```vcpkg\downloads``` and extract PowerShell-[version]-win-x86 to ```vcpkg\downloads\tools``` as powershell-core-[version]-windows. Then rerun ```cmake -DCMAKE_BUILD_TYPE=Release -DVOXELENGINE_BUILD_WINDOWS_VCPKG=ON ..```
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14
vcpkg.json
Normal file
14
vcpkg.json
Normal file
@ -0,0 +1,14 @@
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{
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"name": "voxelengine",
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"version-string": "1.0.0",
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"dependencies": [
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"opengl",
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"openal-soft",
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"glfw3",
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"glew",
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"glm",
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"libspng",
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"zlib",
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"luajit"
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]
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}
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