fix generator area centering

This commit is contained in:
MihailRis 2025-04-11 20:37:08 +03:00
parent c110fafbcf
commit 98813472a8
3 changed files with 6 additions and 8 deletions

View File

@ -77,8 +77,8 @@ void LevelController::update(float delta, bool pause) {
player->updateEntity();
glm::vec3 position = player->getPosition();
player->chunks->configure(
position.x,
position.z,
glm::floor(position.x),
glm::floor(position.z),
settings.chunks.loadDistance.get() + settings.chunks.padding.get()
);
chunks->update(

View File

@ -32,18 +32,18 @@ Chunks::Chunks(
: events(events),
indices(indices),
areaMap(w, d) {
areaMap.setCenter(ox-w/2, oz-d/2);
areaMap.setCenter(ox - w / 2, oz - d / 2);
areaMap.setOutCallback([this](int, int, const auto& chunk) {
this->events->trigger(LevelEventType::CHUNK_HIDDEN, chunk.get());
});
}
void Chunks::configure(int32_t x, int32_t z, uint32_t radius) {
setCenter(x, z);
uint32_t diameter = radius * 2LL;
if (getWidth() != diameter) {
resize(diameter, diameter);
}
setCenter(x, z);
}
voxel* Chunks::get(int32_t x, int32_t y, int32_t z) const {
@ -313,7 +313,7 @@ glm::vec3 Chunks::rayCastToObstacle(
}
void Chunks::setCenter(int32_t x, int32_t z) {
areaMap.setCenter(floordiv(x, CHUNK_W), floordiv(z, CHUNK_D));
areaMap.setCenter(floordiv<CHUNK_W>(x), floordiv<CHUNK_D>(z));
}
void Chunks::resize(uint32_t newW, uint32_t newD) {

View File

@ -355,9 +355,7 @@ void WorldGenerator::generateHeightmap(
void WorldGenerator::update(int centerX, int centerY, int loadDistance) {
surroundMap.setCenter(centerX, centerY);
// 3 is safety padding preventing ChunksController rounding problem
// FIXME
surroundMap.resize(loadDistance + 3);
surroundMap.resize(loadDistance);
surroundMap.setCenter(centerX, centerY);
}