small fix
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0a196b0090
commit
9629135791
@ -84,12 +84,12 @@ int keycode::RIGHT_BRACKET = GLFW_KEY_RIGHT_BRACKET;
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#include <windows.h>
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#include <windows.h>
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#endif // _WIN32
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#endif // _WIN32
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const char* keycode::name(int code) {
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const std::string keycode::name(int code) {
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#ifdef _WIN32
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#ifdef _WIN32
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char name[64];
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char name[64];
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int result = GetKeyNameTextA(glfwGetKeyScancode(code) << 16, name, 64);
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int result = GetKeyNameTextA(glfwGetKeyScancode(code) << 16, name, 64);
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if (result == NULL) return "Unknown";
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if (result == NULL) return "Unknown";
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return name;
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return std::string(name);
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#else
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#else
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const char* name = glfwGetKeyName(code, glfwGetKeyScancode(code));
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const char* name = glfwGetKeyName(code, glfwGetKeyScancode(code));
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if (name == nullptr) {
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if (name == nullptr) {
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@ -138,7 +138,7 @@ const char* keycode::name(int code) {
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return "Unknown";
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return "Unknown";
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}
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}
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}
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}
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return name;
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return std::string(name);
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#endif // _WIN32
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#endif // _WIN32
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}
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}
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@ -146,7 +146,7 @@ int mousecode::BUTTON_1 = GLFW_MOUSE_BUTTON_1;
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int mousecode::BUTTON_2 = GLFW_MOUSE_BUTTON_2;
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int mousecode::BUTTON_2 = GLFW_MOUSE_BUTTON_2;
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int mousecode::BUTTON_3 = GLFW_MOUSE_BUTTON_3;
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int mousecode::BUTTON_3 = GLFW_MOUSE_BUTTON_3;
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const char* mousecode::name(int code) {
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const std::string mousecode::name(int code) {
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switch (code) {
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switch (code) {
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case GLFW_MOUSE_BUTTON_1: return "LMB";
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case GLFW_MOUSE_BUTTON_1: return "LMB";
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case GLFW_MOUSE_BUTTON_2: return "RMB";
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case GLFW_MOUSE_BUTTON_2: return "RMB";
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@ -1,6 +1,8 @@
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#ifndef WINDOW_INPUT_H_
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#ifndef WINDOW_INPUT_H_
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#define WINDOW_INPUT_H_
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#define WINDOW_INPUT_H_
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#include <string>
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namespace keycode {
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namespace keycode {
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extern int ENTER;
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extern int ENTER;
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extern int TAB;
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extern int TAB;
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@ -81,7 +83,7 @@ namespace keycode {
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extern int LEFT_BRACKET;
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extern int LEFT_BRACKET;
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extern int RIGHT_BRACKET;
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extern int RIGHT_BRACKET;
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extern const char* name(int code);
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extern const std::string name(int code);
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}
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}
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namespace mousecode {
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namespace mousecode {
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@ -89,7 +91,7 @@ namespace mousecode {
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extern int BUTTON_2;
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extern int BUTTON_2;
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extern int BUTTON_3;
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extern int BUTTON_3;
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extern const char* name(int code);
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extern const std::string name(int code);
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}
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}
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enum class inputtype {
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enum class inputtype {
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@ -111,7 +113,7 @@ struct Binding {
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return state && justChange;
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return state && justChange;
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}
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}
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const char* text() const {
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const std::string text() const {
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switch (type) {
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switch (type) {
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case inputtype::keyboard: return keycode::name(code);
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case inputtype::keyboard: return keycode::name(code);
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case inputtype::mouse: return mousecode::name(code);
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case inputtype::mouse: return mousecode::name(code);
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