fix potential null dereferences on incorrect block.* functions use & refactor
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8ef7d43603
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961773c9f9
@ -68,18 +68,18 @@ static int l_is_segment(lua::State* L) {
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auto x = lua::tointeger(L, 1);
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auto y = lua::tointeger(L, 2);
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auto z = lua::tointeger(L, 3);
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auto vox = level->chunks->get(x, y, z);
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return lua::pushboolean(L, vox->state.segment);
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const auto& vox = level->chunks->require(x, y, z);
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return lua::pushboolean(L, vox.state.segment);
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}
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static int l_seek_origin(lua::State* L) {
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auto x = lua::tointeger(L, 1);
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auto y = lua::tointeger(L, 2);
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auto z = lua::tointeger(L, 3);
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auto vox = level->chunks->get(x, y, z);
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auto& def = indices->blocks.require(vox->id);
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const auto& vox = level->chunks->require(x, y, z);
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auto& def = indices->blocks.require(vox.id);
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return lua::pushivec_stack(
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L, level->chunks->seekOrigin({x, y, z}, def, vox->state)
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L, level->chunks->seekOrigin({x, y, z}, def, vox.state)
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);
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}
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@ -223,6 +223,9 @@ static int l_get_user_bits(lua::State* L) {
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if (def.rt.extended) {
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auto origin = level->chunks->seekOrigin({x, y, z}, def, vox->state);
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vox = level->chunks->get(origin.x, origin.y, origin.z);
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if (vox == nullptr) {
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return lua::pushinteger(L, 0);
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}
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}
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uint mask = ((1 << bits) - 1) << offset;
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uint data = (blockstate2int(vox->state) & mask) >> offset;
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@ -251,6 +254,9 @@ static int l_set_user_bits(lua::State* L) {
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if (def.rt.extended) {
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auto origin = level->chunks->seekOrigin({x, y, z}, def, vox->state);
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vox = level->chunks->get(origin);
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if (vox == nullptr) {
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return 0;
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}
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}
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vox->state.userbits = (vox->state.userbits & (~mask)) | value;
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chunk->setModifiedAndUnsaved();
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@ -487,7 +493,6 @@ static int l_get_field(lua::State* L) {
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if (lua::gettop(L) >= 5) {
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index = lua::tointeger(L, 5);
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}
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auto vox = level->chunks->get(x, y, z);
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auto cx = floordiv(x, CHUNK_W);
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auto cz = floordiv(z, CHUNK_D);
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auto chunk = level->chunks->getChunk(cx, cz);
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@ -495,7 +500,8 @@ static int l_get_field(lua::State* L) {
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auto lz = z - cz * CHUNK_W;
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size_t voxelIndex = vox_index(lx, y, lz);
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const auto& def = content->getIndices()->blocks.require(vox->id);
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const auto& vox = level->chunks->require(x, y, z);
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const auto& def = content->getIndices()->blocks.require(vox.id);
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if (def.dataStruct == nullptr) {
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return 0;
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}
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@ -4,6 +4,7 @@
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#include <math.h>
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#include <algorithm>
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#include <stdexcept>
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#include <vector>
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#include "data/StructLayout.hpp"
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@ -61,6 +62,14 @@ voxel* Chunks::get(int32_t x, int32_t y, int32_t z) const {
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return &chunk->voxels[(y * CHUNK_D + lz) * CHUNK_W + lx];
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}
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voxel& Chunks::require(int32_t x, int32_t y, int32_t z) const {
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auto voxel = get(x, y, z);
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if (voxel == nullptr) {
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throw std::runtime_error("voxel does not exist");
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}
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return *voxel;
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}
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const AABB* Chunks::isObstacleAt(float x, float y, float z) const {
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int ix = std::floor(x);
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int iy = std::floor(y);
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@ -243,7 +252,10 @@ void Chunks::repairSegments(
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}
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bool Chunks::checkReplaceability(
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const Block& def, blockstate state, glm::ivec3 origin, blockid_t ignore
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const Block& def,
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blockstate state,
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const glm::ivec3& origin,
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blockid_t ignore
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) {
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const auto& rotation = def.rotations.variants[state.rotation];
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const auto size = def.size;
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@ -269,7 +281,7 @@ bool Chunks::checkReplaceability(
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}
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void Chunks::setRotationExtended(
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const Block& def, blockstate state, glm::ivec3 origin, uint8_t index
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const Block& def, blockstate state, const glm::ivec3& origin, uint8_t index
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) {
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auto newstate = state;
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newstate.rotation = index;
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@ -418,8 +430,8 @@ void Chunks::set(
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}
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voxel* Chunks::rayCast(
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glm::vec3 start,
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glm::vec3 dir,
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const glm::vec3& start,
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const glm::vec3& dir,
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float maxDist,
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glm::vec3& end,
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glm::ivec3& norm,
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@ -557,7 +569,7 @@ voxel* Chunks::rayCast(
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}
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glm::vec3 Chunks::rayCastToObstacle(
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glm::vec3 start, glm::vec3 dir, float maxDist
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const glm::vec3& start, const glm::vec3& dir, float maxDist
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) {
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const float px = start.x;
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const float py = start.y;
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@ -32,7 +32,10 @@ class Chunks {
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const Block& def, blockstate state, int x, int y, int z
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);
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void setRotationExtended(
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const Block& def, blockstate state, glm::ivec3 origin, uint8_t rotation
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const Block& def,
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blockstate state,
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const glm::ivec3& origin,
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uint8_t rotation
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);
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util::AreaMap2D<std::shared_ptr<Chunk>, int32_t> areaMap;
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@ -55,12 +58,13 @@ public:
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Chunk* getChunk(int32_t x, int32_t z);
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Chunk* getChunkByVoxel(int32_t x, int32_t y, int32_t z);
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voxel* get(int32_t x, int32_t y, int32_t z) const;
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voxel& require(int32_t x, int32_t y, int32_t z) const;
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inline voxel* get(glm::ivec3 pos) {
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inline voxel* get(const glm::ivec3& pos) {
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return get(pos.x, pos.y, pos.z);
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}
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inline const voxel* get(glm::ivec3 pos) const {
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inline const voxel* get(const glm::ivec3& pos) const {
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return get(pos.x, pos.y, pos.z);
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}
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@ -85,15 +89,15 @@ public:
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bool checkReplaceability(
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const Block& def,
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blockstate state,
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glm::ivec3 coord,
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const glm::ivec3& coord,
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blockid_t ignore = 0
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);
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void setRotation(int32_t x, int32_t y, int32_t z, uint8_t rotation);
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voxel* rayCast(
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glm::vec3 start,
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glm::vec3 dir,
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const glm::vec3& start,
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const glm::vec3& dir,
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float maxLength,
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glm::vec3& end,
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glm::ivec3& norm,
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@ -101,7 +105,9 @@ public:
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std::set<blockid_t> filter = {}
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);
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glm::vec3 rayCastToObstacle(glm::vec3 start, glm::vec3 dir, float maxDist);
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glm::vec3 rayCastToObstacle(
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const glm::vec3& start, const glm::vec3& dir, float maxDist
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);
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const AABB* isObstacleAt(float x, float y, float z) const;
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