fix
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@ -24,7 +24,7 @@ struct voxel {
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}
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inline void setRotation(uint8_t rotation) {
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states = (states & (~BLOCK_ROT_MASK)) | rotation & BLOCK_ROT_MASK;
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states = (states & (~BLOCK_ROT_MASK)) | (rotation & BLOCK_ROT_MASK);
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}
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};
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