feat: multiple components per entity support
This commit is contained in:
parent
a6aa42a521
commit
8f379f2ee7
@ -1,4 +1,7 @@
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{
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"components": [
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"drop"
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],
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"hitbox": [0.2, 0.125, 0.2],
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"triggers": [
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["aabb", -0.2, -0.2, -0.2, 0.2, 0.2, 0.2],
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@ -53,6 +53,7 @@ return {
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entity.rigidbody = new_Rigidbody(eid)
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entity.modeltree = new_Modeltree(eid)
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entity.data = {}
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entity.components = {}
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entities[eid] = entity;
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return entity
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end,
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@ -62,17 +63,19 @@ return {
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remove_Entity = function(eid)
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local entity = entities[eid]
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if entity then
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entity.env = nil
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entity.components = nil
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entities[eid] = nil;
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end
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end,
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update = function()
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for id,entity in pairs(entities) do
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local callback = entity.env.on_update
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if callback then
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local result, err = pcall(callback)
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if err then
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print(err)
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for _, component in pairs(entity.components) do
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local callback = component.on_update
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if callback then
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local result, err = pcall(callback)
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if err then
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print(err)
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end
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end
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end
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end
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@ -311,7 +311,11 @@ void ContentLoader::loadItem(ItemDef& def, const std::string& name, const fs::pa
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void ContentLoader::loadEntity(EntityDef& def, const std::string& name, const fs::path& file) {
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auto root = files::read_json(file);
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root->str("script-name", def.scriptName);
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if (auto componentsarr = root->list("components")) {
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for (size_t i = 0; i < componentsarr->size(); i++) {
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def.components.push_back(componentsarr->str(i));
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}
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}
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if (auto boxarr = root->list("hitbox")) {
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def.hitbox = glm::vec3(boxarr->num(0), boxarr->num(1), boxarr->num(2));
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}
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@ -341,9 +345,11 @@ void ContentLoader::loadEntity(EntityDef& def, const std::string& full, const st
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auto configFile = folder/fs::path("entities/"+name+".json");
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if (fs::exists(configFile)) loadEntity(def, full, configFile);
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auto scriptfile = folder/fs::path("scripts/components/"+def.scriptName+".lua");
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if (fs::is_regular_file(scriptfile)) {
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scripting::load_entity_component(env, def, scriptfile);
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for (auto& componentName : def.components) {
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auto scriptfile = folder/fs::path("scripts/components/"+componentName+".lua");
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if (fs::is_regular_file(scriptfile)) {
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scripting::load_entity_component(env, componentName, scriptfile);
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}
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}
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}
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@ -437,7 +443,6 @@ void ContentLoader::load() {
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std::string full = colon == std::string::npos ? pack->id + ":" + name : name;
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if (colon != std::string::npos) name[colon] = '/';
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auto& def = builder.entities.create(full);
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if (colon != std::string::npos) def.scriptName = name.substr(0, colon) + '/' + def.scriptName;
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loadEntity(def, full, name);
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stats->totalEntities++;
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}
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@ -101,7 +101,9 @@ scriptenv scripting::create_doc_environment(const scriptenv& parent, const std::
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}
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[[nodiscard]]
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static scriptenv create_entity_environment(const scriptenv& parent, int entityIdx) {
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static scriptenv create_component_environment(const scriptenv& parent,
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int entityIdx,
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const std::string& name) {
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auto L = lua::get_main_thread();
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int id = lua::create_environment(L, *parent);
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@ -115,7 +117,12 @@ static scriptenv create_entity_environment(const scriptenv& parent, int entityId
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lua::pushvalue(L, -2);
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lua::setfield(L, "entity");
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lua::setfield(L, "env");
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lua::pop(L);
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if (lua::getfield(L, "components")) {
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lua::pushenv(L, id);
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lua::setfield(L, name);
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lua::pop(L);
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}
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lua::pop(L);
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return std::shared_ptr<int>(new int(id), [=](int* id) {
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@ -256,10 +263,10 @@ bool scripting::on_item_break_block(Player* player, const ItemDef* item, int x,
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});
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}
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scriptenv scripting::on_entity_spawn(
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void scripting::on_entity_spawn(
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const EntityDef& def,
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entityid_t eid,
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entity_funcs_set& funcsset,
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const std::vector<std::unique_ptr<UserComponent>>& components,
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dynamic::Value args
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) {
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auto L = lua::get_main_thread();
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@ -268,22 +275,30 @@ scriptenv scripting::on_entity_spawn(
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lua::pushinteger(L, eid);
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lua::call(L, 1);
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}
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auto entityenv = create_entity_environment(get_root_environment(), -1);
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lua::get_from(L, lua::CHUNKS_TABLE, def.scriptName, true);
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lua::pushenv(L, *entityenv);
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lua::pushvalue(L, args);
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lua::setfield(L, "ARGS");
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lua::setfenv(L);
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lua::call_nothrow(L, 0, 0);
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for (size_t i = 0; i < components.size()-1; i++) {
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lua::pushvalue(L, -1);
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}
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for (auto& component : components) {
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auto compenv = create_component_environment(
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get_root_environment(), -1, component->name);
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lua::get_from(L, lua::CHUNKS_TABLE, component->name, true);
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lua::pushenv(L, *compenv);
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lua::pushvalue(L, args);
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lua::setfield(L, "ARGS");
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lua::setfenv(L);
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lua::call_nothrow(L, 0, 0);
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lua::pushenv(L, *entityenv);
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funcsset.on_grounded = lua::hasfield(L, "on_grounded");
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funcsset.on_fall = lua::hasfield(L, "on_fall");
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funcsset.on_despawn = lua::hasfield(L, "on_despawn");
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funcsset.on_trigger_enter = lua::hasfield(L, "on_trigger_enter");
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funcsset.on_trigger_exit = lua::hasfield(L, "on_trigger_exit");
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lua::pop(L, 2);
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return entityenv;
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lua::pushenv(L, *compenv);
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auto& funcsset = component->funcsset;
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funcsset.on_grounded = lua::hasfield(L, "on_grounded");
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funcsset.on_fall = lua::hasfield(L, "on_fall");
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funcsset.on_despawn = lua::hasfield(L, "on_despawn");
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funcsset.on_trigger_enter = lua::hasfield(L, "on_trigger_enter");
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funcsset.on_trigger_exit = lua::hasfield(L, "on_trigger_exit");
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lua::pop(L, 2);
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component->env = compenv;
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}
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}
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static bool process_entity_callback(
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@ -306,8 +321,10 @@ static bool process_entity_callback(
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bool scripting::on_entity_despawn(const EntityDef& def, const Entity& entity) {
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const auto& script = entity.getScripting();
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if (script.funcsset.on_despawn) {
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process_entity_callback(script.env, "on_despawn", nullptr);
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for (auto& component : script.components) {
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if (component->funcsset.on_despawn) {
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process_entity_callback(component->env, "on_despawn", nullptr);
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}
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}
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auto L = lua::get_main_thread();
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lua::get_from(L, "stdcomp", "remove_Entity", true);
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@ -318,42 +335,50 @@ bool scripting::on_entity_despawn(const EntityDef& def, const Entity& entity) {
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bool scripting::on_entity_grounded(const Entity& entity, float force) {
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const auto& script = entity.getScripting();
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if (script.funcsset.on_grounded) {
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return process_entity_callback(script.env, "on_grounded", [force](auto L){
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return lua::pushnumber(L, force);
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});
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for (auto& component : script.components) {
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if (component->funcsset.on_grounded) {
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process_entity_callback(component->env, "on_grounded", [force](auto L){
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return lua::pushnumber(L, force);
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});
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}
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}
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return true;
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}
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bool scripting::on_entity_fall(const Entity& entity) {
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const auto& script = entity.getScripting();
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if (script.funcsset.on_fall) {
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return process_entity_callback(script.env, "on_fall", nullptr);
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for (auto& component : script.components) {
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if (component->funcsset.on_fall) {
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process_entity_callback(component->env, "on_fall", nullptr);
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}
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}
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return true;
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}
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void scripting::on_trigger_enter(const Entity& entity, size_t index, entityid_t oid) {
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const auto& script = entity.getScripting();
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if (script.funcsset.on_trigger_enter) {
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process_entity_callback(script.env, "on_trigger_enter", [index, oid](auto L) {
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lua::pushinteger(L, index);
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lua::pushinteger(L, oid);
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return 2;
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});
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for (auto& component : script.components) {
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if (component->funcsset.on_trigger_enter) {
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process_entity_callback(component->env, "on_trigger_enter", [index, oid](auto L) {
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lua::pushinteger(L, index);
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lua::pushinteger(L, oid);
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return 2;
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});
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}
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}
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}
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void scripting::on_trigger_exit(const Entity& entity, size_t index, entityid_t oid) {
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const auto& script = entity.getScripting();
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if (script.funcsset.on_trigger_exit) {
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process_entity_callback(script.env, "on_trigger_exit", [index, oid](auto L) {
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lua::pushinteger(L, index);
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lua::pushinteger(L, oid);
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return 2;
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});
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for (auto& component : script.components) {
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if (component->funcsset.on_trigger_exit) {
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process_entity_callback(component->env, "on_trigger_exit", [index, oid](auto L) {
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lua::pushinteger(L, index);
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lua::pushinteger(L, oid);
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return 2;
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});
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}
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}
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}
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@ -447,12 +472,12 @@ void scripting::load_item_script(const scriptenv& senv, const std::string& prefi
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funcsset.on_block_break_by = register_event(env, "on_block_break_by", prefix+".blockbreakby");
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}
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void scripting::load_entity_component(const scriptenv& penv, const EntityDef& def, const fs::path& file) {
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void scripting::load_entity_component(const scriptenv& penv, const std::string& name, const fs::path& file) {
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auto L = lua::get_main_thread();
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std::string src = files::read_string(file);
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logger.info() << "script (component) " << file.u8string();
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lua::loadbuffer(L, *penv, src, file.u8string());
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lua::store_in(L, lua::CHUNKS_TABLE, def.scriptName);
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lua::store_in(L, lua::CHUNKS_TABLE, name);
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}
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void scripting::load_world_script(const scriptenv& senv, const std::string& prefix, const fs::path& file) {
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@ -27,7 +27,7 @@ class Inventory;
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class UiDocument;
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struct block_funcs_set;
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struct item_funcs_set;
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struct entity_funcs_set;
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struct UserComponent;
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struct uidocscript;
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class BlocksController;
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class LevelController;
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@ -76,10 +76,10 @@ namespace scripting {
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/// @return true if prevents default action
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bool on_item_break_block(Player* player, const ItemDef* item, int x, int y, int z);
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scriptenv on_entity_spawn(
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const EntityDef& def,
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void on_entity_spawn(
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const EntityDef& def,
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entityid_t eid,
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entity_funcs_set&,
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const std::vector<std::unique_ptr<UserComponent>>& components,
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dynamic::Value args
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);
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bool on_entity_despawn(const EntityDef& def, const Entity& entity);
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@ -124,7 +124,7 @@ namespace scripting {
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void load_entity_component(
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const scriptenv& env,
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const EntityDef& def,
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const std::string& name,
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const fs::path& file);
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/// @brief Load package-specific world script
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@ -90,12 +90,15 @@ entityid_t Entities::spawn(
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create_trigger_callback<scripting::on_trigger_exit>(this)
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};
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}
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auto& scripting = registry.emplace<Scripting>(
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entity, entity_funcs_set {}, nullptr);
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auto& scripting = registry.emplace<ScriptComponents>(entity);
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entities[id] = entity;
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registry.emplace<rigging::Rig>(entity, rig->instance());
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scripting.env = scripting::on_entity_spawn(
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def, id, scripting.funcsset, std::move(args));
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for (auto& componentName : def.components) {
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auto component = std::make_unique<UserComponent>(
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componentName, entity_funcs_set {}, nullptr);
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scripting.components.emplace_back(std::move(component));
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}
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scripting::on_entity_spawn(def, id, scripting.components, std::move(args));
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return id;
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}
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@ -6,6 +6,7 @@
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#include "../data/dynamic.hpp"
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#include <vector>
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#include <memory>
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#include <optional>
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#include <glm/glm.hpp>
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#define GLM_ENABLE_EXPERIMENTAL
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@ -65,9 +66,23 @@ struct Rigidbody {
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std::vector<Trigger> triggers;
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};
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struct Scripting {
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struct UserComponent {
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std::string name;
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entity_funcs_set funcsset;
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scriptenv env;
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UserComponent(const std::string& name, entity_funcs_set funcsset, scriptenv env)
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: name(name), funcsset(funcsset), env(env) {}
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};
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struct ScriptComponents {
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std::vector<std::unique_ptr<UserComponent>> components;
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ScriptComponents() = default;
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ScriptComponents(ScriptComponents&& other)
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: components(std::move(other.components)) {
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}
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};
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class Level;
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@ -116,8 +131,8 @@ public:
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return registry.get<Rigidbody>(entity);
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}
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Scripting& getScripting() const {
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return registry.get<Scripting>(entity);
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ScriptComponents& getScripting() const {
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return registry.get<ScriptComponents>(entity);
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}
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rigging::Rig& getModeltree() const;
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@ -15,8 +15,9 @@ namespace rigging {
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struct EntityDef {
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/// @brief Entity string id (with prefix included)
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std::string const name;
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std::vector<std::string> components;
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std::string scriptName = name.substr(name.find(':')+1);
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glm::vec3 hitbox {0.5f};
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std::vector<std::pair<size_t, AABB>> boxTriggers {};
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std::vector<std::pair<size_t, float>> radialTriggers {};
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