diff --git a/src/logic/PlayerController.cpp b/src/logic/PlayerController.cpp index dedcc49d..f1f0a9b5 100644 --- a/src/logic/PlayerController.cpp +++ b/src/logic/PlayerController.cpp @@ -189,7 +189,7 @@ void CameraControl::update(PlayerInput input, float delta, Chunks* chunks) { } PlayerController::PlayerController( - Engine* const engine, Level* level, + Engine* engine, Level* level, BlocksController* blocksController ) : engine(engine), level(level), @@ -485,7 +485,7 @@ void PlayerController::updateInteraction() { auto indices = level->content->getIndices(); auto chunks = level->chunks.get(); const auto& selection = player->selection; - + if (interactionTimer > 0.0f) { interactionTimer -= static_cast(engine->getDelta()); } diff --git a/src/logic/PlayerController.hpp b/src/logic/PlayerController.hpp index c64a8495..696f2c80 100644 --- a/src/logic/PlayerController.hpp +++ b/src/logic/PlayerController.hpp @@ -68,7 +68,7 @@ class PlayerController { voxel* updateSelection(float maxDistance); public: PlayerController( - Engine* const engine, Level* level, BlocksController* blocksController + Engine* engine, Level* level, BlocksController* blocksController ); void update(float delta, bool input, bool pause); void postUpdate(float delta, bool input, bool pause);