block picking fix
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@ -317,7 +317,7 @@ void PlayerController::updateInteraction(){
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Block* block = indices->getBlockDef(chunks->get(x,y,z)->id);
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itemid_t id = block->rt.pickingItem;
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auto inventory = player->getInventory();
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size_t slotid = inventory->findSlotByItem(id);
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size_t slotid = inventory->findSlotByItem(id, 0, 10);
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if (slotid == Inventory::npos) {
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slotid = player->getChosenSlot();
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} else {
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