destruction order fix
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@ -41,8 +41,8 @@ public:
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class LevelScreen : public Screen {
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std::unique_ptr<LevelFrontend> frontend;
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std::unique_ptr<Hud> hud;
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std::unique_ptr<WorldRenderer> worldRenderer;
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std::unique_ptr<LevelController> controller;
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std::unique_ptr<WorldRenderer> worldRenderer;
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std::unique_ptr<TextureAnimator> animator;
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bool hudVisible = true;
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