minor refactor

This commit is contained in:
MihailRis 2025-04-29 12:00:13 +03:00
parent 9edff1b0f1
commit 87dc9ed167

View File

@ -9,8 +9,8 @@
#include "lighting/Lightmap.hpp"
#include "frontend/ContentGfxCache.hpp"
const glm::vec3 BlocksRenderer::SUN_VECTOR (0.2275f,0.9388f,-0.1005f);
const glm::vec3 BlocksRenderer::SUN_VECTOR(0.528265f, 0.833149f, -0.163704f);
const float DIRECTIONAL_LIGHT_FACTOR = 0.3f;
BlocksRenderer::BlocksRenderer(
size_t capacity,
@ -122,7 +122,7 @@ void BlocksRenderer::faceAO(
float s = 0.5f;
if (lights) {
float d = glm::dot(glm::normalize(Z), SUN_VECTOR);
d = 0.7f + d * 0.3f;
d = (1.0f - DIRECTIONAL_LIGHT_FACTOR) + d * DIRECTIONAL_LIGHT_FACTOR;
auto axisX = glm::normalize(X);
auto axisY = glm::normalize(Y);
@ -160,7 +160,7 @@ void BlocksRenderer::face(
float s = 0.5f;
if (lights) {
float d = glm::dot(glm::normalize(Z), SUN_VECTOR);
d = 0.7f + d * 0.3f;
d = (1.0f - DIRECTIONAL_LIGHT_FACTOR) + d * DIRECTIONAL_LIGHT_FACTOR;
tint *= d;
}
vertex(coord + (-X - Y + Z) * s, region.u1, region.v1, tint);
@ -313,7 +313,7 @@ void BlocksRenderer::blockCustomModel(
}
float d = glm::dot(n, SUN_VECTOR);
d = 0.7f + d * 0.3f;
d = (1.0f - DIRECTIONAL_LIGHT_FACTOR) + d * DIRECTIONAL_LIGHT_FACTOR;
glm::vec3 t = glm::cross(r, n);
for (int i = 0; i < 3; i++) {