fix custom block models
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bbadaf7a19
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@ -11,6 +11,8 @@
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#include "maths/UVRegion.hpp"
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#include "voxels/Block.hpp"
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#include <iostream>
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ContentGfxCache::ContentGfxCache(const Content* content, Assets* assets)
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: content(content) {
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auto indices = content->getIndices();
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@ -29,8 +31,22 @@ ContentGfxCache::ContentGfxCache(const Content* content, Assets* assets)
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}
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}
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if (def->model == BlockModel::custom) {
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models[def->rt.id] =
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assets->require<model::Model>(def->modelName);
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auto model = assets->require<model::Model>(def->modelName);
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// temporary dirty fix tbh
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if (def->modelName.find(':') == std::string::npos) {
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for (auto& mesh : model.meshes) {
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size_t pos = mesh.texture.find(':');
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if (pos == std::string::npos) {
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continue;
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}
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if (auto region = atlas->getIf(mesh.texture.substr(pos+1))) {
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for (auto& vertex : mesh.vertices) {
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vertex.uv = region->apply(vertex.uv);
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}
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}
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}
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}
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models[def->rt.id] = std::move(model);
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}
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}
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}
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@ -38,6 +38,6 @@ struct UVRegion {
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inline glm::vec2 apply(const glm::vec2& uv) {
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float w = getWidth();
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float h = getHeight();
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return glm::vec2(u1 + uv.x / w, v1 + uv.y / h);
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return glm::vec2(u1 + uv.x * w, v1 + uv.y * h);
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}
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};
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