fix old custom models render
This commit is contained in:
parent
1793ccb1b6
commit
82733d3801
@ -60,43 +60,42 @@ model::Model ModelsGenerator::fromCustom(
|
||||
auto& mesh = model.addMesh("blocks:" + modelTextures[i * 6]);
|
||||
mesh.lighting = lighting;
|
||||
const UVRegion boxtexfaces[6] = {
|
||||
get_region_for(modelTextures[i * 6], assets),
|
||||
get_region_for(modelTextures[i * 6 + 1], assets),
|
||||
get_region_for(modelTextures[i * 6 + 2], assets),
|
||||
get_region_for(modelTextures[i * 6 + 3], assets),
|
||||
get_region_for(modelTextures[i * 6 + 5], assets),
|
||||
get_region_for(modelTextures[i * 6 + 4], assets),
|
||||
get_region_for(modelTextures[i * 6 + 5], assets)
|
||||
get_region_for(modelTextures[i * 6 + 3], assets),
|
||||
get_region_for(modelTextures[i * 6 + 2], assets),
|
||||
get_region_for(modelTextures[i * 6 + 1], assets),
|
||||
get_region_for(modelTextures[i * 6 + 0], assets)
|
||||
};
|
||||
mesh.addBox(
|
||||
modelBoxes[i].center(), modelBoxes[i].size() * 0.5f, boxtexfaces
|
||||
);
|
||||
}
|
||||
glm::vec3 poff = glm::vec3(0.0f, 0.0f, 1.0f);
|
||||
glm::vec3 norm {0, 1, 0};
|
||||
for (size_t i = 0; i < points.size() / 4; i++) {
|
||||
auto texture = "blocks:" + modelTextures[modelBoxes.size() * 6 + i];
|
||||
auto texture = modelTextures[modelBoxes.size() * 6 + i];
|
||||
|
||||
auto& mesh = model.addMesh(texture);
|
||||
mesh.lighting = lighting;
|
||||
|
||||
auto reg = get_region_for(texture, assets);
|
||||
mesh.vertices.push_back(
|
||||
{points[i * 4 + 0] - poff, glm::vec2(reg.u1, reg.v1), norm}
|
||||
{points[i * 4 + 0], glm::vec2(reg.u1, reg.v1), norm}
|
||||
);
|
||||
mesh.vertices.push_back(
|
||||
{points[i * 4 + 1] - poff, glm::vec2(reg.u2, reg.v1), norm}
|
||||
{points[i * 4 + 1], glm::vec2(reg.u2, reg.v1), norm}
|
||||
);
|
||||
mesh.vertices.push_back(
|
||||
{points[i * 4 + 2] - poff, glm::vec2(reg.u2, reg.v2), norm}
|
||||
{points[i * 4 + 2], glm::vec2(reg.u2, reg.v2), norm}
|
||||
);
|
||||
mesh.vertices.push_back(
|
||||
{points[i * 4 + 3] - poff, glm::vec2(reg.u1, reg.v1), norm}
|
||||
{points[i * 4 + 0], glm::vec2(reg.u1, reg.v1), norm}
|
||||
);
|
||||
mesh.vertices.push_back(
|
||||
{points[i * 4 + 4] - poff, glm::vec2(reg.u2, reg.v2), norm}
|
||||
{points[i * 4 + 2], glm::vec2(reg.u2, reg.v2), norm}
|
||||
);
|
||||
mesh.vertices.push_back(
|
||||
{points[i * 4 + 0] - poff, glm::vec2(reg.u1, reg.v2), norm}
|
||||
{points[i * 4 + 3], glm::vec2(reg.u1, reg.v2), norm}
|
||||
);
|
||||
}
|
||||
return model;
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user