libworld: expose WorldInfo::fog value to lua
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@ -16,6 +16,12 @@ world.get_day_time() -> number
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-- Set day time value.
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world.set_day_time(time: number)
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-- Returns current fog value.
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world.get_fog() -> number
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-- Set fog value.
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world.set_fog(value: number)
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-- Sets the specified day time cycle speed.
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world.set_day_time_speed(value: number)
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@ -15,6 +15,12 @@ world.get_day_time() -> number
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-- Устанавливает указанное игровое время.
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world.set_day_time(time: number)
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-- Возвращает текущее значение тумана.
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world.get_fog() -> number
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-- Устанавливает указанное значение тумана.
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world.set_fog(value: number)
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-- Устанавливает указанную скорость смены времени суток.
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world.set_day_time_speed(value: number)
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@ -62,6 +62,15 @@ static int l_set_day_time(lua::State* L) {
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require_world_info().daytime = std::fmod(value, 1.0);
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return 0;
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}
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static int l_get_fog(lua::State* L) {
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return lua::pushnumber(L, require_world_info().fog);
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}
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static int l_set_fog(lua::State* L) {
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auto value = lua::tonumber(L, 1);
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require_world_info().fog = std::fmod(value, 1.0);
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return 0;
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}
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static int l_set_day_time_speed(lua::State* L) {
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auto value = lua::tonumber(L, 1);
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@ -102,6 +111,8 @@ const luaL_Reg worldlib[] = {
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{"get_total_time", lua::wrap<l_get_total_time>},
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{"get_day_time", lua::wrap<l_get_day_time>},
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{"set_day_time", lua::wrap<l_set_day_time>},
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{"get_fog", lua::wrap<l_get_fog>},
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{"set_fog", lua::wrap<l_set_fog>},
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{"set_day_time_speed", lua::wrap<l_set_day_time_speed>},
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{"get_day_time_speed", lua::wrap<l_get_day_time_speed>},
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{"get_seed", lua::wrap<l_get_seed>},
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