Fixed Windows build errors

This commit is contained in:
MihailRis 2023-11-12 05:25:32 +03:00
parent 55538d3b02
commit 7fe2a057c6
5 changed files with 6 additions and 4 deletions

View File

@ -106,7 +106,7 @@ ImageData* _png_load(const char* file){
#include <stdio.h>
#include <inttypes.h>
int _png_load(const char* file){
ImageData* _png_load(const char* file){
int r = 0;
FILE *png;
char *pngbuf = nullptr;
@ -198,7 +198,6 @@ int _png_load(const char* file){
return image;
}
#endif
ImageData* png::load_image(std::string filename) {

View File

@ -3,6 +3,7 @@
#include <memory>
#include <iostream>
#include <glm/glm.hpp>
#define GLEW_STATIC
#include "audio/Audio.h"
#include "assets/Assets.h"

View File

@ -76,7 +76,9 @@ HudRenderer::HudRenderer(GUI* gui, Level* level, Assets* assets) : level(level),
Panel* sub = new Panel(vec2(10, 27), vec4(0.0f));
sub->orientation(Orientation::horizontal);
Label* label = new Label(wstring({L'x'+ax})+L": ");
wstring str = L"x: ";
str[0] += ax;
Label* label = new Label(str);
label->margin(vec4(2, 3, 2, 3));
sub->add(shared_ptr<UINode>(label));
sub->color(vec4(0.0f));

View File

@ -2,6 +2,7 @@
#define GRAPHICS_TEXTURE_H_
#include <string>
#include "../typedefs.h"
class ImageData;

View File

@ -2,7 +2,6 @@
#include "Window.h"
#include "Events.h"
#define GLEW_STATIC
#include <GL/glew.h>
#include <GLFW/glfw3.h>