This commit is contained in:
InfiniteCoder 2024-08-05 23:23:28 +03:00
parent 5d791b3cec
commit 7f75c454c8
22 changed files with 30 additions and 30 deletions

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@ -13,7 +13,7 @@
#include <files/engine_paths.hpp> #include <files/engine_paths.hpp>
#include <files/files.hpp> #include <files/files.hpp>
#include <graphics/core/Texture.hpp> #include <graphics/core/Texture.hpp>
#include "../logic/scripting/scripting.hpp" #include <logic/scripting/scripting.hpp>
#include <objects/rigging.hpp> #include <objects/rigging.hpp>
#include <util/ThreadPool.hpp> #include <util/ThreadPool.hpp>
#include <voxels/Block.hpp> #include <voxels/Block.hpp>

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@ -6,7 +6,7 @@
#include <utility> #include <utility>
#include <items/ItemDef.hpp> #include <items/ItemDef.hpp>
#include "../logic/scripting/scripting.hpp" #include <logic/scripting/scripting.hpp>
#include <objects/EntityDef.hpp> #include <objects/EntityDef.hpp>
#include <objects/rigging.hpp> #include <objects/rigging.hpp>
#include <voxels/Block.hpp> #include <voxels/Block.hpp>

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@ -12,7 +12,7 @@
#include <debug/Logger.hpp> #include <debug/Logger.hpp>
#include <files/files.hpp> #include <files/files.hpp>
#include <items/ItemDef.hpp> #include <items/ItemDef.hpp>
#include "../logic/scripting/scripting.hpp" #include <logic/scripting/scripting.hpp>
#include <objects/rigging.hpp> #include <objects/rigging.hpp>
#include <typedefs.hpp> #include <typedefs.hpp>
#include <util/listutil.hpp> #include <util/listutil.hpp>

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@ -25,9 +25,9 @@
#include <graphics/core/Shader.hpp> #include <graphics/core/Shader.hpp>
#include <graphics/ui/GUI.hpp> #include <graphics/ui/GUI.hpp>
#include <objects/rigging.hpp> #include <objects/rigging.hpp>
#include "logic/EngineController.hpp" #include <logic/EngineController.hpp>
#include "logic/CommandsInterpreter.hpp" #include <logic/CommandsInterpreter.hpp>
#include "logic/scripting/scripting.hpp" #include <logic/scripting/scripting.hpp>
#include <util/listutil.hpp> #include <util/listutil.hpp>
#include <util/platform.hpp> #include <util/platform.hpp>
#include <voxels/DefaultWorldGenerator.hpp> #include <voxels/DefaultWorldGenerator.hpp>

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@ -7,8 +7,8 @@
#include <content/Content.hpp> #include <content/Content.hpp>
#include <graphics/core/Atlas.hpp> #include <graphics/core/Atlas.hpp>
#include <graphics/render/BlocksPreview.hpp> #include <graphics/render/BlocksPreview.hpp>
#include "../logic/LevelController.hpp" #include <logic/LevelController.hpp>
#include "../logic/PlayerController.hpp" #include <logic/PlayerController.hpp>
#include <objects/Player.hpp> #include <objects/Player.hpp>
#include <voxels/Block.hpp> #include <voxels/Block.hpp>
#include "../world/Level.hpp" #include "../world/Level.hpp"

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@ -6,7 +6,7 @@
#include <graphics/ui/elements/UINode.hpp> #include <graphics/ui/elements/UINode.hpp>
#include <graphics/ui/elements/InventoryView.hpp> #include <graphics/ui/elements/InventoryView.hpp>
#include <graphics/ui/gui_xml.hpp> #include <graphics/ui/gui_xml.hpp>
#include "../logic/scripting/scripting.hpp" #include <logic/scripting/scripting.hpp>
UiDocument::UiDocument( UiDocument::UiDocument(
std::string id, std::string id,

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@ -9,7 +9,7 @@
#include <graphics/ui/elements/TrackBar.hpp> #include <graphics/ui/elements/TrackBar.hpp>
#include <graphics/ui/elements/InputBindBox.hpp> #include <graphics/ui/elements/InputBindBox.hpp>
#include <graphics/render/WorldRenderer.hpp> #include <graphics/render/WorldRenderer.hpp>
#include "../logic/scripting/scripting.hpp" #include <logic/scripting/scripting.hpp>
#include <objects/Player.hpp> #include <objects/Player.hpp>
#include <objects/Entities.hpp> #include <objects/Entities.hpp>
#include <objects/EntityDef.hpp> #include <objects/EntityDef.hpp>

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@ -28,7 +28,7 @@
#include <items/Inventories.hpp> #include <items/Inventories.hpp>
#include <items/Inventory.hpp> #include <items/Inventory.hpp>
#include <items/ItemDef.hpp> #include <items/ItemDef.hpp>
#include "../logic/scripting/scripting.hpp" #include <logic/scripting/scripting.hpp>
#include "../maths/voxmaths.hpp" #include "../maths/voxmaths.hpp"
#include <objects/Player.hpp> #include <objects/Player.hpp>
#include "../physics/Hitbox.hpp" #include "../physics/Hitbox.hpp"

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@ -12,7 +12,7 @@
#include <graphics/ui/elements/Menu.hpp> #include <graphics/ui/elements/Menu.hpp>
#include <graphics/ui/gui_util.hpp> #include <graphics/ui/gui_util.hpp>
#include <graphics/ui/GUI.hpp> #include <graphics/ui/GUI.hpp>
#include "../logic/scripting/scripting.hpp" #include <logic/scripting/scripting.hpp>
#include <settings.hpp> #include <settings.hpp>
#include <coders/commons.hpp> #include <coders/commons.hpp>
#include <util/stringutil.hpp> #include <util/stringutil.hpp>

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@ -16,8 +16,8 @@
#include <graphics/render/WorldRenderer.hpp> #include <graphics/render/WorldRenderer.hpp>
#include <graphics/ui/elements/Menu.hpp> #include <graphics/ui/elements/Menu.hpp>
#include <graphics/ui/GUI.hpp> #include <graphics/ui/GUI.hpp>
#include "../../logic/LevelController.hpp" #include <logic/LevelController.hpp>
#include "../../logic/scripting/scripting_hud.hpp" #include <logic/scripting/scripting_hud.hpp>
#include <util/stringutil.hpp> #include <util/stringutil.hpp>
#include "../../physics/Hitbox.hpp" #include "../../physics/Hitbox.hpp"
#include <voxels/Chunks.hpp> #include <voxels/Chunks.hpp>

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@ -15,8 +15,8 @@
#include <items/Inventory.hpp> #include <items/Inventory.hpp>
#include <items/ItemDef.hpp> #include <items/ItemDef.hpp>
#include <items/ItemStack.hpp> #include <items/ItemStack.hpp>
#include "../../logic/PlayerController.hpp" #include <logic/PlayerController.hpp>
#include "../../logic/scripting/scripting_hud.hpp" #include <logic/scripting/scripting_hud.hpp>
#include "../../maths/FrustumCulling.hpp" #include "../../maths/FrustumCulling.hpp"
#include "../../maths/voxmaths.hpp" #include "../../maths/voxmaths.hpp"
#include <objects/Entities.hpp> #include <objects/Entities.hpp>

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@ -8,7 +8,7 @@
#include <items/Inventory.hpp> #include <items/Inventory.hpp>
#include <items/ItemDef.hpp> #include <items/ItemDef.hpp>
#include <items/ItemStack.hpp> #include <items/ItemStack.hpp>
#include "../../../logic/scripting/scripting.hpp" #include <logic/scripting/scripting.hpp>
#include "../../../maths/voxmaths.hpp" #include "../../../maths/voxmaths.hpp"
#include <objects/Player.hpp> #include <objects/Player.hpp>
#include <util/stringutil.hpp> #include <util/stringutil.hpp>

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@ -5,7 +5,7 @@
#include "elements/Button.hpp" #include "elements/Button.hpp"
#include "gui_xml.hpp" #include "gui_xml.hpp"
#include "../../logic/scripting/scripting.hpp" #include <logic/scripting/scripting.hpp>
#include "../../frontend/locale.hpp" #include "../../frontend/locale.hpp"
#include <util/stringutil.hpp> #include <util/stringutil.hpp>
#include <delegates.hpp> #include <delegates.hpp>

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@ -13,7 +13,7 @@
#include "../../frontend/menu.hpp" #include "../../frontend/menu.hpp"
#include "../../frontend/locale.hpp" #include "../../frontend/locale.hpp"
#include <items/Inventory.hpp> #include <items/Inventory.hpp>
#include "../../logic/scripting/scripting.hpp" #include <logic/scripting/scripting.hpp>
#include "../../maths/voxmaths.hpp" #include "../../maths/voxmaths.hpp"
#include <util/stringutil.hpp> #include <util/stringutil.hpp>
#include "../../window/Events.hpp" #include "../../window/Events.hpp"

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@ -1,7 +1,7 @@
#include <content/Content.hpp> #include <content/Content.hpp>
#include "../../../lighting/Lighting.hpp" #include "../../../lighting/Lighting.hpp"
#include "../../../logic/BlocksController.hpp" #include <logic/BlocksController.hpp>
#include "../../../logic/LevelController.hpp" #include <logic/LevelController.hpp>
#include <voxels/Block.hpp> #include <voxels/Block.hpp>
#include <voxels/Chunk.hpp> #include <voxels/Chunk.hpp>
#include <voxels/Chunks.hpp> #include <voxels/Chunks.hpp>

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@ -1,6 +1,6 @@
#include <coders/commons.hpp> #include <coders/commons.hpp>
#include <engine.hpp> #include <engine.hpp>
#include "../../CommandsInterpreter.hpp" #include <logic/CommandsInterpreter.hpp>
#include "api_lua.hpp" #include "api_lua.hpp"
using namespace scripting; using namespace scripting;

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@ -7,8 +7,8 @@
#include <files/settings_io.hpp> #include <files/settings_io.hpp>
#include "../../../frontend/menu.hpp" #include "../../../frontend/menu.hpp"
#include "../../../frontend/screens/MenuScreen.hpp" #include "../../../frontend/screens/MenuScreen.hpp"
#include "../../../logic/EngineController.hpp" #include <logic/EngineController.hpp>
#include "../../../logic/LevelController.hpp" #include <logic/LevelController.hpp>
#include "../../../window/Events.hpp" #include "../../../window/Events.hpp"
#include "../../../window/Window.hpp" #include "../../../window/Window.hpp"
#include "../../../world/Level.hpp" #include "../../../world/Level.hpp"

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@ -6,7 +6,7 @@
#include "../../../frontend/hud.hpp" #include "../../../frontend/hud.hpp"
#include <objects/Entities.hpp> #include <objects/Entities.hpp>
#include "../../../world/Level.hpp" #include "../../../world/Level.hpp"
#include "../../LevelController.hpp" #include <logic/LevelController.hpp>
#include "api_lua.hpp" #include "api_lua.hpp"
namespace scripting { namespace scripting {

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@ -8,7 +8,7 @@
#include "../../../frontend/hud.hpp" #include "../../../frontend/hud.hpp"
#include <graphics/ui/elements/InventoryView.hpp> #include <graphics/ui/elements/InventoryView.hpp>
#include <items/Inventories.hpp> #include <items/Inventories.hpp>
#include "../../../logic/BlocksController.hpp" #include <logic/BlocksController.hpp>
#include <objects/Player.hpp> #include <objects/Player.hpp>
#include <util/stringutil.hpp> #include <util/stringutil.hpp>
#include <voxels/Block.hpp> #include <voxels/Block.hpp>

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@ -1,7 +1,7 @@
#include <content/Content.hpp> #include <content/Content.hpp>
#include <items/Inventories.hpp> #include <items/Inventories.hpp>
#include <items/ItemStack.hpp> #include <items/ItemStack.hpp>
#include "../../../logic/BlocksController.hpp" #include <logic/BlocksController.hpp>
#include "../../../world/Level.hpp" #include "../../../world/Level.hpp"
#include "api_lua.hpp" #include "api_lua.hpp"

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@ -12,8 +12,8 @@
#include "../../frontend/UiDocument.hpp" #include "../../frontend/UiDocument.hpp"
#include <items/Inventory.hpp> #include <items/Inventory.hpp>
#include <items/ItemDef.hpp> #include <items/ItemDef.hpp>
#include "../../logic/BlocksController.hpp" #include "../BlocksController.hpp"
#include "../../logic/LevelController.hpp" #include "../LevelController.hpp"
#include <objects/Entities.hpp> #include <objects/Entities.hpp>
#include <objects/EntityDef.hpp> #include <objects/EntityDef.hpp>
#include <objects/Player.hpp> #include <objects/Player.hpp>

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@ -12,7 +12,7 @@
#include <graphics/core/LineBatch.hpp> #include <graphics/core/LineBatch.hpp>
#include <graphics/core/Model.hpp> #include <graphics/core/Model.hpp>
#include <graphics/render/ModelBatch.hpp> #include <graphics/render/ModelBatch.hpp>
#include "../logic/scripting/scripting.hpp" #include <logic/scripting/scripting.hpp>
#include "../maths/FrustumCulling.hpp" #include "../maths/FrustumCulling.hpp"
#include "../maths/rays.hpp" #include "../maths/rays.hpp"
#include "EntityDef.hpp" #include "EntityDef.hpp"