feat: keep previous values in debug panel if cursor is not locked

This commit is contained in:
MihailRis 2025-11-05 01:47:42 +03:00
parent 497160a5b9
commit 7b45b4083b

View File

@ -9,6 +9,7 @@
#include "graphics/ui/elements/TextBox.hpp"
#include "graphics/ui/elements/TrackBar.hpp"
#include "graphics/ui/elements/InputBindBox.hpp"
#include "graphics/ui/GUI.hpp"
#include "graphics/render/WorldRenderer.hpp"
#include "graphics/render/ParticlesRenderer.hpp"
#include "graphics/render/ChunksRenderer.hpp"
@ -43,10 +44,15 @@ static std::shared_ptr<Label> create_label(GUI& gui, wstringsupplier supplier) {
return label;
}
static bool should_keep_previous(GUI& gui) {
return !gui.getInput().isCursorLocked();
}
// TODO: move to xml
// TODO: move to xml finally
// TODO: move to xml finally
// TODO: move to xml finally
// TODO: move to xml finally
std::shared_ptr<UINode> create_debug_panel(
Engine& engine,
Level& level,
@ -81,7 +87,7 @@ std::shared_ptr<UINode> create_debug_panel(
fpsMax = fps;
});
panel->listenInterval(1.0f, [&engine]() {
panel->listenInterval(1.0f, [&engine, &gui]() {
const auto& network = engine.getNetwork();
size_t totalDownload = network.getTotalDownload();
size_t totalUpload = network.getTotalUpload();
@ -135,7 +141,16 @@ std::shared_ptr<UINode> create_debug_panel(
std::to_wstring(player.getId());
}));
panel->add(create_label(gui, [&]() -> std::wstring {
const auto& vox = player.selection.vox;
// TODO: move to xml finally
static voxel prevVox = {BLOCK_VOID, {}};
auto vox = player.selection.vox;
if (vox.id == BLOCK_VOID && should_keep_previous(gui)) {
vox = prevVox;
} else {
prevVox = vox;
}
std::wstringstream stream;
stream << "r:" << vox.state.rotation << " s:"
<< std::bitset<3>(vox.state.segment) << " u:"
@ -148,8 +163,17 @@ std::shared_ptr<UINode> create_debug_panel(
}
}));
panel->add(create_label(gui, [&]() -> std::wstring {
const auto& selection = player.selection;
// TODO: move to xml finally
static CursorSelection prevSelection {};
auto selection = player.selection;
const auto& vox = selection.vox;
if (vox.id == BLOCK_VOID && should_keep_previous(gui)) {
selection = prevSelection;
} else {
prevSelection = selection;
}
if (vox.id == BLOCK_VOID) {
return L"x: - y: - z: -";
}
@ -158,7 +182,16 @@ std::shared_ptr<UINode> create_debug_panel(
L" z: " + std::to_wstring(selection.actualPosition.z);
}));
panel->add(create_label(gui, [&]() {
// TODO: move to xml finally
static entityid_t prevEid = ENTITY_NONE;
auto eid = player.getSelectedEntity();
if (eid == ENTITY_NONE && should_keep_previous(gui)) {
eid = prevEid;
} else {
prevEid = eid;
}
if (eid == ENTITY_NONE) {
return std::wstring {L"entity: -"};
} else if (auto entity = level.entities->get(eid)) {