add world.get_generator
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@ -1,6 +1,7 @@
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# *world* library
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```lua
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-- Returns worlds information.
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world.get_list() -> tables array {
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-- world name
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name: str,
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@ -27,6 +28,9 @@ world.get_total_time() -> number
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-- Returns world seed.
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world.get_seed() -> int
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-- Returns generator name.
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world.get_generator() -> str
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-- Proves that this is the current time during the day
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-- from 0.333(8 am) to 0.833(8 pm).
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world.is_day() -> boolean
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@ -27,6 +27,9 @@ world.get_total_time() -> number
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-- Возвращает зерно мира.
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world.get_seed() -> int
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-- Возвращает имя генератора.
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world.get_generator() -> str
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-- Проверяет существование мира по имени.
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world.exists() -> bool
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@ -1,4 +1,5 @@
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#include <cmath>
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#include <stdexcept>
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#include <filesystem>
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#include "assets/Assets.hpp"
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@ -12,7 +13,14 @@
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using namespace scripting;
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namespace fs = std::filesystem;
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static int l_world_get_list(lua::State* L) {
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static WorldInfo& require_world_info() {
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if (level == nullptr) {
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throw std::runtime_error("no world open");
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}
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return level->getWorld()->getInfo();
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}
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static int l_get_list(lua::State* L) {
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auto paths = engine->getPaths();
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auto worlds = paths->scanForWorlds();
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@ -41,59 +49,64 @@ static int l_world_get_list(lua::State* L) {
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return 1;
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}
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static int l_world_get_total_time(lua::State* L) {
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return lua::pushnumber(L, level->getWorld()->getInfo().totalTime);
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static int l_get_total_time(lua::State* L) {
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return lua::pushnumber(L, require_world_info().totalTime);
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}
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static int l_world_get_day_time(lua::State* L) {
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return lua::pushnumber(L, level->getWorld()->getInfo().daytime);
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static int l_get_day_time(lua::State* L) {
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return lua::pushnumber(L, require_world_info().daytime);
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}
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static int l_world_set_day_time(lua::State* L) {
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static int l_set_day_time(lua::State* L) {
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auto value = lua::tonumber(L, 1);
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level->getWorld()->getInfo().daytime = std::fmod(value, 1.0);
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require_world_info().daytime = std::fmod(value, 1.0);
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return 0;
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}
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static int l_world_set_day_time_speed(lua::State* L) {
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static int l_set_day_time_speed(lua::State* L) {
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auto value = lua::tonumber(L, 1);
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level->getWorld()->getInfo().daytimeSpeed = std::abs(value);
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require_world_info().daytimeSpeed = std::abs(value);
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return 0;
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}
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static int l_world_get_day_time_speed(lua::State* L) {
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return lua::pushnumber(L, level->getWorld()->getInfo().daytimeSpeed);
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static int l_get_day_time_speed(lua::State* L) {
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return lua::pushnumber(L, require_world_info().daytimeSpeed);
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}
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static int l_world_get_seed(lua::State* L) {
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return lua::pushinteger(L, level->getWorld()->getSeed());
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static int l_get_seed(lua::State* L) {
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return lua::pushinteger(L, require_world_info().seed);
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}
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static int l_world_exists(lua::State* L) {
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static int l_exists(lua::State* L) {
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auto name = lua::require_string(L, 1);
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auto worldsDir = engine->getPaths()->getWorldFolderByName(name);
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return lua::pushboolean(L, fs::is_directory(worldsDir));
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}
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static int l_world_is_day(lua::State* L) {
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auto daytime = level->getWorld()->getInfo().daytime;
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static int l_is_day(lua::State* L) {
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auto daytime = require_world_info().daytime;
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return lua::pushboolean(L, daytime >= 0.333 && daytime <= 0.833);
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}
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static int l_world_is_night(lua::State* L) {
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auto daytime = level->getWorld()->getInfo().daytime;
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static int l_is_night(lua::State* L) {
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auto daytime = require_world_info().daytime;
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return lua::pushboolean(L, daytime < 0.333 || daytime > 0.833);
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}
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static int l_get_generator(lua::State* L) {
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return lua::pushstring(L, require_world_info().generator);
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}
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const luaL_Reg worldlib[] = {
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{"get_list", lua::wrap<l_world_get_list>},
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{"get_total_time", lua::wrap<l_world_get_total_time>},
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{"get_day_time", lua::wrap<l_world_get_day_time>},
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{"set_day_time", lua::wrap<l_world_set_day_time>},
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{"set_day_time_speed", lua::wrap<l_world_set_day_time_speed>},
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{"get_day_time_speed", lua::wrap<l_world_get_day_time_speed>},
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{"get_seed", lua::wrap<l_world_get_seed>},
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{"is_day", lua::wrap<l_world_is_day>},
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{"is_night", lua::wrap<l_world_is_night>},
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{"exists", lua::wrap<l_world_exists>},
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{"get_list", lua::wrap<l_get_list>},
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{"get_total_time", lua::wrap<l_get_total_time>},
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{"get_day_time", lua::wrap<l_get_day_time>},
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{"set_day_time", lua::wrap<l_set_day_time>},
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{"set_day_time_speed", lua::wrap<l_set_day_time_speed>},
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{"get_day_time_speed", lua::wrap<l_get_day_time_speed>},
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{"get_seed", lua::wrap<l_get_seed>},
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{"get_generator", lua::wrap<l_get_generator>},
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{"is_day", lua::wrap<l_is_day>},
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{"is_night", lua::wrap<l_is_night>},
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{"exists", lua::wrap<l_exists>},
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{NULL, NULL}};
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