Merge branch 'main' into release-0.26

This commit is contained in:
MihailRis 2025-01-20 04:40:51 +03:00
commit 7997e9a0cb
24 changed files with 416 additions and 36 deletions

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@ -49,10 +49,11 @@ world.is_night() -> bool
world.count_chunks() -> int
-- Returns the compressed chunk data to send.
-- If the chunk is not loaded, returns the saved data.
-- Currently includes:
-- 1. Voxel data (id and state)
-- 2. Voxel metadata (fields)
world.get_chunk_data(x: int, z: int) -> Bytearray
world.get_chunk_data(x: int, z: int) -> Bytearray or nil
-- Modifies the chunk based on the compressed data.
-- Returns true if the chunk exists.
@ -61,4 +62,12 @@ world.set_chunk_data(
-- compressed chunk data
data: Bytearray
) -> bool
-- Saves chunk data to region.
-- Changes will be written to file only on world save.
world.save_chunk_data(
x: int, z: int,
-- compressed chunk data
data: Bytearray
)
```

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@ -156,6 +156,25 @@ Properties:
| ----- | ------ | ---- | ----- | ------------ |
| src | string | yes | yes | texture name |
## Canvas
Properties:
| Title | Type | Read | Write | Description |
|-------|--------| ---- |-------|-------------|
| data | Canvas | yes | no | canvas data |
Methods:
| Method | Description |
|----------------------------------------------------------|---------------------------------------------------------|
| data:at(x: int, y: int) | returns an RGBA pixel at the given coordinates |
| data:set(x: int, y: int, rgba: int) | updates an RGBA pixel at the given coordinates |
| data:set(x: int, y: int, r: int, g: int, b: int) | updates an RGBA pixel at the given coordinates |
| data:set(x: int, y: int, r: int, g: int, b: int, a: int) | updates an RGBA pixel at the given coordinates |
| data:update() | applies changes to the canvas and uploads it to the GPU |
## Inventory
Properties:

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@ -97,7 +97,11 @@ Inner text is a button text.
- `src` - name of an image stored in textures folder. Extension is not specified. Type: string.
Example: *gui/error*
## *textbox*
## *canvas*
- _No additional attributes_
## *textbox*
Inner text - initially entered text

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@ -48,10 +48,11 @@ world.is_night() -> bool
world.count_chunks() -> int
-- Возвращает сжатые данные чанка для отправки.
-- Если чанк не загружен, возвращает сохранённые данные.
-- На данный момент включает:
-- 1. Данные вокселей (id и состояние)
-- 2. Метаданные (поля) вокселей
world.get_chunk_data(x: int, z: int) -> Bytearray
world.get_chunk_data(x: int, z: int) -> Bytearray или nil
-- Изменяет чанк на основе сжатых данных.
-- Возвращает true если чанк существует.
@ -60,4 +61,12 @@ world.set_chunk_data(
-- сжатые данные чанка
data: Bytearray
) -> bool
-- Сохраняет данные чанка в регион.
-- Изменения будет записаны в файл только после сохранения мира.
world.save_chunk_data(
x: int, z: int,
-- сжатые данные чанка
data: Bytearray
)
```

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@ -156,6 +156,25 @@ document["worlds-panel"]:clear()
| -------- | ------ | ------ | ------ | --------------------- |
| src | string | да | да | отображаемая текстура |
## Холст (canvas)
Свойства:
| Название | Тип | Чтение | Запись | Описание |
|----------|--------| ------ |--------|----------------|
| data | Canvas | да | нет | пиксели холста |
Методы:
| Метод | Описание |
|----------------------------------------------------------|-----------------------------------------------------|
| data:at(x: int, y: int) | возвращает RGBA пиксель по указанным координатам |
| data:set(x: int, y: int, rgba: int) | изменяет RGBA пиксель по указанным координатам |
| data:set(x: int, y: int, r: int, g: int, b: int) | изменяет RGBA пиксель по указанным координатам |
| data:set(x: int, y: int, r: int, g: int, b: int, a: int) | изменяет RGBA пиксель по указанным координатам |
| data:update() | применяет изменения и загружает холст в видеопамять |
## Inventory (inventory)
Свойства:

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@ -98,6 +98,10 @@
- `src` - имя изображения в папке textures без указания расширения. Тип: строка. Например `gui/error`
## Холст - *canvas*
- _Нет дополнительных свойств_
## Текстовое поле - *textbox*
Внутренний текст - изначально введенный текст

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@ -9,7 +9,9 @@ local animation_fps = 30
local function remove_line(line)
document[line[1]]:destruct()
time.post_runnable(function() document.root:reposition() end)
time.post_runnable(function()
if world.is_open() then document.root:reposition() end
end)
end
local function update_line(line, uptime)

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@ -313,8 +313,8 @@ function bit_converter.bytes_to_uint16(bytes, order)
return
bit.bor(
bit.lshift(bytes[2], 8),
bytes[1], 0)
bit.lshift(bytes[1], 8),
bytes[2], 0)
end
function bit_converter.bytes_to_int64(bytes, order)

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@ -47,7 +47,7 @@ function gui_util.add_page_dispatcher(dispatcher)
table.insert(gui_util.local_dispatchers, dispatcher)
end
function gui_util.reset_local()
function gui_util.__reset_local()
gui_util.local_dispatchers = {}
end

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@ -132,5 +132,8 @@ return {
end
return values
end
end,
__reset = function()
entities = {}
end
}

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@ -343,8 +343,8 @@ function __vc_on_hud_open()
end)
end)
input.add_callback("key:escape", function()
if hud.is_paused() then
hud.resume()
if menu.page ~= "" then
menu:reset()
elseif hud.is_inventory_open() then
hud.close_inventory()
else
@ -375,7 +375,8 @@ end
function __vc_on_world_quit()
_rules.clear()
gui_util:reset_local()
gui_util:__reset_local()
stdcomp.__reset()
end
local __vc_coroutines = {}

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@ -687,9 +687,10 @@ void Hud::setPause(bool pause) {
}
const auto& menu = gui.getMenu();
if (menu->hasOpenPage()) {
if (!pause && menu->hasOpenPage()) {
menu->reset();
} else {
}
if (pause && !menu->hasOpenPage()) {
menu->setPage("pause");
}
menu->setVisible(pause);

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@ -117,7 +117,9 @@ void LevelScreen::initializePack(ContentPackRuntime* pack) {
}
LevelScreen::~LevelScreen() {
saveWorldPreview();
if (!controller->getLevel()->getWorld()->isNameless()) {
saveWorldPreview();
}
scripting::on_frontend_close();
// unblock all bindings
Events::enableBindings();

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@ -0,0 +1,19 @@
#include "Canvas.hpp"
#include "graphics/core/Batch2D.hpp"
#include "graphics/core/DrawContext.hpp"
#include "graphics/core/Texture.hpp"
gui::Canvas::Canvas(ImageFormat inFormat, glm::uvec2 inSize) : UINode(inSize) {
ImageData data {inFormat, inSize.x, inSize.y};
mTexture = Texture::from(&data);
}
void gui::Canvas::draw(const DrawContext& pctx, const Assets& assets) {
auto pos = calcPos();
auto col = calcColor();
auto batch = pctx.getBatch2D();
batch->texture(mTexture.get());
batch->rect(pos.x, pos.y, size.x, size.y, 0, 0, 0, {}, false, true, col);
}

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@ -0,0 +1,25 @@
#pragma once
#include "UINode.hpp"
#include "graphics/core/ImageData.hpp"
#include "graphics/core/Texture.hpp"
class Texture;
namespace gui {
class Canvas final : public UINode {
public:
explicit Canvas(ImageFormat inFormat, glm::uvec2 inSize);
~Canvas() override = default;
void draw(const DrawContext& pctx, const Assets& assets) override;
[[nodiscard]] std::shared_ptr<::Texture> texture() const {
return mTexture;
}
private:
std::shared_ptr<::Texture> mTexture;
std::unique_ptr<ImageData> mData;
};
}

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@ -4,6 +4,7 @@
#include "elements/Image.hpp"
#include "elements/Menu.hpp"
#include "elements/Button.hpp"
#include "elements/Canvas.hpp"
#include "elements/CheckBox.hpp"
#include "elements/TextBox.hpp"
#include "elements/TrackBar.hpp"
@ -455,6 +456,18 @@ static std::shared_ptr<UINode> readImage(
return image;
}
static std::shared_ptr<UINode> readCanvas(
const UiXmlReader& reader, const xml::xmlelement& element
) {
auto size = glm::uvec2{32, 32};
if (element.has("size")) {
size = element.attr("size").asVec2();
}
auto image = std::make_shared<Canvas>(ImageFormat::rgba8888, size);
_readUINode(reader, element, *image);
return image;
}
static std::shared_ptr<UINode> readTrackBar(
const UiXmlReader& reader, const xml::xmlelement& element
) {
@ -634,6 +647,7 @@ static std::shared_ptr<UINode> readPageBox(UiXmlReader& reader, const xml::xmlel
UiXmlReader::UiXmlReader(const scriptenv& env) : env(env) {
contextStack.emplace("");
add("image", readImage);
add("canvas", readCanvas);
add("label", readLabel);
add("panel", readPanel);
add("button", readButton);

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@ -3,6 +3,7 @@
#include "engine/Engine.hpp"
#include "frontend/locale.hpp"
#include "graphics/ui/elements/Button.hpp"
#include "graphics/ui/elements/Canvas.hpp"
#include "graphics/ui/elements/CheckBox.hpp"
#include "graphics/ui/elements/Image.hpp"
#include "graphics/ui/elements/InventoryView.hpp"
@ -323,6 +324,13 @@ static int p_get_src(UINode* node, lua::State* L) {
return 0;
}
static int p_get_data(UINode* node, lua::State* L) {
if (auto canvas = dynamic_cast<Canvas*>(node)) {
return lua::newuserdata<lua::LuaCanvas>(L, canvas->texture());
}
return 0;
}
static int p_get_add(UINode* node, lua::State* L) {
if (dynamic_cast<Container*>(node)) {
return lua::pushcfunction(L, lua::wrap<l_container_add>);
@ -464,6 +472,7 @@ static int l_gui_getattr(lua::State* L) {
{"inventory", p_get_inventory},
{"focused", p_get_focused},
{"cursor", p_get_cursor},
{"data", p_get_data},
};
auto func = getters.find(attr);
if (func != getters.end()) {

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@ -6,6 +6,7 @@
#include "assets/AssetsLoader.hpp"
#include "coders/json.hpp"
#include "engine/Engine.hpp"
#include "files/WorldFiles.hpp"
#include "files/engine_paths.hpp"
#include "files/files.hpp"
#include "lighting/Lighting.hpp"
@ -125,11 +126,21 @@ static int l_get_chunk_data(lua::State* L) {
int x = static_cast<int>(lua::tointeger(L, 1));
int z = static_cast<int>(lua::tointeger(L, 2));
const auto& chunk = level->chunks->getChunk(x, z);
std::vector<ubyte> chunkData;
if (chunk == nullptr) {
lua::pushnil(L);
return 0;
auto& regions = level->getWorld()->wfile->getRegions();
auto voxelData = regions.getVoxels(x, z);
if (voxelData == nullptr) {
return 0;
}
static util::Buffer<ubyte> rleBuffer(CHUNK_DATA_LEN * 2);
auto metadata = regions.getBlocksData(x, z);
chunkData =
compressed_chunks::encode(voxelData.get(), metadata, rleBuffer);
} else {
chunkData = compressed_chunks::encode(*chunk);
}
auto chunkData = compressed_chunks::encode(*chunk);
return lua::newuserdata<lua::LuaBytearray>(L, std::move(chunkData));
}
@ -158,9 +169,14 @@ static void integrate_chunk_client(Chunk& chunk) {
}
static int l_set_chunk_data(lua::State* L) {
if (level == nullptr) {
throw std::runtime_error("no open world");
}
int x = static_cast<int>(lua::tointeger(L, 1));
int z = static_cast<int>(lua::tointeger(L, 2));
auto buffer = lua::require_bytearray(L, 3);
auto chunk = level->chunks->getChunk(x, z);
if (chunk == nullptr) {
return lua::pushboolean(L, false);
@ -175,6 +191,21 @@ static int l_set_chunk_data(lua::State* L) {
return lua::pushboolean(L, true);
}
static int l_save_chunk_data(lua::State* L) {
if (level == nullptr) {
throw std::runtime_error("no open world");
}
int x = static_cast<int>(lua::tointeger(L, 1));
int z = static_cast<int>(lua::tointeger(L, 2));
auto buffer = lua::require_bytearray(L, 3);
compressed_chunks::save(
x, z, std::move(buffer), level->getWorld()->wfile->getRegions()
);
return 0;
}
static int l_count_chunks(lua::State* L) {
if (level == nullptr) {
return 0;
@ -197,6 +228,7 @@ const luaL_Reg worldlib[] = {
{"exists", lua::wrap<l_exists>},
{"get_chunk_data", lua::wrap<l_get_chunk_data>},
{"set_chunk_data", lua::wrap<l_set_chunk_data>},
{"save_chunk_data", lua::wrap<l_save_chunk_data>},
{"count_chunks", lua::wrap<l_count_chunks>},
{NULL, NULL}
};

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@ -8,6 +8,8 @@
struct fnl_state;
class Heightmap;
class VoxelFragment;
class Texture;
class ImageData;
namespace lua {
class Userdata {
@ -90,4 +92,25 @@ namespace lua {
inline static std::string TYPENAME = "VoxelFragment";
};
static_assert(!std::is_abstract<LuaVoxelFragment>());
class LuaCanvas : public Userdata {
public:
explicit LuaCanvas(std::shared_ptr<Texture> inTexture);
~LuaCanvas() override = default;
const std::string& getTypeName() const override {
return TYPENAME;
}
[[nodiscard]] Texture& texture() const { return *mTexture; }
[[nodiscard]] ImageData& data() const { return *mData; }
static int createMetatable(lua::State*);
inline static std::string TYPENAME = "Canvas";
private:
std::shared_ptr<Texture> mTexture;
std::unique_ptr<ImageData> mData;
};
static_assert(!std::is_abstract<LuaCanvas>());
}

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@ -115,6 +115,7 @@ void lua::init_state(State* L, StateType stateType) {
newusertype<LuaBytearray>(L);
newusertype<LuaHeightmap>(L);
newusertype<LuaVoxelFragment>(L);
newusertype<LuaCanvas>(L);
}
void lua::initialize(const EnginePaths& paths, const CoreParameters& params) {

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@ -274,7 +274,7 @@ namespace lua {
inline int newuserdata(lua::State* L, Args&&... args) {
const auto& found = usertypeNames.find(typeid(T));
void* ptr = lua_newuserdata(L, sizeof(T));
new (ptr) T(args...);
new (ptr) T(std::forward<Args>(args)...);
if (found == usertypeNames.end()) {
log_error(

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@ -0,0 +1,140 @@
#include <unordered_map>
#include "graphics/core/ImageData.hpp"
#include "graphics/core/Texture.hpp"
#include "logic/scripting/lua/lua_custom_types.hpp"
#include "logic/scripting/lua/lua_util.hpp"
using namespace lua;
LuaCanvas::LuaCanvas(std::shared_ptr<Texture> inTexture)
: mTexture(std::move(inTexture)) {
mData = mTexture->readData();
}
union RGBA {
uint8_t rgba[4];
uint32_t raw;
};
static RGBA* get_at(const ImageData& data, uint index) {
if (index >= data.getWidth() * data.getHeight()) {
return nullptr;
}
return reinterpret_cast<RGBA*>(data.getData() + index * sizeof(RGBA));
}
static RGBA* get_at(const ImageData& data, uint x, uint y) {
return get_at(data, y * data.getWidth() + x);
}
static RGBA* get_at(State* L, uint x, uint y) {
if (auto texture = touserdata<LuaCanvas>(L, 1)) {
return get_at(texture->data(), x, y);
}
return nullptr;
}
static int l_at(State* L) {
auto x = static_cast<uint>(tointeger(L, 2));
auto y = static_cast<uint>(tointeger(L, 3));
if (auto pixel = get_at(L, x, y)) {
return pushinteger(L, pixel->raw);
}
return 0;
}
static int l_set(State* L) {
auto x = static_cast<uint>(tointeger(L, 2));
auto y = static_cast<uint>(tointeger(L, 3));
if (auto pixel = get_at(L, x, y)) {
switch (gettop(L)) {
case 4:
pixel->raw = static_cast<uint>(tointeger(L, 4));
return 1;
case 6:
pixel->rgba[0] = static_cast<ubyte>(tointeger(L, 4));
pixel->rgba[1] = static_cast<ubyte>(tointeger(L, 5));
pixel->rgba[2] = static_cast<ubyte>(tointeger(L, 6));
pixel->rgba[3] = 255;
return 1;
case 7:
pixel->rgba[0] = static_cast<ubyte>(tointeger(L, 4));
pixel->rgba[1] = static_cast<ubyte>(tointeger(L, 5));
pixel->rgba[2] = static_cast<ubyte>(tointeger(L, 6));
pixel->rgba[3] = static_cast<ubyte>(tointeger(L, 7));
return 1;
default:
return 0;
}
}
return 0;
}
static int l_update(State* L) {
if (auto texture = touserdata<LuaCanvas>(L, 1)) {
texture->texture().reload(texture->data());
}
return 0;
}
static std::unordered_map<std::string, lua_CFunction> methods {
{"at", lua::wrap<l_at>},
{"set", lua::wrap<l_set>},
{"update", lua::wrap<l_update>}
};
static int l_meta_index(State* L) {
auto texture = touserdata<LuaCanvas>(L, 1);
if (texture == nullptr) {
return 0;
}
auto& data = texture->data();
if (isnumber(L, 2)) {
if (auto pixel = get_at(data, static_cast<uint>(tointeger(L, 2)))) {
return pushinteger(L, pixel->raw);
}
}
if (isstring(L, 2)) {
auto name = tostring(L, 2);
if (!strcmp(name, "width")) {
return pushinteger(L, data.getWidth());
}
if (!strcmp(name, "height")) {
return pushinteger(L, data.getHeight());
}
if (auto func = methods.find(tostring(L, 2)); func != methods.end()) {
return pushcfunction(L, func->second);
}
}
return 0;
}
static int l_meta_newindex(State* L) {
auto texture = touserdata<LuaCanvas>(L, 1);
if (texture == nullptr) {
return 0;
}
auto& data = texture->data();
if (isnumber(L, 2) && isnumber(L, 3)) {
if (auto pixel = get_at(data, static_cast<uint>(tointeger(L, 2)))) {
pixel->raw = static_cast<uint>(tointeger(L, 3));
return 1;
}
return 1;
}
return 0;
}
int LuaCanvas::createMetatable(State* L) {
createtable(L, 0, 3);
pushcfunction(L, lua::wrap<l_meta_index>);
setfield(L, "__index");
pushcfunction(L, lua::wrap<l_meta_newindex>);
setfield(L, "__newindex");
return 1;
}

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@ -2,27 +2,24 @@
#include "coders/rle.hpp"
#include "coders/gzip.hpp"
#include "coders/byte_utils.hpp"
#include "voxels/Chunk.hpp"
#include "files/WorldFiles.hpp"
inline constexpr int HAS_VOXELS = 0x1;
inline constexpr int HAS_METADATA = 0x2;
std::vector<ubyte> compressed_chunks::encode(const Chunk& chunk) {
auto data = chunk.encode();
/// world.get_chunk_data is only available in the main Lua state
static util::Buffer<ubyte> rleBuffer;
if (rleBuffer.size() < CHUNK_DATA_LEN * 2) {
rleBuffer = util::Buffer<ubyte>(CHUNK_DATA_LEN * 2);
}
std::vector<ubyte> compressed_chunks::encode(
const ubyte* data,
const BlocksMetadata& metadata,
util::Buffer<ubyte>& rleBuffer
) {
size_t rleCompressedSize =
extrle::encode16(data.get(), CHUNK_DATA_LEN, rleBuffer.data());
extrle::encode16(data, CHUNK_DATA_LEN, rleBuffer.data());
const auto gzipCompressedData = gzip::compress(
rleBuffer.data(), rleCompressedSize
);
auto metadataBytes = chunk.blocksMetadata.serialize();
auto metadataBytes = metadata.serialize();
ByteBuilder builder(2 + 8 + gzipCompressedData.size() + metadataBytes.size());
builder.put(HAS_VOXELS | HAS_METADATA); // flags
@ -34,6 +31,23 @@ std::vector<ubyte> compressed_chunks::encode(const Chunk& chunk) {
return builder.build();
}
std::vector<ubyte> compressed_chunks::encode(const Chunk& chunk) {
auto data = chunk.encode();
/// world.get_chunk_data is only available in the main Lua state
static util::Buffer<ubyte> rleBuffer(CHUNK_DATA_LEN * 2);
return encode(data.get(), chunk.blocksMetadata, rleBuffer);
}
static void read_voxel_data(ByteReader& reader, util::Buffer<ubyte>& dst) {
size_t gzipCompressedSize = reader.getInt32();
auto rleData = gzip::decompress(reader.pointer(), gzipCompressedSize);
reader.skip(gzipCompressedSize);
extrle::decode16(rleData.data(), rleData.size(), dst.data());
}
void compressed_chunks::decode(Chunk& chunk, const ubyte* src, size_t size) {
ByteReader reader(src, size);
@ -41,14 +55,9 @@ void compressed_chunks::decode(Chunk& chunk, const ubyte* src, size_t size) {
reader.skip(1); // reserved byte
if (flags & HAS_VOXELS) {
size_t gzipCompressedSize = reader.getInt32();
auto rleData = gzip::decompress(reader.pointer(), gzipCompressedSize);
reader.skip(gzipCompressedSize);
/// world.get_chunk_data is only available in the main Lua state
static util::Buffer<ubyte> voxelData (CHUNK_DATA_LEN);
extrle::decode16(rleData.data(), rleData.size(), voxelData.data());
read_voxel_data(reader, voxelData);
chunk.decode(voxelData.data());
chunk.updateHeights();
}
@ -59,3 +68,30 @@ void compressed_chunks::decode(Chunk& chunk, const ubyte* src, size_t size) {
}
chunk.setModifiedAndUnsaved();
}
void compressed_chunks::save(
int x, int z, std::vector<ubyte> bytes, WorldRegions& regions
) {
ByteReader reader(bytes.data(), bytes.size());
ubyte flags = reader.get();
reader.skip(1); // reserved byte
if (flags & HAS_VOXELS) {
util::Buffer<ubyte> voxelData (CHUNK_DATA_LEN);
read_voxel_data(reader, voxelData);
regions.put(
x, z, REGION_LAYER_VOXELS, voxelData.release(), CHUNK_DATA_LEN
);
}
if (flags & HAS_METADATA) {
size_t metadataSize = reader.getInt32();
regions.put(
x,
z,
REGION_LAYER_BLOCKS_DATA,
util::Buffer<ubyte>(reader.pointer(), metadataSize).release(),
metadataSize
);
reader.skip(metadataSize);
}
}

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@ -1,12 +1,20 @@
#pragma once
#include "typedefs.hpp"
#include "Chunk.hpp"
#include "coders/byte_utils.hpp"
#include <vector>
class Chunk;
class WorldRegions;
namespace compressed_chunks {
std::vector<ubyte> encode(
const ubyte* voxelData,
const BlocksMetadata& metadata,
util::Buffer<ubyte>& rleBuffer
);
std::vector<ubyte> encode(const Chunk& chunk);
void decode(Chunk& chunk, const ubyte* src, size_t size);
void save(int x, int z, std::vector<ubyte> bytes, WorldRegions& regions);
}