Merge branch 'main' into release-0.26
This commit is contained in:
commit
7997e9a0cb
@ -49,10 +49,11 @@ world.is_night() -> bool
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world.count_chunks() -> int
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-- Returns the compressed chunk data to send.
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-- If the chunk is not loaded, returns the saved data.
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-- Currently includes:
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-- 1. Voxel data (id and state)
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-- 2. Voxel metadata (fields)
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world.get_chunk_data(x: int, z: int) -> Bytearray
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world.get_chunk_data(x: int, z: int) -> Bytearray or nil
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-- Modifies the chunk based on the compressed data.
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-- Returns true if the chunk exists.
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@ -61,4 +62,12 @@ world.set_chunk_data(
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-- compressed chunk data
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data: Bytearray
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) -> bool
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-- Saves chunk data to region.
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-- Changes will be written to file only on world save.
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world.save_chunk_data(
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x: int, z: int,
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-- compressed chunk data
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data: Bytearray
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)
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```
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@ -156,6 +156,25 @@ Properties:
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| ----- | ------ | ---- | ----- | ------------ |
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| src | string | yes | yes | texture name |
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## Canvas
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Properties:
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| Title | Type | Read | Write | Description |
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|-------|--------| ---- |-------|-------------|
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| data | Canvas | yes | no | canvas data |
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Methods:
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| Method | Description |
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|----------------------------------------------------------|---------------------------------------------------------|
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| data:at(x: int, y: int) | returns an RGBA pixel at the given coordinates |
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| data:set(x: int, y: int, rgba: int) | updates an RGBA pixel at the given coordinates |
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| data:set(x: int, y: int, r: int, g: int, b: int) | updates an RGBA pixel at the given coordinates |
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| data:set(x: int, y: int, r: int, g: int, b: int, a: int) | updates an RGBA pixel at the given coordinates |
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| data:update() | applies changes to the canvas and uploads it to the GPU |
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## Inventory
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Properties:
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@ -97,7 +97,11 @@ Inner text is a button text.
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- `src` - name of an image stored in textures folder. Extension is not specified. Type: string.
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Example: *gui/error*
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## *textbox*
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## *canvas*
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- _No additional attributes_
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## *textbox*
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Inner text - initially entered text
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@ -48,10 +48,11 @@ world.is_night() -> bool
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world.count_chunks() -> int
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-- Возвращает сжатые данные чанка для отправки.
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-- Если чанк не загружен, возвращает сохранённые данные.
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-- На данный момент включает:
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-- 1. Данные вокселей (id и состояние)
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-- 2. Метаданные (поля) вокселей
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world.get_chunk_data(x: int, z: int) -> Bytearray
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world.get_chunk_data(x: int, z: int) -> Bytearray или nil
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-- Изменяет чанк на основе сжатых данных.
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-- Возвращает true если чанк существует.
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@ -60,4 +61,12 @@ world.set_chunk_data(
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-- сжатые данные чанка
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data: Bytearray
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) -> bool
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-- Сохраняет данные чанка в регион.
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-- Изменения будет записаны в файл только после сохранения мира.
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world.save_chunk_data(
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x: int, z: int,
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-- сжатые данные чанка
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data: Bytearray
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)
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```
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@ -156,6 +156,25 @@ document["worlds-panel"]:clear()
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| -------- | ------ | ------ | ------ | --------------------- |
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| src | string | да | да | отображаемая текстура |
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## Холст (canvas)
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Свойства:
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| Название | Тип | Чтение | Запись | Описание |
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|----------|--------| ------ |--------|----------------|
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| data | Canvas | да | нет | пиксели холста |
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Методы:
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| Метод | Описание |
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|----------------------------------------------------------|-----------------------------------------------------|
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| data:at(x: int, y: int) | возвращает RGBA пиксель по указанным координатам |
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| data:set(x: int, y: int, rgba: int) | изменяет RGBA пиксель по указанным координатам |
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| data:set(x: int, y: int, r: int, g: int, b: int) | изменяет RGBA пиксель по указанным координатам |
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| data:set(x: int, y: int, r: int, g: int, b: int, a: int) | изменяет RGBA пиксель по указанным координатам |
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| data:update() | применяет изменения и загружает холст в видеопамять |
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## Inventory (inventory)
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Свойства:
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@ -98,6 +98,10 @@
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- `src` - имя изображения в папке textures без указания расширения. Тип: строка. Например `gui/error`
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## Холст - *canvas*
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- _Нет дополнительных свойств_
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## Текстовое поле - *textbox*
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Внутренний текст - изначально введенный текст
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@ -9,7 +9,9 @@ local animation_fps = 30
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local function remove_line(line)
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document[line[1]]:destruct()
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time.post_runnable(function() document.root:reposition() end)
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time.post_runnable(function()
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if world.is_open() then document.root:reposition() end
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end)
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end
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local function update_line(line, uptime)
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@ -313,8 +313,8 @@ function bit_converter.bytes_to_uint16(bytes, order)
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return
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bit.bor(
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bit.lshift(bytes[2], 8),
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bytes[1], 0)
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bit.lshift(bytes[1], 8),
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bytes[2], 0)
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end
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function bit_converter.bytes_to_int64(bytes, order)
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@ -47,7 +47,7 @@ function gui_util.add_page_dispatcher(dispatcher)
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table.insert(gui_util.local_dispatchers, dispatcher)
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end
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function gui_util.reset_local()
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function gui_util.__reset_local()
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gui_util.local_dispatchers = {}
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end
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@ -132,5 +132,8 @@ return {
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end
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return values
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end
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end,
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__reset = function()
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entities = {}
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end
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}
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@ -343,8 +343,8 @@ function __vc_on_hud_open()
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end)
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||||
end)
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input.add_callback("key:escape", function()
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if hud.is_paused() then
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hud.resume()
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if menu.page ~= "" then
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menu:reset()
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elseif hud.is_inventory_open() then
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hud.close_inventory()
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else
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@ -375,7 +375,8 @@ end
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||||
function __vc_on_world_quit()
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_rules.clear()
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gui_util:reset_local()
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gui_util:__reset_local()
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stdcomp.__reset()
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end
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local __vc_coroutines = {}
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@ -687,9 +687,10 @@ void Hud::setPause(bool pause) {
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}
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const auto& menu = gui.getMenu();
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if (menu->hasOpenPage()) {
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if (!pause && menu->hasOpenPage()) {
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menu->reset();
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} else {
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}
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if (pause && !menu->hasOpenPage()) {
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menu->setPage("pause");
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}
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menu->setVisible(pause);
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@ -117,7 +117,9 @@ void LevelScreen::initializePack(ContentPackRuntime* pack) {
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}
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LevelScreen::~LevelScreen() {
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saveWorldPreview();
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if (!controller->getLevel()->getWorld()->isNameless()) {
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saveWorldPreview();
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}
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scripting::on_frontend_close();
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// unblock all bindings
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Events::enableBindings();
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19
src/graphics/ui/elements/Canvas.cpp
Normal file
19
src/graphics/ui/elements/Canvas.cpp
Normal file
@ -0,0 +1,19 @@
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#include "Canvas.hpp"
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#include "graphics/core/Batch2D.hpp"
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#include "graphics/core/DrawContext.hpp"
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#include "graphics/core/Texture.hpp"
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gui::Canvas::Canvas(ImageFormat inFormat, glm::uvec2 inSize) : UINode(inSize) {
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ImageData data {inFormat, inSize.x, inSize.y};
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mTexture = Texture::from(&data);
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}
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void gui::Canvas::draw(const DrawContext& pctx, const Assets& assets) {
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auto pos = calcPos();
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auto col = calcColor();
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auto batch = pctx.getBatch2D();
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batch->texture(mTexture.get());
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batch->rect(pos.x, pos.y, size.x, size.y, 0, 0, 0, {}, false, true, col);
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}
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25
src/graphics/ui/elements/Canvas.hpp
Normal file
25
src/graphics/ui/elements/Canvas.hpp
Normal file
@ -0,0 +1,25 @@
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#pragma once
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#include "UINode.hpp"
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#include "graphics/core/ImageData.hpp"
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#include "graphics/core/Texture.hpp"
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class Texture;
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namespace gui {
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class Canvas final : public UINode {
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public:
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explicit Canvas(ImageFormat inFormat, glm::uvec2 inSize);
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~Canvas() override = default;
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void draw(const DrawContext& pctx, const Assets& assets) override;
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[[nodiscard]] std::shared_ptr<::Texture> texture() const {
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return mTexture;
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}
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private:
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||||
std::shared_ptr<::Texture> mTexture;
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std::unique_ptr<ImageData> mData;
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||||
};
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}
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@ -4,6 +4,7 @@
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||||
#include "elements/Image.hpp"
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#include "elements/Menu.hpp"
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#include "elements/Button.hpp"
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#include "elements/Canvas.hpp"
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#include "elements/CheckBox.hpp"
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||||
#include "elements/TextBox.hpp"
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||||
#include "elements/TrackBar.hpp"
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@ -455,6 +456,18 @@ static std::shared_ptr<UINode> readImage(
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||||
return image;
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||||
}
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|
||||
static std::shared_ptr<UINode> readCanvas(
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||||
const UiXmlReader& reader, const xml::xmlelement& element
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||||
) {
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||||
auto size = glm::uvec2{32, 32};
|
||||
if (element.has("size")) {
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||||
size = element.attr("size").asVec2();
|
||||
}
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||||
auto image = std::make_shared<Canvas>(ImageFormat::rgba8888, size);
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||||
_readUINode(reader, element, *image);
|
||||
return image;
|
||||
}
|
||||
|
||||
static std::shared_ptr<UINode> readTrackBar(
|
||||
const UiXmlReader& reader, const xml::xmlelement& element
|
||||
) {
|
||||
@ -634,6 +647,7 @@ static std::shared_ptr<UINode> readPageBox(UiXmlReader& reader, const xml::xmlel
|
||||
UiXmlReader::UiXmlReader(const scriptenv& env) : env(env) {
|
||||
contextStack.emplace("");
|
||||
add("image", readImage);
|
||||
add("canvas", readCanvas);
|
||||
add("label", readLabel);
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||||
add("panel", readPanel);
|
||||
add("button", readButton);
|
||||
|
||||
@ -3,6 +3,7 @@
|
||||
#include "engine/Engine.hpp"
|
||||
#include "frontend/locale.hpp"
|
||||
#include "graphics/ui/elements/Button.hpp"
|
||||
#include "graphics/ui/elements/Canvas.hpp"
|
||||
#include "graphics/ui/elements/CheckBox.hpp"
|
||||
#include "graphics/ui/elements/Image.hpp"
|
||||
#include "graphics/ui/elements/InventoryView.hpp"
|
||||
@ -323,6 +324,13 @@ static int p_get_src(UINode* node, lua::State* L) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int p_get_data(UINode* node, lua::State* L) {
|
||||
if (auto canvas = dynamic_cast<Canvas*>(node)) {
|
||||
return lua::newuserdata<lua::LuaCanvas>(L, canvas->texture());
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int p_get_add(UINode* node, lua::State* L) {
|
||||
if (dynamic_cast<Container*>(node)) {
|
||||
return lua::pushcfunction(L, lua::wrap<l_container_add>);
|
||||
@ -464,6 +472,7 @@ static int l_gui_getattr(lua::State* L) {
|
||||
{"inventory", p_get_inventory},
|
||||
{"focused", p_get_focused},
|
||||
{"cursor", p_get_cursor},
|
||||
{"data", p_get_data},
|
||||
};
|
||||
auto func = getters.find(attr);
|
||||
if (func != getters.end()) {
|
||||
|
||||
@ -6,6 +6,7 @@
|
||||
#include "assets/AssetsLoader.hpp"
|
||||
#include "coders/json.hpp"
|
||||
#include "engine/Engine.hpp"
|
||||
#include "files/WorldFiles.hpp"
|
||||
#include "files/engine_paths.hpp"
|
||||
#include "files/files.hpp"
|
||||
#include "lighting/Lighting.hpp"
|
||||
@ -125,11 +126,21 @@ static int l_get_chunk_data(lua::State* L) {
|
||||
int x = static_cast<int>(lua::tointeger(L, 1));
|
||||
int z = static_cast<int>(lua::tointeger(L, 2));
|
||||
const auto& chunk = level->chunks->getChunk(x, z);
|
||||
|
||||
std::vector<ubyte> chunkData;
|
||||
if (chunk == nullptr) {
|
||||
lua::pushnil(L);
|
||||
return 0;
|
||||
auto& regions = level->getWorld()->wfile->getRegions();
|
||||
auto voxelData = regions.getVoxels(x, z);
|
||||
if (voxelData == nullptr) {
|
||||
return 0;
|
||||
}
|
||||
static util::Buffer<ubyte> rleBuffer(CHUNK_DATA_LEN * 2);
|
||||
auto metadata = regions.getBlocksData(x, z);
|
||||
chunkData =
|
||||
compressed_chunks::encode(voxelData.get(), metadata, rleBuffer);
|
||||
} else {
|
||||
chunkData = compressed_chunks::encode(*chunk);
|
||||
}
|
||||
auto chunkData = compressed_chunks::encode(*chunk);
|
||||
return lua::newuserdata<lua::LuaBytearray>(L, std::move(chunkData));
|
||||
}
|
||||
|
||||
@ -158,9 +169,14 @@ static void integrate_chunk_client(Chunk& chunk) {
|
||||
}
|
||||
|
||||
static int l_set_chunk_data(lua::State* L) {
|
||||
if (level == nullptr) {
|
||||
throw std::runtime_error("no open world");
|
||||
}
|
||||
|
||||
int x = static_cast<int>(lua::tointeger(L, 1));
|
||||
int z = static_cast<int>(lua::tointeger(L, 2));
|
||||
auto buffer = lua::require_bytearray(L, 3);
|
||||
|
||||
auto chunk = level->chunks->getChunk(x, z);
|
||||
if (chunk == nullptr) {
|
||||
return lua::pushboolean(L, false);
|
||||
@ -175,6 +191,21 @@ static int l_set_chunk_data(lua::State* L) {
|
||||
return lua::pushboolean(L, true);
|
||||
}
|
||||
|
||||
static int l_save_chunk_data(lua::State* L) {
|
||||
if (level == nullptr) {
|
||||
throw std::runtime_error("no open world");
|
||||
}
|
||||
|
||||
int x = static_cast<int>(lua::tointeger(L, 1));
|
||||
int z = static_cast<int>(lua::tointeger(L, 2));
|
||||
auto buffer = lua::require_bytearray(L, 3);
|
||||
|
||||
compressed_chunks::save(
|
||||
x, z, std::move(buffer), level->getWorld()->wfile->getRegions()
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_count_chunks(lua::State* L) {
|
||||
if (level == nullptr) {
|
||||
return 0;
|
||||
@ -197,6 +228,7 @@ const luaL_Reg worldlib[] = {
|
||||
{"exists", lua::wrap<l_exists>},
|
||||
{"get_chunk_data", lua::wrap<l_get_chunk_data>},
|
||||
{"set_chunk_data", lua::wrap<l_set_chunk_data>},
|
||||
{"save_chunk_data", lua::wrap<l_save_chunk_data>},
|
||||
{"count_chunks", lua::wrap<l_count_chunks>},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
@ -8,6 +8,8 @@
|
||||
struct fnl_state;
|
||||
class Heightmap;
|
||||
class VoxelFragment;
|
||||
class Texture;
|
||||
class ImageData;
|
||||
|
||||
namespace lua {
|
||||
class Userdata {
|
||||
@ -90,4 +92,25 @@ namespace lua {
|
||||
inline static std::string TYPENAME = "VoxelFragment";
|
||||
};
|
||||
static_assert(!std::is_abstract<LuaVoxelFragment>());
|
||||
|
||||
class LuaCanvas : public Userdata {
|
||||
public:
|
||||
explicit LuaCanvas(std::shared_ptr<Texture> inTexture);
|
||||
~LuaCanvas() override = default;
|
||||
|
||||
const std::string& getTypeName() const override {
|
||||
return TYPENAME;
|
||||
}
|
||||
|
||||
[[nodiscard]] Texture& texture() const { return *mTexture; }
|
||||
|
||||
[[nodiscard]] ImageData& data() const { return *mData; }
|
||||
|
||||
static int createMetatable(lua::State*);
|
||||
inline static std::string TYPENAME = "Canvas";
|
||||
private:
|
||||
std::shared_ptr<Texture> mTexture;
|
||||
std::unique_ptr<ImageData> mData;
|
||||
};
|
||||
static_assert(!std::is_abstract<LuaCanvas>());
|
||||
}
|
||||
|
||||
@ -115,6 +115,7 @@ void lua::init_state(State* L, StateType stateType) {
|
||||
newusertype<LuaBytearray>(L);
|
||||
newusertype<LuaHeightmap>(L);
|
||||
newusertype<LuaVoxelFragment>(L);
|
||||
newusertype<LuaCanvas>(L);
|
||||
}
|
||||
|
||||
void lua::initialize(const EnginePaths& paths, const CoreParameters& params) {
|
||||
|
||||
@ -274,7 +274,7 @@ namespace lua {
|
||||
inline int newuserdata(lua::State* L, Args&&... args) {
|
||||
const auto& found = usertypeNames.find(typeid(T));
|
||||
void* ptr = lua_newuserdata(L, sizeof(T));
|
||||
new (ptr) T(args...);
|
||||
new (ptr) T(std::forward<Args>(args)...);
|
||||
|
||||
if (found == usertypeNames.end()) {
|
||||
log_error(
|
||||
|
||||
140
src/logic/scripting/lua/usertypes/lua_type_canvas.cpp
Normal file
140
src/logic/scripting/lua/usertypes/lua_type_canvas.cpp
Normal file
@ -0,0 +1,140 @@
|
||||
#include <unordered_map>
|
||||
|
||||
#include "graphics/core/ImageData.hpp"
|
||||
#include "graphics/core/Texture.hpp"
|
||||
#include "logic/scripting/lua/lua_custom_types.hpp"
|
||||
#include "logic/scripting/lua/lua_util.hpp"
|
||||
|
||||
using namespace lua;
|
||||
|
||||
LuaCanvas::LuaCanvas(std::shared_ptr<Texture> inTexture)
|
||||
: mTexture(std::move(inTexture)) {
|
||||
mData = mTexture->readData();
|
||||
}
|
||||
|
||||
union RGBA {
|
||||
uint8_t rgba[4];
|
||||
uint32_t raw;
|
||||
};
|
||||
|
||||
static RGBA* get_at(const ImageData& data, uint index) {
|
||||
if (index >= data.getWidth() * data.getHeight()) {
|
||||
return nullptr;
|
||||
}
|
||||
return reinterpret_cast<RGBA*>(data.getData() + index * sizeof(RGBA));
|
||||
}
|
||||
|
||||
static RGBA* get_at(const ImageData& data, uint x, uint y) {
|
||||
return get_at(data, y * data.getWidth() + x);
|
||||
}
|
||||
|
||||
static RGBA* get_at(State* L, uint x, uint y) {
|
||||
if (auto texture = touserdata<LuaCanvas>(L, 1)) {
|
||||
return get_at(texture->data(), x, y);
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
static int l_at(State* L) {
|
||||
auto x = static_cast<uint>(tointeger(L, 2));
|
||||
auto y = static_cast<uint>(tointeger(L, 3));
|
||||
|
||||
if (auto pixel = get_at(L, x, y)) {
|
||||
return pushinteger(L, pixel->raw);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_set(State* L) {
|
||||
auto x = static_cast<uint>(tointeger(L, 2));
|
||||
auto y = static_cast<uint>(tointeger(L, 3));
|
||||
|
||||
if (auto pixel = get_at(L, x, y)) {
|
||||
switch (gettop(L)) {
|
||||
case 4:
|
||||
pixel->raw = static_cast<uint>(tointeger(L, 4));
|
||||
return 1;
|
||||
case 6:
|
||||
pixel->rgba[0] = static_cast<ubyte>(tointeger(L, 4));
|
||||
pixel->rgba[1] = static_cast<ubyte>(tointeger(L, 5));
|
||||
pixel->rgba[2] = static_cast<ubyte>(tointeger(L, 6));
|
||||
pixel->rgba[3] = 255;
|
||||
return 1;
|
||||
case 7:
|
||||
pixel->rgba[0] = static_cast<ubyte>(tointeger(L, 4));
|
||||
pixel->rgba[1] = static_cast<ubyte>(tointeger(L, 5));
|
||||
pixel->rgba[2] = static_cast<ubyte>(tointeger(L, 6));
|
||||
pixel->rgba[3] = static_cast<ubyte>(tointeger(L, 7));
|
||||
return 1;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_update(State* L) {
|
||||
if (auto texture = touserdata<LuaCanvas>(L, 1)) {
|
||||
texture->texture().reload(texture->data());
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static std::unordered_map<std::string, lua_CFunction> methods {
|
||||
{"at", lua::wrap<l_at>},
|
||||
{"set", lua::wrap<l_set>},
|
||||
{"update", lua::wrap<l_update>}
|
||||
};
|
||||
|
||||
static int l_meta_index(State* L) {
|
||||
auto texture = touserdata<LuaCanvas>(L, 1);
|
||||
if (texture == nullptr) {
|
||||
return 0;
|
||||
}
|
||||
auto& data = texture->data();
|
||||
if (isnumber(L, 2)) {
|
||||
if (auto pixel = get_at(data, static_cast<uint>(tointeger(L, 2)))) {
|
||||
return pushinteger(L, pixel->raw);
|
||||
}
|
||||
}
|
||||
if (isstring(L, 2)) {
|
||||
auto name = tostring(L, 2);
|
||||
if (!strcmp(name, "width")) {
|
||||
return pushinteger(L, data.getWidth());
|
||||
}
|
||||
if (!strcmp(name, "height")) {
|
||||
return pushinteger(L, data.getHeight());
|
||||
}
|
||||
if (auto func = methods.find(tostring(L, 2)); func != methods.end()) {
|
||||
return pushcfunction(L, func->second);
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_meta_newindex(State* L) {
|
||||
auto texture = touserdata<LuaCanvas>(L, 1);
|
||||
if (texture == nullptr) {
|
||||
return 0;
|
||||
}
|
||||
auto& data = texture->data();
|
||||
if (isnumber(L, 2) && isnumber(L, 3)) {
|
||||
if (auto pixel = get_at(data, static_cast<uint>(tointeger(L, 2)))) {
|
||||
pixel->raw = static_cast<uint>(tointeger(L, 3));
|
||||
return 1;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int LuaCanvas::createMetatable(State* L) {
|
||||
createtable(L, 0, 3);
|
||||
pushcfunction(L, lua::wrap<l_meta_index>);
|
||||
setfield(L, "__index");
|
||||
pushcfunction(L, lua::wrap<l_meta_newindex>);
|
||||
setfield(L, "__newindex");
|
||||
return 1;
|
||||
}
|
||||
@ -2,27 +2,24 @@
|
||||
|
||||
#include "coders/rle.hpp"
|
||||
#include "coders/gzip.hpp"
|
||||
#include "coders/byte_utils.hpp"
|
||||
#include "voxels/Chunk.hpp"
|
||||
|
||||
#include "files/WorldFiles.hpp"
|
||||
|
||||
inline constexpr int HAS_VOXELS = 0x1;
|
||||
inline constexpr int HAS_METADATA = 0x2;
|
||||
|
||||
std::vector<ubyte> compressed_chunks::encode(const Chunk& chunk) {
|
||||
auto data = chunk.encode();
|
||||
|
||||
/// world.get_chunk_data is only available in the main Lua state
|
||||
static util::Buffer<ubyte> rleBuffer;
|
||||
if (rleBuffer.size() < CHUNK_DATA_LEN * 2) {
|
||||
rleBuffer = util::Buffer<ubyte>(CHUNK_DATA_LEN * 2);
|
||||
}
|
||||
std::vector<ubyte> compressed_chunks::encode(
|
||||
const ubyte* data,
|
||||
const BlocksMetadata& metadata,
|
||||
util::Buffer<ubyte>& rleBuffer
|
||||
) {
|
||||
size_t rleCompressedSize =
|
||||
extrle::encode16(data.get(), CHUNK_DATA_LEN, rleBuffer.data());
|
||||
extrle::encode16(data, CHUNK_DATA_LEN, rleBuffer.data());
|
||||
|
||||
const auto gzipCompressedData = gzip::compress(
|
||||
rleBuffer.data(), rleCompressedSize
|
||||
);
|
||||
auto metadataBytes = chunk.blocksMetadata.serialize();
|
||||
auto metadataBytes = metadata.serialize();
|
||||
|
||||
ByteBuilder builder(2 + 8 + gzipCompressedData.size() + metadataBytes.size());
|
||||
builder.put(HAS_VOXELS | HAS_METADATA); // flags
|
||||
@ -34,6 +31,23 @@ std::vector<ubyte> compressed_chunks::encode(const Chunk& chunk) {
|
||||
return builder.build();
|
||||
}
|
||||
|
||||
std::vector<ubyte> compressed_chunks::encode(const Chunk& chunk) {
|
||||
auto data = chunk.encode();
|
||||
|
||||
/// world.get_chunk_data is only available in the main Lua state
|
||||
static util::Buffer<ubyte> rleBuffer(CHUNK_DATA_LEN * 2);
|
||||
return encode(data.get(), chunk.blocksMetadata, rleBuffer);
|
||||
}
|
||||
|
||||
static void read_voxel_data(ByteReader& reader, util::Buffer<ubyte>& dst) {
|
||||
size_t gzipCompressedSize = reader.getInt32();
|
||||
|
||||
auto rleData = gzip::decompress(reader.pointer(), gzipCompressedSize);
|
||||
reader.skip(gzipCompressedSize);
|
||||
|
||||
extrle::decode16(rleData.data(), rleData.size(), dst.data());
|
||||
}
|
||||
|
||||
void compressed_chunks::decode(Chunk& chunk, const ubyte* src, size_t size) {
|
||||
ByteReader reader(src, size);
|
||||
|
||||
@ -41,14 +55,9 @@ void compressed_chunks::decode(Chunk& chunk, const ubyte* src, size_t size) {
|
||||
reader.skip(1); // reserved byte
|
||||
|
||||
if (flags & HAS_VOXELS) {
|
||||
size_t gzipCompressedSize = reader.getInt32();
|
||||
|
||||
auto rleData = gzip::decompress(reader.pointer(), gzipCompressedSize);
|
||||
reader.skip(gzipCompressedSize);
|
||||
|
||||
/// world.get_chunk_data is only available in the main Lua state
|
||||
static util::Buffer<ubyte> voxelData (CHUNK_DATA_LEN);
|
||||
extrle::decode16(rleData.data(), rleData.size(), voxelData.data());
|
||||
read_voxel_data(reader, voxelData);
|
||||
chunk.decode(voxelData.data());
|
||||
chunk.updateHeights();
|
||||
}
|
||||
@ -59,3 +68,30 @@ void compressed_chunks::decode(Chunk& chunk, const ubyte* src, size_t size) {
|
||||
}
|
||||
chunk.setModifiedAndUnsaved();
|
||||
}
|
||||
|
||||
void compressed_chunks::save(
|
||||
int x, int z, std::vector<ubyte> bytes, WorldRegions& regions
|
||||
) {
|
||||
ByteReader reader(bytes.data(), bytes.size());
|
||||
|
||||
ubyte flags = reader.get();
|
||||
reader.skip(1); // reserved byte
|
||||
if (flags & HAS_VOXELS) {
|
||||
util::Buffer<ubyte> voxelData (CHUNK_DATA_LEN);
|
||||
read_voxel_data(reader, voxelData);
|
||||
regions.put(
|
||||
x, z, REGION_LAYER_VOXELS, voxelData.release(), CHUNK_DATA_LEN
|
||||
);
|
||||
}
|
||||
if (flags & HAS_METADATA) {
|
||||
size_t metadataSize = reader.getInt32();
|
||||
regions.put(
|
||||
x,
|
||||
z,
|
||||
REGION_LAYER_BLOCKS_DATA,
|
||||
util::Buffer<ubyte>(reader.pointer(), metadataSize).release(),
|
||||
metadataSize
|
||||
);
|
||||
reader.skip(metadataSize);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,12 +1,20 @@
|
||||
#pragma once
|
||||
|
||||
#include "typedefs.hpp"
|
||||
#include "Chunk.hpp"
|
||||
#include "coders/byte_utils.hpp"
|
||||
|
||||
#include <vector>
|
||||
|
||||
class Chunk;
|
||||
class WorldRegions;
|
||||
|
||||
namespace compressed_chunks {
|
||||
std::vector<ubyte> encode(
|
||||
const ubyte* voxelData,
|
||||
const BlocksMetadata& metadata,
|
||||
util::Buffer<ubyte>& rleBuffer
|
||||
);
|
||||
std::vector<ubyte> encode(const Chunk& chunk);
|
||||
void decode(Chunk& chunk, const ubyte* src, size_t size);
|
||||
void save(int x, int z, std::vector<ubyte> bytes, WorldRegions& regions);
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user