fix: lua coroutines support

This commit is contained in:
MihailRis 2024-06-11 01:52:28 +03:00
parent 590f9757c0
commit 7973a9c32b
15 changed files with 707 additions and 740 deletions

View File

@ -21,11 +21,11 @@ namespace scripting {
luaerror::luaerror(const std::string& message) : std::runtime_error(message) {
}
void LuaState::removeLibFuncs(const char* libname, const char* funcs[]) {
if (getglobal(libname)) {
void LuaState::removeLibFuncs(lua_State* L, const char* libname, const char* funcs[]) {
if (getglobal(L, libname)) {
for (uint i = 0; funcs[i]; i++) {
pushnil();
setfield(funcs[i], -2);
lua_pushnil(L);
setfield(L, funcs[i], -2);
}
}
}
@ -34,10 +34,11 @@ LuaState::LuaState() {
logger.info() << LUA_VERSION;
logger.info() << LUAJIT_VERSION;
L = luaL_newstate();
auto L = luaL_newstate();
if (L == nullptr) {
throw luaerror("could not to initialize Lua");
}
mainThread = L;
// Allowed standard libraries
luaopen_base(L);
luaopen_math(L);
@ -57,15 +58,15 @@ LuaState::LuaState() {
"tmpname",
nullptr
};
removeLibFuncs("os", removed_os);
removeLibFuncs(L, "os", removed_os);
createLibs();
createLibs(L);
lua_pushvalue(L, LUA_GLOBALSINDEX);
setglobal(envName(0));
pushglobals(L);
setglobal(L, envName(0));
lua_createtable(L, 0, 0);
setglobal(LAMBDAS_TABLE);
setglobal(L, LAMBDAS_TABLE);
}
std::string LuaState::envName(int env) {
@ -73,42 +74,15 @@ std::string LuaState::envName(int env) {
}
LuaState::~LuaState() {
lua_close(L);
lua_close(mainThread);
}
void LuaState::logError(const std::string& text) {
logger.error() << text;
}
void LuaState::addfunc(const std::string& name, lua_CFunction func) {
void LuaState::addfunc(lua_State* L, const std::string& name, lua_CFunction func) {
lua_pushcfunction(L, func);
lua_setglobal(L, name.c_str());
}
bool LuaState::getglobal(const std::string& name) {
lua_getglobal(L, name.c_str());
if (lua_isnil(L, lua_gettop(L))) {
lua_pop(L, lua_gettop(L));
return false;
}
return true;
}
bool LuaState::hasglobal(const std::string& name) {
lua_getglobal(L, name.c_str());
if (lua_isnil(L, lua_gettop(L))) {
lua_pop(L, lua_gettop(L));
return false;
}
lua_pop(L, lua_gettop(L));
return true;
}
void LuaState::setglobal(const std::string& name) {
lua_setglobal(L, name.c_str());
}
bool LuaState::rename(const std::string& from, const std::string& to) {
bool LuaState::rename(lua_State* L, const std::string& from, const std::string& to) {
const char* src = from.c_str();
lua_getglobal(L, src);
if (lua_isnil(L, lua_gettop(L))) {
@ -123,262 +97,65 @@ bool LuaState::rename(const std::string& from, const std::string& to) {
return true;
}
void LuaState::remove(const std::string& name) {
void LuaState::remove(lua_State* L, const std::string& name) {
lua_pushnil(L);
lua_setglobal(L, name.c_str());
}
void LuaState::createLibs() {
openlib("audio", audiolib);
openlib("block", blocklib);
openlib("console", consolelib);
openlib("core", corelib);
openlib("file", filelib);
openlib("gui", guilib);
openlib("input", inputlib);
openlib("inventory", inventorylib);
openlib("item", itemlib);
openlib("json", jsonlib);
openlib("pack", packlib);
openlib("player", playerlib);
openlib("time", timelib);
openlib("toml", tomllib);
openlib("world", worldlib);
void LuaState::createLibs(lua_State* L) {
openlib(L, "audio", audiolib);
openlib(L, "block", blocklib);
openlib(L, "console", consolelib);
openlib(L, "core", corelib);
openlib(L, "file", filelib);
openlib(L, "gui", guilib);
openlib(L, "input", inputlib);
openlib(L, "inventory", inventorylib);
openlib(L, "item", itemlib);
openlib(L, "json", jsonlib);
openlib(L, "pack", packlib);
openlib(L, "player", playerlib);
openlib(L, "time", timelib);
openlib(L, "toml", tomllib);
openlib(L, "world", worldlib);
addfunc("print", lua_wrap_errors<l_print>);
addfunc(L, "print", lua_wrap_errors<l_print>);
}
void LuaState::loadbuffer(int env, const std::string& src, const std::string& file) {
void LuaState::loadbuffer(lua_State* L, int env, const std::string& src, const std::string& file) {
if (luaL_loadbuffer(L, src.c_str(), src.length(), file.c_str())) {
throw luaerror(lua_tostring(L, -1));
}
if (env && getglobal(envName(env))) {
if (env && getglobal(L, envName(env))) {
lua_setfenv(L, -2);
}
}
int LuaState::call(int argc, int nresults) {
if (lua_pcall(L, argc, nresults, 0)) {
throw luaerror(lua_tostring(L, -1));
}
return 1;
}
int LuaState::callNoThrow(int argc) {
if (lua_pcall(L, argc, LUA_MULTRET, 0)) {
logError(lua_tostring(L, -1));
return 0;
}
return 1;
}
int LuaState::eval(int env, const std::string& src, const std::string& file) {
int LuaState::eval(lua_State* L, int env, const std::string& src, const std::string& file) {
auto srcText = "return "+src;
loadbuffer(env, srcText, file);
return call(0);
loadbuffer(L, env, srcText, file);
return call(L, 0);
}
int LuaState::execute(int env, const std::string& src, const std::string& file) {
loadbuffer(env, src, file);
return callNoThrow(0);
int LuaState::execute(lua_State* L, int env, const std::string& src, const std::string& file) {
loadbuffer(L, env, src, file);
return callNoThrow(L, 0);
}
int LuaState::gettop() const {
return lua_gettop(L);
}
int LuaState::pushinteger(lua_Integer x) {
lua_pushinteger(L, x);
return 1;
}
int LuaState::pushnumber(lua_Number x) {
lua_pushnumber(L, x);
return 1;
}
int LuaState::pushboolean(bool x) {
lua_pushboolean(L, x);
return 1;
}
int LuaState::pushivec3(lua_Integer x, lua_Integer y, lua_Integer z) {
lua::pushivec3(L, x, y, z);
return 3;
}
int LuaState::pushstring(const std::string& str) {
lua_pushstring(L, str.c_str());
return 1;
}
int LuaState::pushenv(int env) {
if (getglobal(envName(env))) {
int LuaState::pushenv(lua_State* L, int env) {
if (getglobal(L, envName(env))) {
return 1;
}
return 0;
}
int LuaState::pushvalue(int idx) {
lua_pushvalue(L, idx);
return 1;
}
int LuaState::pushvalue(const dynamic::Value& value) {
using namespace dynamic;
if (auto* flag = std::get_if<bool>(&value)) {
pushboolean(*flag);
} else if (auto* num = std::get_if<integer_t>(&value)) {
pushinteger(*num);
} else if (auto* num = std::get_if<number_t>(&value)) {
pushnumber(*num);
} else if (auto* str = std::get_if<std::string>(&value)) {
pushstring(str->c_str());
} else if (auto listptr = std::get_if<List_sptr>(&value)) {
auto list = *listptr;
lua_createtable(L, list->size(), 0);
for (size_t i = 0; i < list->size(); i++) {
pushvalue(list->get(i));
lua_rawseti(L, -2, i+1);
}
} else if (auto mapptr = std::get_if<Map_sptr>(&value)) {
auto map = *mapptr;
lua_createtable(L, 0, map->size());
for (auto& entry : map->values) {
pushvalue(entry.second);
lua_setfield(L, -2, entry.first.c_str());
}
} else {
pushnil();
}
return 1;
}
int LuaState::pushglobals() {
lua_pushvalue(L, LUA_GLOBALSINDEX);
return 1;
}
int LuaState::pushcfunction(lua_CFunction function) {
lua_pushcfunction(L, function);
return 1;
}
void LuaState::pop(int n) {
lua_pop(L, n);
}
int LuaState::pushnil() {
lua_pushnil(L);
return 1;
}
bool LuaState::getfield(const std::string& name, int idx) {
lua_getfield(L, idx, name.c_str());
if (lua_isnil(L, -1)) {
lua_pop(L, -1);
return false;
}
return true;
}
void LuaState::setfield(const std::string& name, int idx) {
lua_setfield(L, idx, name.c_str());
}
bool LuaState::toboolean(int idx) {
return lua_toboolean(L, idx);
}
lua_Integer LuaState::tointeger(int idx) {
return lua_tointeger(L, idx);
}
lua_Number LuaState::tonumber(int idx) {
return lua_tonumber(L, idx);
}
glm::vec2 LuaState::tovec2(int idx) {
return lua::tovec2(L, idx);
}
glm::vec4 LuaState::tocolor(int idx) {
return lua::tocolor(L, idx);
}
const char* LuaState::tostring(int idx) {
return lua_tostring(L, idx);
}
dynamic::Value LuaState::tovalue(int idx) {
using namespace dynamic;
auto type = lua_type(L, idx);
switch (type) {
case LUA_TNIL:
case LUA_TNONE:
return dynamic::NONE;
case LUA_TBOOLEAN:
return lua_toboolean(L, idx) == 1;
case LUA_TNUMBER: {
auto number = lua_tonumber(L, idx);
auto integer = lua_tointeger(L, idx);
if (number == (lua_Number)integer) {
return integer;
} else {
return number;
}
}
case LUA_TSTRING:
return std::string(lua_tostring(L, idx));
case LUA_TTABLE: {
int len = lua_objlen(L, idx);
if (len) {
// array
auto list = create_list();
for (int i = 1; i <= len; i++) {
lua_rawgeti(L, idx, i);
list->put(tovalue(-1));
lua_pop(L, 1);
}
return list;
} else {
// table
auto map = create_map();
lua_pushvalue(L, idx);
lua_pushnil(L);
while (lua_next(L, -2)) {
lua_pushvalue(L, -2);
auto key = lua_tostring(L, -1);
map->put(key, tovalue(-2));
lua_pop(L, 2);
}
lua_pop(L, 1);
return map;
}
}
default:
throw std::runtime_error(
"lua type "+std::string(luaL_typename(L, type))+" is not supported"
);
}
}
bool LuaState::isstring(int idx) {
return lua_isstring(L, idx);
}
bool LuaState::isfunction(int idx) {
return lua_isfunction(L, idx);
}
void LuaState::openlib(const std::string& name, const luaL_Reg* libfuncs) {
void LuaState::openlib(lua_State* L, const std::string& name, const luaL_Reg* libfuncs) {
lua_newtable(L);
luaL_setfuncs(L, libfuncs, 0);
lua_setglobal(L, name.c_str());
}
std::shared_ptr<std::string> LuaState::createLambdaHandler() {
std::shared_ptr<std::string> LuaState::createLambdaHandler(lua_State* L) {
auto ptr = reinterpret_cast<ptrdiff_t>(lua_topointer(L, -1));
auto name = util::mangleid(ptr);
lua_getglobal(L, LAMBDAS_TABLE.c_str());
@ -395,40 +172,33 @@ std::shared_ptr<std::string> LuaState::createLambdaHandler() {
});
}
runnable LuaState::createRunnable() {
auto funcptr = createLambdaHandler();
runnable LuaState::createRunnable(lua_State* L) {
auto funcptr = createLambdaHandler(L);
return [=]() {
lua_getglobal(L, LAMBDAS_TABLE.c_str());
lua_getfield(L, -1, funcptr->c_str());
callNoThrow(0);
callNoThrow(L, 0);
};
}
scripting::common_func LuaState::createLambda() {
auto funcptr = createLambdaHandler();
scripting::common_func LuaState::createLambda(lua_State* L) {
auto funcptr = createLambdaHandler(L);
return [=](const std::vector<dynamic::Value>& args) {
lua_getglobal(L, LAMBDAS_TABLE.c_str());
lua_getfield(L, -1, funcptr->c_str());
for (const auto& arg : args) {
pushvalue(arg);
pushvalue(L, arg);
}
if (call(args.size(), 1)) {
auto result = tovalue(-1);
pop(1);
if (call(L, args.size(), 1)) {
auto result = tovalue(L, -1);
lua_pop(L, 1);
return result;
}
return dynamic::Value(dynamic::NONE);
};
}
const char* LuaState::requireString(int idx) {
if (!lua_isstring(L, idx)) {
throw luaerror("string expected at "+std::to_string(idx));
}
return lua_tostring(L, idx);
}
int LuaState::createEnvironment(int parent) {
int LuaState::createEnvironment(lua_State* L, int parent) {
int id = nextEnvironment++;
// local env = {}
@ -439,7 +209,7 @@ int LuaState::createEnvironment(int parent) {
if (parent == 0) {
lua_pushvalue(L, LUA_GLOBALSINDEX);
} else {
if (pushenv(parent) == 0) {
if (pushenv(L, parent) == 0) {
lua_pushvalue(L, LUA_GLOBALSINDEX);
}
}
@ -447,43 +217,43 @@ int LuaState::createEnvironment(int parent) {
lua_setmetatable(L, -2);
// envname = env
setglobal(envName(id));
setglobal(L, envName(id));
return id;
}
void LuaState::removeEnvironment(int id) {
void LuaState::removeEnvironment(lua_State* L, int id) {
if (id == 0) {
return;
}
lua_pushnil(L);
setglobal(envName(id));
setglobal(L, envName(id));
}
bool LuaState::emit_event(const std::string &name, std::function<int(LuaState *)> args) {
getglobal("events");
getfield("emit");
pushstring(name);
callNoThrow(args(this) + 1);
bool result = toboolean(-1);
pop(2);
bool LuaState::emitEvent(lua_State* L, const std::string &name, std::function<int(lua_State*)> args) {
getglobal(L, "events");
getfield(L, "emit");
lua::pushstring(L, name);
callNoThrow(L, args(L) + 1);
bool result = lua_toboolean(L, -1);
lua_pop(L, 2);
return result;
}
void LuaState::dumpStack() {
int top = gettop();
void LuaState::dumpStack(lua_State* L) {
int top = lua_gettop(L);
for (int i = 1; i <= top; i++) {
std::cout << std::setw(3) << i << std::setw(20) << luaL_typename(L, i) << std::setw(30);
switch (lua_type(L, i)) {
case LUA_TNUMBER:
std::cout << tonumber(i);
std::cout << lua_tonumber(L, i);
break;
case LUA_TSTRING:
std::cout << tostring(i);
std::cout << lua_tostring(L, i);
break;
case LUA_TBOOLEAN:
std::cout << (toboolean(i) ? "true" : "false");
std::cout << (lua_toboolean(L, i) ? "true" : "false");
break;
case LUA_TNIL:
std::cout << "nil";
@ -496,6 +266,6 @@ void LuaState::dumpStack() {
}
}
lua_State* LuaState::getLua() const {
return L;
lua_State* LuaState::getMainThread() const {
return mainThread;
}

View File

@ -17,65 +17,35 @@ namespace lua {
};
class LuaState {
lua_State* L;
lua_State* mainThread;
int nextEnvironment = 1;
void logError(const std::string& text);
void removeLibFuncs(const char* libname, const char* funcs[]);
void createLibs();
void removeLibFuncs(lua_State*, const char* libname, const char* funcs[]);
void createLibs(lua_State* L);
std::shared_ptr<std::string> createLambdaHandler();
std::shared_ptr<std::string> createLambdaHandler(lua_State*);
public:
LuaState();
~LuaState();
static std::string envName(int env);
void loadbuffer(int env, const std::string& src, const std::string& file);
int gettop() const;
int pushivec3(lua_Integer x, lua_Integer y, lua_Integer z);
int pushinteger(lua_Integer x);
int pushnumber(lua_Number x);
int pushboolean(bool x);
int pushstring(const std::string& str);
int pushenv(int env);
int pushvalue(int idx);
int pushvalue(const dynamic::Value& value);
int pushnil();
int pushglobals();
int pushcfunction(lua_CFunction function);
void pop(int n=1);
bool getfield(const std::string& name, int idx = -1);
void setfield(const std::string& name, int idx = -2);
bool toboolean(int idx);
lua_Integer tointeger(int idx);
lua_Number tonumber(int idx);
glm::vec2 tovec2(int idx);
glm::vec4 tocolor(int idx);
dynamic::Value tovalue(int idx);
const char* tostring(int idx);
bool isstring(int idx);
bool isfunction(int idx);
int call(int argc, int nresults=-1);
int callNoThrow(int argc);
int execute(int env, const std::string& src, const std::string& file="<string>");
int eval(int env, const std::string& src, const std::string& file="<eval>");
void openlib(const std::string& name, const luaL_Reg* libfuncs);
void addfunc(const std::string& name, lua_CFunction func);
bool getglobal(const std::string& name);
void setglobal(const std::string& name);
bool hasglobal(const std::string& name);
bool rename(const std::string& from, const std::string& to);
void remove(const std::string& name);;
runnable createRunnable();
scripting::common_func createLambda();
void loadbuffer(lua_State*, int env, const std::string& src, const std::string& file);
int pushenv(lua_State*, int env);
int execute(lua_State*, int env, const std::string& src, const std::string& file="<string>");
int eval(lua_State*, int env, const std::string& src, const std::string& file="<eval>");
void openlib(lua_State*, const std::string& name, const luaL_Reg* libfuncs);
void addfunc(lua_State*, const std::string& name, lua_CFunction func);
bool rename(lua_State*, const std::string& from, const std::string& to);
void remove(lua_State*, const std::string& name);;
runnable createRunnable(lua_State*);
scripting::common_func createLambda(lua_State*);
const char* requireString(int idx);
int createEnvironment(int parent);
void removeEnvironment(int id);
bool emit_event(const std::string& name, std::function<int(lua::LuaState*)> args=[](auto*){return 0;});
void dumpStack();
lua_State* getLua() const;
int createEnvironment(lua_State*, int parent);
void removeEnvironment(lua_State*, int id);
bool emitEvent(lua_State*, const std::string& name, std::function<int(lua_State*)> args=[](auto*){return 0;});
void dumpStack(lua_State*);
lua_State* getMainThread() const;
};
}

View File

@ -1,5 +1,6 @@
#include "api_lua.hpp"
#include "lua_commons.hpp"
#include "lua_util.hpp"
#include "LuaState.hpp"
#include "../scripting.hpp"
@ -17,10 +18,10 @@ static int l_add_command(lua_State* L) {
if (!lua_isfunction(L, 3)) {
throw std::runtime_error("invalid callback");
}
auto scheme = state->requireString(1);
auto description = state->requireString(2);
auto scheme = lua::require_string(L, 1);
auto description = lua::require_string(L, 2);
lua_pushvalue(L, 3);
auto func = state->createLambda();
auto func = state->createLambda(L);
try {
engine->getCommandsInterpreter()->getRepository()->add(
scheme, description, [func](auto, auto args, auto kwargs) {
@ -33,16 +34,16 @@ static int l_add_command(lua_State* L) {
return 0;
}
static int l_execute(lua_State*) {
auto prompt = state->requireString(1);
static int l_execute(lua_State* L) {
auto prompt = lua::require_string(L, 1);
auto result = engine->getCommandsInterpreter()->execute(prompt);
state->pushvalue(result);
lua::pushvalue(L, result);
return 1;
}
static int l_set(lua_State*) {
auto name = state->requireString(1);
auto value = state->tovalue(2);
static int l_set(lua_State* L) {
auto name = lua::require_string(L, 1);
auto value = lua::tovalue(L, 2);
(*engine->getCommandsInterpreter())[name] = value;
return 0;
}
@ -62,7 +63,7 @@ static int l_get_commands_list(lua_State* L) {
}
static int l_get_command_info(lua_State* L) {
auto name = state->requireString(1);
auto name = lua::require_string(L, 1);
auto interpreter = engine->getCommandsInterpreter();
auto repo = interpreter->getRepository();
auto command = repo->get(name);

View File

@ -1,4 +1,5 @@
#include "lua_commons.hpp"
#include "lua_util.hpp"
#include "api_lua.hpp"
#include "LuaState.hpp"
@ -21,48 +22,49 @@
namespace scripting {
extern lua::LuaState* state;
}
using namespace scripting;
static int l_new_world(lua_State* L) {
auto name = lua_tostring(L, 1);
auto seed = lua_tostring(L, 2);
auto generator = lua_tostring(L, 3);
auto controller = scripting::engine->getController();
auto name = lua::require_string(L, 1);
auto seed = lua::require_string(L, 2);
auto generator = lua::require_string(L, 3);
auto controller = engine->getController();
controller->createWorld(name, seed, generator);
return 0;
}
static int l_open_world(lua_State* L) {
auto name = lua_tostring(L, 1);
auto name = lua::require_string(L, 1);
auto controller = scripting::engine->getController();
auto controller = engine->getController();
controller->openWorld(name, false);
return 0;
}
static int l_reopen_world(lua_State*) {
auto controller = scripting::engine->getController();
controller->reopenWorld(scripting::level->getWorld());
auto controller = engine->getController();
controller->reopenWorld(level->getWorld());
return 0;
}
static int l_close_world(lua_State* L) {
if (scripting::controller == nullptr) {
if (controller == nullptr) {
throw std::runtime_error("no world open");
}
bool save_world = lua_toboolean(L, 1);
if (save_world) {
scripting::controller->saveWorld();
controller->saveWorld();
}
// destroy LevelScreen and run quit callbacks
scripting::engine->setScreen(nullptr);
engine->setScreen(nullptr);
// create and go to menu screen
scripting::engine->setScreen(std::make_shared<MenuScreen>(scripting::engine));
engine->setScreen(std::make_shared<MenuScreen>(engine));
return 0;
}
static int l_delete_world(lua_State* L) {
auto name = lua_tostring(L, 1);
auto controller = scripting::engine->getController();
auto name = lua::require_string(L, 1);
auto controller = engine->getController();
controller->deleteWorld(name);
return 0;
}
@ -95,35 +97,35 @@ static int l_reconfig_packs(lua_State* L) {
remPacks.emplace_back(lua_tostring(L, -1));
lua_pop(L, 1);
}
auto controller = scripting::engine->getController();
controller->reconfigPacks(scripting::controller, addPacks, remPacks);
auto engine_controller = engine->getController();
engine_controller->reconfigPacks(controller, addPacks, remPacks);
return 0;
}
static int l_get_setting(lua_State* L) {
auto name = lua_tostring(L, 1);
const auto value = scripting::engine->getSettingsHandler().getValue(name);
scripting::state->pushvalue(value);
auto name = lua::require_string(L, 1);
const auto value = engine->getSettingsHandler().getValue(name);
lua::pushvalue(L, value);
return 1;
}
static int l_set_setting(lua_State* L) {
auto name = lua_tostring(L, 1);
const auto value = scripting::state->tovalue(2);
scripting::engine->getSettingsHandler().setValue(name, value);
auto name = lua::require_string(L, 1);
const auto value = lua::tovalue(L, 2);
engine->getSettingsHandler().setValue(name, value);
return 0;
}
static int l_str_setting(lua_State* L) {
auto name = lua_tostring(L, 1);
const auto string = scripting::engine->getSettingsHandler().toString(name);
scripting::state->pushstring(string);
auto name = lua::require_string(L, 1);
const auto string = engine->getSettingsHandler().toString(name);
lua::pushstring(L, string);
return 1;
}
static int l_get_setting_info(lua_State* L) {
auto name = lua_tostring(L, 1);
auto setting = scripting::engine->getSettingsHandler().getSetting(name);
auto name = lua::require_string(L, 1);
auto setting = engine->getSettingsHandler().getSetting(name);
lua_createtable(L, 0, 1);
if (auto number = dynamic_cast<NumberSetting*>(setting)) {
lua_pushnumber(L, number->getMin());

View File

@ -1,4 +1,5 @@
#include "lua_commons.hpp"
#include "lua_util.hpp"
#include "api_lua.hpp"
#include "LuaState.hpp"
#include "../scripting.hpp"
@ -31,7 +32,7 @@ static fs::path resolve_path_soft(const std::string& path) {
}
static int l_file_find(lua_State* L) {
std::string path = state->requireString(1);
auto path = lua::require_string(L, 1);
try {
lua_pushstring(L, engine->getResPaths()->findRaw(path).c_str());
return 1;
@ -41,13 +42,13 @@ static int l_file_find(lua_State* L) {
}
static int l_file_resolve(lua_State* L) {
fs::path path = resolve_path(state->requireString(1));
fs::path path = resolve_path(lua::require_string(L, 1));
lua_pushstring(L, path.u8string().c_str());
return 1;
}
static int l_file_read(lua_State* L) {
fs::path path = resolve_path(state->requireString(1));
fs::path path = resolve_path(lua::require_string(L, 1));
if (fs::is_regular_file(path)) {
lua_pushstring(L, files::read_string(path).c_str());
return 1;
@ -55,50 +56,50 @@ static int l_file_read(lua_State* L) {
throw std::runtime_error("file does not exists "+util::quote(path.u8string()));
}
static int l_file_write(lua_State*) {
fs::path path = resolve_path(state->requireString(1));
auto text = state->requireString(2);
static int l_file_write(lua_State* L) {
fs::path path = resolve_path(lua::require_string(L, 1));
std::string text = lua::require_string(L, 2);
files::write_string(path, text);
return 1;
}
static int l_file_remove(lua_State*) {
std::string rawpath = state->requireString(1);
static int l_file_remove(lua_State* L) {
std::string rawpath = lua::require_string(L, 1);
fs::path path = resolve_path(rawpath);
auto entryPoint = rawpath.substr(0, rawpath.find(':'));
if (entryPoint != "world") {
throw std::runtime_error("access denied");
}
return state->pushboolean(fs::remove(path));
return lua::pushboolean(L, fs::remove(path));
}
static int l_file_remove_tree(lua_State*) {
std::string rawpath = state->requireString(1);
static int l_file_remove_tree(lua_State* L) {
std::string rawpath = lua::require_string(L, 1);
fs::path path = resolve_path(rawpath);
auto entryPoint = rawpath.substr(0, rawpath.find(':'));
if (entryPoint != "world") {
throw std::runtime_error("access denied");
}
return state->pushinteger(fs::remove_all(path));
return lua::pushinteger(L, fs::remove_all(path));
}
static int l_file_exists(lua_State*) {
fs::path path = resolve_path_soft(state->requireString(1));
return state->pushboolean(fs::exists(path));
static int l_file_exists(lua_State* L) {
fs::path path = resolve_path_soft(lua::require_string(L, 1));
return lua::pushboolean(L, fs::exists(path));
}
static int l_file_isfile(lua_State*) {
fs::path path = resolve_path_soft(state->requireString(1));
return state->pushboolean(fs::is_regular_file(path));
static int l_file_isfile(lua_State* L) {
fs::path path = resolve_path_soft(lua::require_string(L, 1));
return lua::pushboolean(L, fs::is_regular_file(path));
}
static int l_file_isdir(lua_State*) {
fs::path path = resolve_path_soft(state->requireString(1));
return state->pushboolean(fs::is_directory(path));
static int l_file_isdir(lua_State* L) {
fs::path path = resolve_path_soft(lua::require_string(L, 1));
return lua::pushboolean(L, fs::is_directory(path));
}
static int l_file_length(lua_State* L) {
fs::path path = resolve_path(state->requireString(1));
fs::path path = resolve_path(lua::require_string(L, 1));
if (fs::exists(path)){
lua_pushinteger(L, fs::file_size(path));
} else {
@ -108,19 +109,17 @@ static int l_file_length(lua_State* L) {
}
static int l_file_mkdir(lua_State* L) {
fs::path path = resolve_path(state->requireString(1));
lua_pushboolean(L, fs::create_directory(path));
return 1;
fs::path path = resolve_path(lua::require_string(L, 1));
return lua::pushboolean(L, fs::create_directory(path));
}
static int l_file_mkdirs(lua_State* L) {
fs::path path = resolve_path(state->requireString(1));
lua_pushboolean(L, fs::create_directories(path));
return 1;
fs::path path = resolve_path(lua::require_string(L, 1));
return lua::pushboolean(L, fs::create_directories(path));
}
static int l_file_read_bytes(lua_State* L) {
fs::path path = resolve_path(state->requireString(1));
fs::path path = resolve_path(lua::require_string(L, 1));
if (fs::is_regular_file(path)) {
size_t length = static_cast<size_t>(fs::file_size(path));
@ -162,7 +161,7 @@ static int l_file_write_bytes(lua_State* L) {
throw std::runtime_error("string expected");
}
fs::path path = resolve_path(state->requireString(pathIndex));
fs::path path = resolve_path(lua::require_string(L, pathIndex));
std::vector<ubyte> bytes;
@ -171,8 +170,7 @@ static int l_file_write_bytes(lua_State* L) {
if(result != 1) {
return result;
} else {
lua_pushboolean(L, files::write_bytes(path, bytes.data(), bytes.size()));
return 1;
return lua::pushboolean(L, files::write_bytes(path, bytes.data(), bytes.size()));
}
}
@ -187,7 +185,7 @@ static int l_file_list_all_res(lua_State* L, const std::string& path) {
}
static int l_file_list(lua_State* L) {
std::string dirname = state->requireString(1);
std::string dirname = lua::require_string(L, 1);
if (dirname.find(':') == std::string::npos) {
return l_file_list_all_res(L, dirname);
}
@ -208,7 +206,7 @@ static int l_file_list(lua_State* L) {
}
static int l_file_gzip_compress(lua_State* L) {
fs::path path = resolve_path(state->requireString(1));
fs::path path = resolve_path(lua::require_string(L, 1));
if (fs::is_regular_file(path)) {
size_t length = static_cast<size_t>(fs::file_size(path));
@ -221,7 +219,7 @@ static int l_file_gzip_compress(lua_State* L) {
}
static int l_file_gzip_decompress(lua_State* L) {
fs::path path = resolve_path(state->requireString(1));
fs::path path = resolve_path(lua::require_string(L, 1));
if (fs::is_regular_file(path)) {
size_t length = static_cast<size_t>(fs::file_size(path));

View File

@ -50,8 +50,8 @@ static DocumentNode getDocumentNode(lua_State*, const std::string& name, const s
static DocumentNode getDocumentNode(lua_State* L, int idx=1) {
lua_getfield(L, idx, "docname");
lua_getfield(L, idx, "name");
auto docname = state->requireString(-2);
auto name = state->requireString(-1);
auto docname = lua::require_string(L, -2);
auto name = lua::require_string(L, -1);
auto node = getDocumentNode(L, docname, name);
lua_pop(L, 2);
return node;
@ -74,7 +74,7 @@ static int l_menu_reset(lua_State* L) {
static int l_textbox_paste(lua_State* L) {
auto node = getDocumentNode(L);
auto box = dynamic_cast<TextBox*>(node.node.get());
auto text = state->requireString(2);
auto text = lua::require_string(L, 2);
box->paste(util::str2wstr_utf8(text));
return 0;
}
@ -82,7 +82,7 @@ static int l_textbox_paste(lua_State* L) {
static int l_container_add(lua_State* L) {
auto docnode = getDocumentNode(L);
auto node = dynamic_cast<Container*>(docnode.node.get());
auto xmlsrc = state->requireString(2);
auto xmlsrc = lua::require_string(L, 2);
try {
auto subnode = guiutil::create(xmlsrc, docnode.document->getEnvironment());
node->add(subnode);
@ -115,10 +115,10 @@ static int l_container_clear(lua_State* L) {
static int l_container_set_interval(lua_State* L) {
auto node = getDocumentNode(L, 1);
auto interval = state->tointeger(2) / 1000.0f;
auto interval = lua_tointeger(L, 2) / 1000.0f;
if (auto container = std::dynamic_pointer_cast<Container>(node.node)) {
state->pushvalue(3);
auto runnable = state->createRunnable();
lua_pushvalue(L, 3);
auto runnable = state->createRunnable(L);
container->listenInterval(interval, runnable);
}
return 0;
@ -131,212 +131,212 @@ static int l_move_into(lua_State* L) {
return 0;
}
static int p_get_inventory(UINode* node) {
static int p_get_inventory(UINode* node, lua_State* L) {
if (auto inventory = dynamic_cast<InventoryView*>(node)) {
auto inv = inventory->getInventory();
return state->pushinteger(inv ? inv->getId() : 0);
return lua::pushinteger(L, inv ? inv->getId() : 0);
}
return 0;
}
static int p_get_reset(UINode* node) {
static int p_get_reset(UINode* node, lua_State* L) {
if (dynamic_cast<Menu*>(node)) {
return state->pushcfunction(l_menu_reset);
return lua::pushcfunction(L, l_menu_reset);
}
return 0;
}
static int p_get_back(UINode* node) {
static int p_get_back(UINode* node, lua_State* L) {
if (dynamic_cast<Menu*>(node)) {
return state->pushcfunction(l_menu_back);
return lua::pushcfunction(L, l_menu_back);
}
return 0;
}
static int p_get_paste(UINode* node) {
static int p_get_paste(UINode* node, lua_State* L) {
if (dynamic_cast<TextBox*>(node)) {
return state->pushcfunction(l_textbox_paste);
return lua::pushcfunction(L, l_textbox_paste);
}
return 0;
}
static int p_get_page(UINode* node) {
static int p_get_page(UINode* node, lua_State* L) {
if (auto menu = dynamic_cast<Menu*>(node)) {
return state->pushstring(menu->getCurrent().name);
return lua::pushstring(L, menu->getCurrent().name);
}
return 0;
}
static int p_is_checked(UINode* node) {
static int p_is_checked(UINode* node, lua_State* L) {
if (auto box = dynamic_cast<CheckBox*>(node)) {
return state->pushboolean(box->isChecked());
return lua::pushboolean(L, box->isChecked());
} else if (auto box = dynamic_cast<FullCheckBox*>(node)) {
return state->pushboolean(box->isChecked());
return lua::pushboolean(L, box->isChecked());
}
return 0;
}
static int p_get_value(UINode* node) {
static int p_get_value(UINode* node, lua_State* L) {
if (auto bar = dynamic_cast<TrackBar*>(node)) {
return state->pushnumber(bar->getValue());
return lua::pushnumber(L, bar->getValue());
}
return 0;
}
static int p_get_min(UINode* node) {
static int p_get_min(UINode* node, lua_State* L) {
if (auto bar = dynamic_cast<TrackBar*>(node)) {
return state->pushnumber(bar->getMin());
return lua::pushnumber(L, bar->getMin());
}
return 0;
}
static int p_get_max(UINode* node) {
static int p_get_max(UINode* node, lua_State* L) {
if (auto bar = dynamic_cast<TrackBar*>(node)) {
return state->pushnumber(bar->getMax());
return lua::pushnumber(L, bar->getMax());
}
return 0;
}
static int p_get_step(UINode* node) {
static int p_get_step(UINode* node, lua_State* L) {
if (auto bar = dynamic_cast<TrackBar*>(node)) {
return state->pushnumber(bar->getStep());
return lua::pushnumber(L, bar->getStep());
}
return 0;
}
static int p_get_track_width(UINode* node) {
static int p_get_track_width(UINode* node, lua_State* L) {
if (auto bar = dynamic_cast<TrackBar*>(node)) {
return state->pushnumber(bar->getTrackWidth());
return lua::pushnumber(L, bar->getTrackWidth());
}
return 0;
}
static int p_get_track_color(UINode* node) {
static int p_get_track_color(UINode* node, lua_State* L) {
if (auto bar = dynamic_cast<TrackBar*>(node)) {
return lua::pushcolor_arr(state->getLua(), bar->getTrackColor());
return lua::pushcolor_arr(L, bar->getTrackColor());
}
return 0;
}
static int p_is_valid(UINode* node) {
static int p_is_valid(UINode* node, lua_State* L) {
if (auto box = dynamic_cast<TextBox*>(node)) {
return state->pushboolean(box->validate());
return lua::pushboolean(L, box->validate());
}
return 0;
}
static int p_get_caret(UINode* node) {
static int p_get_caret(UINode* node, lua_State* L) {
if (auto box = dynamic_cast<TextBox*>(node)) {
return state->pushinteger(static_cast<integer_t>(box->getCaret()));
return lua::pushinteger(L, static_cast<integer_t>(box->getCaret()));
}
return 0;
}
static int p_get_placeholder(UINode* node) {
static int p_get_placeholder(UINode* node, lua_State* L) {
if (auto box = dynamic_cast<TextBox*>(node)) {
return state->pushstring(util::wstr2str_utf8(box->getPlaceholder()));
return lua::pushwstring(L, box->getPlaceholder());
}
return 0;
}
static int p_get_text(UINode* node) {
static int p_get_text(UINode* node, lua_State* L) {
if (auto button = dynamic_cast<Button*>(node)) {
return state->pushstring(util::wstr2str_utf8(button->getText()));
return lua::pushwstring(L, button->getText());
} else if (auto label = dynamic_cast<Label*>(node)) {
return state->pushstring(util::wstr2str_utf8(label->getText()));
return lua::pushwstring(L, label->getText());
} else if (auto box = dynamic_cast<TextBox*>(node)) {
return state->pushstring(util::wstr2str_utf8(box->getText()));
return lua::pushwstring(L, box->getText());
}
return 0;
}
static int p_get_editable(UINode* node) {
static int p_get_editable(UINode* node, lua_State* L) {
if (auto box = dynamic_cast<TextBox*>(node)) {
return state->pushboolean(box->isEditable());
return lua::pushboolean(L, box->isEditable());
}
return 0;
}
static int p_get_src(UINode* node) {
static int p_get_src(UINode* node, lua_State* L) {
if (auto image = dynamic_cast<Image*>(node)) {
return state->pushstring(image->getTexture());
return lua::pushstring(L, image->getTexture());
}
return 0;
}
static int p_get_add(UINode* node) {
static int p_get_add(UINode* node, lua_State* L) {
if (dynamic_cast<Container*>(node)) {
return state->pushcfunction(lua_wrap_errors<l_container_add>);
return lua::pushcfunction(L, lua_wrap_errors<l_container_add>);
}
return 0;
}
static int p_get_destruct(UINode*) {
return state->pushcfunction(lua_wrap_errors<l_node_destruct>);
static int p_get_destruct(UINode*, lua_State* L) {
return lua::pushcfunction(L, lua_wrap_errors<l_node_destruct>);
}
static int p_get_clear(UINode* node) {
static int p_get_clear(UINode* node, lua_State* L) {
if (dynamic_cast<Container*>(node)) {
return state->pushcfunction(lua_wrap_errors<l_container_clear>);
return lua::pushcfunction(L, lua_wrap_errors<l_container_clear>);
}
return 0;
}
static int p_set_interval(UINode* node) {
static int p_set_interval(UINode* node, lua_State* L) {
if (dynamic_cast<Container*>(node)) {
return state->pushcfunction(lua_wrap_errors<l_container_set_interval>);
return lua::pushcfunction(L, lua_wrap_errors<l_container_set_interval>);
}
return 0;
}
static int p_get_color(UINode* node) {
return lua::pushcolor_arr(state->getLua(), node->getColor());
static int p_get_color(UINode* node, lua_State* L) {
return lua::pushcolor_arr(L, node->getColor());
}
static int p_get_hover_color(UINode* node) {
return lua::pushcolor_arr(state->getLua(), node->getHoverColor());
static int p_get_hover_color(UINode* node, lua_State* L) {
return lua::pushcolor_arr(L, node->getHoverColor());
}
static int p_get_pressed_color(UINode* node) {
return lua::pushcolor_arr(state->getLua(), node->getPressedColor());
static int p_get_pressed_color(UINode* node, lua_State* L) {
return lua::pushcolor_arr(L, node->getPressedColor());
}
static int p_get_tooltip(UINode* node) {
return state->pushstring(util::wstr2str_utf8(node->getTooltip()));
static int p_get_tooltip(UINode* node, lua_State* L) {
return lua::pushwstring(L, node->getTooltip());
}
static int p_get_tooltip_delay(UINode* node) {
return state->pushnumber(node->getTooltipDelay());
static int p_get_tooltip_delay(UINode* node, lua_State* L) {
return lua::pushnumber(L, node->getTooltipDelay());
}
static int p_get_pos(UINode* node) {
return lua::pushvec2_arr(state->getLua(), node->getPos());
static int p_get_pos(UINode* node, lua_State* L) {
return lua::pushvec2_arr(L, node->getPos());
}
static int p_get_wpos(UINode* node) {
return lua::pushvec2_arr(state->getLua(), node->calcPos());
static int p_get_wpos(UINode* node, lua_State* L) {
return lua::pushvec2_arr(L, node->calcPos());
}
static int p_get_size(UINode* node) {
return lua::pushvec2_arr(state->getLua(), node->getSize());
static int p_get_size(UINode* node, lua_State* L) {
return lua::pushvec2_arr(L, node->getSize());
}
static int p_is_interactive(UINode* node) {
return state->pushboolean(node->isInteractive());
static int p_is_interactive(UINode* node, lua_State* L) {
return lua::pushboolean(L, node->isInteractive());
}
static int p_is_visible(UINode* node) {
return state->pushboolean(node->isVisible());
static int p_is_visible(UINode* node, lua_State* L) {
return lua::pushboolean(L, node->isVisible());
}
static int p_is_enabled(UINode* node) {
return state->pushboolean(node->isEnabled());
static int p_is_enabled(UINode* node, lua_State* L) {
return lua::pushboolean(L, node->isEnabled());
}
static int p_move_into(UINode*) {
return state->pushcfunction(l_move_into);
static int p_move_into(UINode*, lua_State* L) {
return lua::pushcfunction(L, l_move_into);
}
static int p_get_focused(UINode* node) {
return state->pushboolean(node->isFocused());
static int p_get_focused(UINode* node, lua_State* L) {
return lua::pushboolean(L, node->isFocused());
}
static int l_gui_getattr(lua_State* L) {
auto docname = state->requireString(1);
auto element = state->requireString(2);
auto attr = state->requireString(3);
auto docname = lua::require_string(L, 1);
auto element = lua::require_string(L, 2);
auto attr = lua::require_string(L, 3);
auto docnode = getDocumentNode(L, docname, element);
auto node = docnode.node;
static const std::unordered_map<std::string_view, std::function<int(UINode*)>> getters {
static const std::unordered_map<std::string_view, std::function<int(UINode*,lua_State*)>> getters {
{"color", p_get_color},
{"hoverColor", p_get_hover_color},
{"pressedColor", p_get_pressed_color},
@ -375,118 +375,118 @@ static int l_gui_getattr(lua_State* L) {
};
auto func = getters.find(attr);
if (func != getters.end()) {
return func->second(node.get());
return func->second(node.get(), L);
}
return 0;
}
static void p_set_color(UINode* node, int idx) {
node->setColor(state->tocolor(idx));
static void p_set_color(UINode* node, lua_State* L, int idx) {
node->setColor(lua::tocolor(L, idx));
}
static void p_set_hover_color(UINode* node, int idx) {
node->setHoverColor(state->tocolor(idx));
static void p_set_hover_color(UINode* node, lua_State* L, int idx) {
node->setHoverColor(lua::tocolor(L, idx));
}
static void p_set_pressed_color(UINode* node, int idx) {
node->setPressedColor(state->tocolor(idx));
static void p_set_pressed_color(UINode* node, lua_State* L, int idx) {
node->setPressedColor(lua::tocolor(L, idx));
}
static void p_set_tooltip(UINode* node, int idx) {
node->setTooltip(util::str2wstr_utf8(state->requireString(idx)));
static void p_set_tooltip(UINode* node, lua_State* L, int idx) {
node->setTooltip(lua::require_wstring(L, idx));
}
static void p_set_tooltip_delay(UINode* node, int idx) {
node->setTooltipDelay(state->tonumber(idx));
static void p_set_tooltip_delay(UINode* node, lua_State* L, int idx) {
node->setTooltipDelay(lua_tonumber(L, idx));
}
static void p_set_pos(UINode* node, int idx) {
node->setPos(state->tovec2(idx));
static void p_set_pos(UINode* node, lua_State* L, int idx) {
node->setPos(lua::tovec2(L, idx));
}
static void p_set_wpos(UINode* node, int idx) {
node->setPos(state->tovec2(idx)-node->calcPos());
static void p_set_wpos(UINode* node, lua_State* L, int idx) {
node->setPos(lua::tovec2(L, idx)-node->calcPos());
}
static void p_set_size(UINode* node, int idx) {
node->setSize(state->tovec2(idx));
static void p_set_size(UINode* node, lua_State* L, int idx) {
node->setSize(lua::tovec2(L, idx));
}
static void p_set_interactive(UINode* node, int idx) {
node->setInteractive(state->toboolean(idx));
static void p_set_interactive(UINode* node, lua_State* L, int idx) {
node->setInteractive(lua_toboolean(L, idx));
}
static void p_set_visible(UINode* node, int idx) {
node->setVisible(state->toboolean(idx));
static void p_set_visible(UINode* node, lua_State* L, int idx) {
node->setVisible(lua_toboolean(L, idx));
}
static void p_set_enabled(UINode* node, int idx) {
node->setEnabled(state->toboolean(idx));
static void p_set_enabled(UINode* node, lua_State* L, int idx) {
node->setEnabled(lua_toboolean(L, idx));
}
static void p_set_placeholder(UINode* node, int idx) {
static void p_set_placeholder(UINode* node, lua_State* L, int idx) {
if (auto box = dynamic_cast<TextBox*>(node)) {
box->setPlaceholder(util::str2wstr_utf8(state->requireString(idx)));
box->setPlaceholder(lua::require_wstring(L, idx));
}
}
static void p_set_text(UINode* node, int idx) {
static void p_set_text(UINode* node, lua_State* L, int idx) {
if (auto label = dynamic_cast<Label*>(node)) {
label->setText(util::str2wstr_utf8(state->requireString(idx)));
label->setText(lua::require_wstring(L, idx));
} else if (auto button = dynamic_cast<Button*>(node)) {
button->setText(util::str2wstr_utf8(state->requireString(idx)));
button->setText(lua::require_wstring(L, idx));
} else if (auto box = dynamic_cast<TextBox*>(node)) {
box->setText(util::str2wstr_utf8(state->requireString(idx)));
box->setText(lua::require_wstring(L, idx));
}
}
static void p_set_caret(UINode* node, int idx) {
static void p_set_caret(UINode* node, lua_State* L, int idx) {
if (auto box = dynamic_cast<TextBox*>(node)) {
box->setCaret(static_cast<ptrdiff_t>(state->tointeger(idx)));
box->setCaret(static_cast<ptrdiff_t>(lua_tointeger(L, idx)));
}
}
static void p_set_editable(UINode* node, int idx) {
static void p_set_editable(UINode* node, lua_State* L, int idx) {
if (auto box = dynamic_cast<TextBox*>(node)) {
box->setEditable(state->toboolean(idx));
box->setEditable(lua_toboolean(L, idx));
}
}
static void p_set_src(UINode* node, int idx) {
static void p_set_src(UINode* node, lua_State* L, int idx) {
if (auto image = dynamic_cast<Image*>(node)) {
image->setTexture(state->requireString(idx));
image->setTexture(lua::require_string(L, idx));
}
}
static void p_set_value(UINode* node, int idx) {
static void p_set_value(UINode* node, lua_State* L, int idx) {
if (auto bar = dynamic_cast<TrackBar*>(node)) {
bar->setValue(state->tonumber(idx));
bar->setValue(lua_tonumber(L, idx));
}
}
static void p_set_min(UINode* node, int idx) {
static void p_set_min(UINode* node, lua_State* L, int idx) {
if (auto bar = dynamic_cast<TrackBar*>(node)) {
bar->setMin(state->tonumber(idx));
bar->setMin(lua_tonumber(L, idx));
}
}
static void p_set_max(UINode* node, int idx) {
static void p_set_max(UINode* node, lua_State* L, int idx) {
if (auto bar = dynamic_cast<TrackBar*>(node)) {
bar->setMax(state->tonumber(idx));
bar->setMax(lua_tonumber(L, idx));
}
}
static void p_set_step(UINode* node, int idx) {
static void p_set_step(UINode* node, lua_State* L, int idx) {
if (auto bar = dynamic_cast<TrackBar*>(node)) {
bar->setStep(state->tonumber(idx));
bar->setStep(lua_tonumber(L, idx));
}
}
static void p_set_track_width(UINode* node, int idx) {
static void p_set_track_width(UINode* node, lua_State* L, int idx) {
if (auto bar = dynamic_cast<TrackBar*>(node)) {
bar->setTrackWidth(state->tointeger(idx));
bar->setTrackWidth(lua_tointeger(L, idx));
}
}
static void p_set_track_color(UINode* node, int idx) {
static void p_set_track_color(UINode* node, lua_State* L, int idx) {
if (auto bar = dynamic_cast<TrackBar*>(node)) {
bar->setTrackColor(state->tocolor(idx));
bar->setTrackColor(lua::tocolor(L, idx));
}
}
static void p_set_checked(UINode* node, int idx) {
static void p_set_checked(UINode* node, lua_State* L, int idx) {
if (auto box = dynamic_cast<CheckBox*>(node)) {
box->setChecked(state->toboolean(idx));
box->setChecked(lua_toboolean(L, idx));
} else if (auto box = dynamic_cast<FullCheckBox*>(node)) {
box->setChecked(state->toboolean(idx));
box->setChecked(lua_toboolean(L, idx));
}
}
static void p_set_page(UINode* node, int idx) {
static void p_set_page(UINode* node, lua_State* L, int idx) {
if (auto menu = dynamic_cast<Menu*>(node)) {
menu->setPage(state->requireString(idx));
menu->setPage(lua::require_string(L, idx));
}
}
static void p_set_inventory(UINode* node, int idx) {
static void p_set_inventory(UINode* node, lua_State* L, int idx) {
if (auto view = dynamic_cast<InventoryView*>(node)) {
auto inventory = level->inventories->get(state->tointeger(idx));
auto inventory = level->inventories->get(lua_tointeger(L, idx));
if (inventory == nullptr) {
view->unbind();
} else {
@ -494,8 +494,8 @@ static void p_set_inventory(UINode* node, int idx) {
}
}
}
static void p_set_focused(const std::shared_ptr<UINode> &node, int idx) {
if (state->toboolean(idx) && !node->isFocused()) {
static void p_set_focused(const std::shared_ptr<UINode> &node, lua_State* L, int idx) {
if (lua_toboolean(L, idx) && !node->isFocused()) {
scripting::engine->getGUI()->setFocus(node);
} else if (node->isFocused()){
node->defocus();
@ -503,14 +503,14 @@ static void p_set_focused(const std::shared_ptr<UINode> &node, int idx) {
}
static int l_gui_setattr(lua_State* L) {
auto docname = state->requireString(1);
auto element = state->requireString(2);
auto attr = state->requireString(3);
auto docname = lua::require_string(L, 1);
auto element = lua::require_string(L, 2);
auto attr = lua::require_string(L, 3);
auto docnode = getDocumentNode(L, docname, element);
auto node = docnode.node;
static const std::unordered_map<std::string_view, std::function<void(UINode*,int)>> setters {
static const std::unordered_map<std::string_view, std::function<void(UINode*,lua_State*,int)>> setters {
{"color", p_set_color},
{"hoverColor", p_set_hover_color},
{"pressedColor", p_set_pressed_color},
@ -539,20 +539,20 @@ static int l_gui_setattr(lua_State* L) {
};
auto func = setters.find(attr);
if (func != setters.end()) {
func->second(node.get(), 4);
func->second(node.get(), L, 4);
}
static const std::unordered_map<std::string_view, std::function<void(std::shared_ptr<UINode>,int)>> setters2 {
static const std::unordered_map<std::string_view, std::function<void(std::shared_ptr<UINode>,lua_State*,int)>> setters2 {
{"focused", p_set_focused},
};
auto func2 = setters2.find(attr);
if (func2 != setters2.end()) {
func2->second(node, 4);
func2->second(node, L, 4);
}
return 0;
}
static int l_gui_get_env(lua_State* L) {
auto name = state->requireString(1);
auto name = lua::require_string(L, 1);
auto doc = scripting::engine->getAssets()->getLayout(name);
if (doc == nullptr) {
throw std::runtime_error("document '"+std::string(name)+"' not found");
@ -562,9 +562,9 @@ static int l_gui_get_env(lua_State* L) {
}
static int l_gui_str(lua_State* L) {
auto text = util::str2wstr_utf8(state->requireString(1));
auto text = lua::require_wstring(L, 1);
if (!lua_isnoneornil(L, 2)) {
auto context = util::str2wstr_utf8(state->requireString(2));
auto context = lua::require_wstring(L, 2);
lua_pushstring(L, util::wstr2str_utf8(langs::get(text, context)).c_str());
} else {
lua_pushstring(L, util::wstr2str_utf8(langs::get(text)).c_str());
@ -573,7 +573,7 @@ static int l_gui_str(lua_State* L) {
}
static int l_gui_reindex(lua_State* L) {
auto name = state->requireString(1);
auto name = lua::require_string(L, 1);
auto doc = scripting::engine->getAssets()->getLayout(name);
if (doc == nullptr) {
throw std::runtime_error("document '"+std::string(name)+"' not found");

View File

@ -16,29 +16,28 @@ namespace scripting {
extern lua::LuaState* state;
extern Hud* hud;
}
using namespace scripting;
static int l_keycode(lua_State* L) {
const char* name = state->requireString(1);
auto name = lua::require_string(L, 1);
lua_pushinteger(L, static_cast<int>(input_util::keycode_from(name)));
return 1;
}
static int l_mousecode(lua_State* L) {
const char* name = state->requireString(1);
auto name = lua::require_string(L, 1);
lua_pushinteger(L, static_cast<int>(input_util::mousecode_from(name)));
return 1;
}
static int l_add_callback(lua_State*) {
auto bindname = state->requireString(1);
static int l_add_callback(lua_State* L) {
auto bindname = lua::require_string(L, 1);
const auto& bind = Events::bindings.find(bindname);
if (bind == Events::bindings.end()) {
throw std::runtime_error("unknown binding "+util::quote(bindname));
}
state->pushvalue(2);
runnable actual_callback = state->createRunnable();
lua_pushvalue(L, 2);
runnable actual_callback = state->createRunnable(L);
runnable callback = [=]() {
if (!scripting::engine->getGUI()->isFocusCaught()) {
actual_callback();

View File

@ -1,4 +1,5 @@
#include "lua_commons.hpp"
#include "lua_util.hpp"
#include "api_lua.hpp"
#include "LuaState.hpp"
#include "../scripting.hpp"
@ -8,12 +9,11 @@
namespace scripting {
extern lua::LuaState* state;
}
using namespace scripting;
static int l_item_name(lua_State* L) {
auto indices = scripting::content->getIndices();
lua_Number id = lua_tointeger(L, 1);
auto indices = content->getIndices();
auto id = lua_tointeger(L, 1);
if (static_cast<size_t>(id) >= indices->countItemDefs()) {
return 0;
}
@ -23,15 +23,15 @@ static int l_item_name(lua_State* L) {
}
static int l_item_index(lua_State* L) {
auto name = scripting::state->requireString(1);
lua_pushinteger(L, scripting::content->requireItem(name).rt.id);
auto name = lua::require_string(L, 1);
lua_pushinteger(L, content->requireItem(name).rt.id);
return 1;
}
static int l_item_stack_size(lua_State* L) {
auto indices = scripting::content->getIndices();
lua_Integer id = lua_tointeger(L, 1);
if (id < 0 || size_t(id) >= indices->countItemDefs()) {
auto indices = content->getIndices();
auto id = lua_tointeger(L, 1);
if (static_cast<size_t>(id) >= indices->countItemDefs()) {
return 0;
}
auto def = indices->getItemDef(id);

View File

@ -1,4 +1,5 @@
#include "api_lua.hpp"
#include "lua_util.hpp"
#include "lua_commons.hpp"
#include "LuaState.hpp"
@ -10,7 +11,7 @@ namespace scripting {
}
static int l_json_stringify(lua_State* L) {
auto value = scripting::state->tovalue(1);
auto value = lua::tovalue(L, 1);
if (auto mapptr = std::get_if<dynamic::Map_sptr>(&value)) {
bool nice = lua_toboolean(L, 2);
@ -23,9 +24,9 @@ static int l_json_stringify(lua_State* L) {
}
static int l_json_parse(lua_State* L) {
auto string = scripting::state->requireString(1);
auto string = lua::require_string(L, 1);
auto element = json::parse("<string>", string);
scripting::state->pushvalue(element);
lua::pushvalue(L, element);
return 1;
}

View File

@ -1,4 +1,5 @@
#include "api_lua.hpp"
#include "lua_util.hpp"
#include "lua_commons.hpp"
#include "LuaState.hpp"
@ -11,7 +12,7 @@ namespace scripting {
using namespace scripting;
static int l_toml_stringify(lua_State* L) {
auto value = state->tovalue(1);
auto value = lua::tovalue(L, 1);
if (auto mapptr = std::get_if<dynamic::Map_sptr>(&value)) {
auto string = toml::stringify(**mapptr);
@ -22,11 +23,11 @@ static int l_toml_stringify(lua_State* L) {
}
}
static int l_toml_parse(lua_State*) {
auto string = state->requireString(1);
static int l_toml_parse(lua_State* L) {
auto string = lua::require_string(L, 1);
auto element = toml::parse("<string>", string);
auto value = std::make_unique<dynamic::Value>(element);
state->pushvalue(*value);
lua::pushvalue(L, *value);
return 1;
}

View File

@ -0,0 +1,117 @@
#include "lua_util.hpp"
#include "../../../debug/Logger.hpp"
#include "../../../util/stringutil.hpp"
static debug::Logger logger("lua");
int lua::pushvalue(lua_State* L, const dynamic::Value& value) {
using namespace dynamic;
if (auto* flag = std::get_if<bool>(&value)) {
lua_pushboolean(L, *flag);
} else if (auto* num = std::get_if<integer_t>(&value)) {
lua_pushinteger(L, *num);
} else if (auto* num = std::get_if<number_t>(&value)) {
lua_pushnumber(L, *num);
} else if (auto* str = std::get_if<std::string>(&value)) {
lua_pushstring(L, str->c_str());
} else if (auto listptr = std::get_if<List_sptr>(&value)) {
auto list = *listptr;
lua_createtable(L, list->size(), 0);
for (size_t i = 0; i < list->size(); i++) {
pushvalue(L, list->get(i));
lua_rawseti(L, -2, i+1);
}
} else if (auto mapptr = std::get_if<Map_sptr>(&value)) {
auto map = *mapptr;
lua_createtable(L, 0, map->size());
for (auto& entry : map->values) {
pushvalue(L, entry.second);
lua_setfield(L, -2, entry.first.c_str());
}
} else {
lua_pushnil(L);
}
return 1;
}
std::wstring lua::require_wstring(lua_State* L, int idx) {
return util::str2wstr_utf8(lua::require_string(L, idx));
}
int lua::pushwstring(lua_State* L, const std::wstring& str) {
return lua::pushstring(L, util::wstr2str_utf8(str));
}
dynamic::Value lua::tovalue(lua_State* L, int idx) {
using namespace dynamic;
auto type = lua_type(L, idx);
switch (type) {
case LUA_TNIL:
case LUA_TNONE:
return dynamic::NONE;
case LUA_TBOOLEAN:
return lua_toboolean(L, idx) == 1;
case LUA_TNUMBER: {
auto number = lua_tonumber(L, idx);
auto integer = lua_tointeger(L, idx);
if (number == (lua_Number)integer) {
return integer;
} else {
return number;
}
}
case LUA_TSTRING:
return std::string(lua_tostring(L, idx));
case LUA_TTABLE: {
int len = lua_objlen(L, idx);
if (len) {
// array
auto list = create_list();
for (int i = 1; i <= len; i++) {
lua_rawgeti(L, idx, i);
list->put(tovalue(L, -1));
lua_pop(L, 1);
}
return list;
} else {
// table
auto map = create_map();
lua_pushvalue(L, idx);
lua_pushnil(L);
while (lua_next(L, -2)) {
lua_pushvalue(L, -2);
auto key = lua_tostring(L, -1);
map->put(key, tovalue(L, -2));
lua_pop(L, 2);
}
lua_pop(L, 1);
return map;
}
}
default:
throw std::runtime_error(
"lua type "+std::string(luaL_typename(L, type))+" is not supported"
);
}
}
void lua::logError(const std::string& text) {
logger.error() << text;
}
int lua::call(lua_State* L, int argc, int nresults) {
if (lua_pcall(L, argc, nresults, 0)) {
throw luaerror(lua_tostring(L, -1));
}
return 1;
}
int lua::callNoThrow(lua_State* L, int argc) {
if (lua_pcall(L, argc, LUA_MULTRET, 0)) {
logError(lua_tostring(L, -1));
return 0;
}
return 1;
}

View File

@ -14,6 +14,23 @@
#include <stdexcept>
namespace lua {
// function wrappers with number of pushed values as return value
inline int pushnil(lua_State* L) {
lua_pushnil(L);
return 1;
}
inline int pushinteger(lua_State* L, lua_Integer x) {
lua_pushinteger(L, x);
return 1;
}
inline int pushnumber(lua_State* L, lua_Number x) {
lua_pushnumber(L, x);
return 1;
}
inline int pushivec3(lua_State* L, lua_Integer x, lua_Integer y, lua_Integer z) {
lua_pushinteger(L, x);
lua_pushinteger(L, y);
@ -84,7 +101,6 @@ namespace lua {
lua_rawseti(L, -2, 4);
return 1;
}
inline int pushcolor_arr(lua_State* L, glm::vec4 vec) {
lua_createtable(L, 4, 0);
lua_getglobal(L, "color_mt");
@ -100,6 +116,33 @@ namespace lua {
lua_rawseti(L, -2, 4);
return 1;
}
inline int pushcfunction(lua_State* L, lua_CFunction func) {
lua_pushcfunction(L, func);
return 1;
}
inline int pushstring(lua_State* L, const std::string& str) {
lua_pushstring(L, str.c_str());
return 1;
}
int pushwstring(lua_State* L, const std::wstring& str);
inline int pushboolean(lua_State* L, bool value) {
lua_pushboolean(L, value);
return 1;
}
inline int pushglobals(lua_State* L) {
lua_pushvalue(L, LUA_GLOBALSINDEX);
return 1;
}
inline int pushvalue(lua_State* L, int idx) {
lua_pushvalue(L, idx);
return 1;
}
inline bool toboolean(lua_State* L, int idx) {
return lua_toboolean(L, idx);
}
inline glm::vec2 tovec2(lua_State* L, int idx) {
lua_pushvalue(L, idx);
@ -130,6 +173,61 @@ namespace lua {
lua_pop(L, 1);
return glm::vec4(r/255, g/255, b/255, a/255);
}
inline const char* require_string(lua_State* L, int idx) {
if (!lua_isstring(L, idx)) {
throw luaerror("string expected at "+std::to_string(idx));
}
return lua_tostring(L, idx);
}
std::wstring require_wstring(lua_State*, int idx);
int pushvalue(lua_State*, const dynamic::Value& value);
dynamic::Value tovalue(lua_State*, int idx);
inline void pop(lua_State* L, int n=1) {
lua_pop(L, n);
}
inline bool getfield(lua_State* L, const std::string& name, int idx=-1) {
lua_getfield(L, idx, name.c_str());
if (lua_isnil(L, -1)) {
lua_pop(L, -1);
return false;
}
return true;
}
inline void setfield(lua_State* L, const std::string& name, int idx=-2) {
lua_setfield(L, idx, name.c_str());
}
inline bool getglobal(lua_State* L, const std::string& name) {
lua_getglobal(L, name.c_str());
if (lua_isnil(L, lua_gettop(L))) {
lua_pop(L, lua_gettop(L));
return false;
}
return true;
}
inline bool hasglobal(lua_State* L, const std::string& name) {
lua_getglobal(L, name.c_str());
if (lua_isnil(L, lua_gettop(L))) {
lua_pop(L, lua_gettop(L));
return false;
}
lua_pop(L, lua_gettop(L));
return true;
}
inline void setglobal(lua_State* L, const std::string& name) {
lua_setglobal(L, name.c_str());
}
void logError(const std::string& text);
int call(lua_State*, int argc, int nresults=-1);
int callNoThrow(lua_State*, int argc);
}
#endif // LOGIC_SCRIPTING_LUA_UTIL_HPP_

View File

@ -17,6 +17,7 @@
#include "../../voxels/Block.hpp"
#include "../../world/Level.hpp"
#include "lua/LuaState.hpp"
#include "lua/lua_util.hpp"
#include <iostream>
#include <stdexcept>
@ -37,12 +38,12 @@ const ContentIndices* scripting::indices = nullptr;
BlocksController* scripting::blocks = nullptr;
LevelController* scripting::controller = nullptr;
void load_script(const fs::path& name) {
static void load_script(const fs::path& name) {
auto paths = scripting::engine->getPaths();
fs::path file = paths->getResources()/fs::path("scripts")/name;
std::string src = files::read_string(file);
state->execute(0, src, file.u8string());
state->execute(state->getMainThread(), 0, src, file.u8string());
}
void scripting::initialize(Engine* engine) {
@ -59,46 +60,49 @@ scriptenv scripting::get_root_environment() {
}
scriptenv scripting::create_pack_environment(const ContentPack& pack) {
int id = state->createEnvironment(0);
state->pushenv(id);
state->pushvalue(-1);
state->setfield("PACK_ENV");
state->pushstring(pack.id);
state->setfield("PACK_ID");
state->pop();
auto L = state->getMainThread();
int id = state->createEnvironment(L, 0);
state->pushenv(L, id);
lua::pushvalue(L, -1);
lua::setfield(L, "PACK_ENV");
lua::pushstring(L, pack.id);
lua::setfield(L, "PACK_ID");
lua::pop(L);
return std::shared_ptr<int>(new int(id), [=](int* id) {
state->removeEnvironment(*id);
state->removeEnvironment(L, *id);
delete id;
});
}
scriptenv scripting::create_doc_environment(const scriptenv& parent, const std::string& name) {
int id = state->createEnvironment(*parent);
state->pushenv(id);
state->pushvalue(-1);
state->setfield("DOC_ENV");
state->pushstring(name.c_str());
state->setfield("DOC_NAME");
auto L = state->getMainThread();
int id = state->createEnvironment(L, *parent);
state->pushenv(L, id);
lua_pushvalue(L, -1);
lua::setfield(L, "DOC_ENV");
lua::pushstring(L, name);
lua::setfield(L, "DOC_NAME");
if (state->getglobal("Document")) {
if (state->getfield("new")) {
state->pushstring(name.c_str());
if (state->callNoThrow(1)) {
state->setfield("document", -3);
if (lua::getglobal(L, "Document")) {
if (lua::getfield(L, "new")) {
lua::pushstring(L, name);
if (lua::callNoThrow(L, 1)) {
lua::setfield(L, "document", -3);
}
}
state->pop();
lua::pop(L);
}
state->pop();
lua::pop(L);
return std::shared_ptr<int>(new int(id), [=](int* id) {
state->removeEnvironment(*id);
state->removeEnvironment(L, *id);
delete id;
});
}
void scripting::process_post_runnables() {
if (state->getglobal("__process_post_runnables")) {
state->callNoThrow(0);
auto L = state->getMainThread();
if (lua::getglobal(L, "__process_post_runnables")) {
lua::callNoThrow(L, 0);
}
}
@ -110,38 +114,42 @@ void scripting::on_world_load(LevelController* controller) {
scripting::controller = controller;
load_script("world.lua");
auto L = state->getMainThread();
for (auto& pack : scripting::engine->getContentPacks()) {
state->emit_event(pack.id + ".worldopen");
state->emitEvent(L, pack.id + ".worldopen");
}
}
void scripting::on_world_tick() {
auto L = state->getMainThread();
for (auto& pack : scripting::engine->getContentPacks()) {
state->emit_event(pack.id + ".worldtick");
state->emitEvent(L, pack.id + ".worldtick");
}
}
void scripting::on_world_save() {
auto L = state->getMainThread();
for (auto& pack : scripting::engine->getContentPacks()) {
state->emit_event(pack.id + ".worldsave");
state->emitEvent(L, pack.id + ".worldsave");
}
}
void scripting::on_world_quit() {
auto L = state->getMainThread();
for (auto& pack : scripting::engine->getContentPacks()) {
state->emit_event(pack.id + ".worldquit");
state->emitEvent(L, pack.id + ".worldquit");
}
state->getglobal("pack");
lua::getglobal(L, "pack");
for (auto& pack : scripting::engine->getContentPacks()) {
state->getfield("unload");
state->pushstring(pack.id);
state->callNoThrow(1);
lua::getfield(L, "unload");
lua::pushstring(L, pack.id);
lua::callNoThrow(L, 1);
}
state->pop();
lua::pop(L);
if (state->getglobal("__scripts_cleanup")) {
state->callNoThrow(0);
if (lua::getglobal(L, "__scripts_cleanup")) {
lua::callNoThrow(L, 0);
}
scripting::level = nullptr;
scripting::content = nullptr;
@ -152,77 +160,73 @@ void scripting::on_world_quit() {
void scripting::on_blocks_tick(const Block* block, int tps) {
std::string name = block->name + ".blockstick";
state->emit_event(name, [tps] (lua::LuaState* state) {
state->pushinteger(tps);
return 1;
state->emitEvent(state->getMainThread(), name, [tps] (lua_State* L) {
return lua::pushinteger(L, tps);
});
}
void scripting::update_block(const Block* block, int x, int y, int z) {
std::string name = block->name + ".update";
state->emit_event(name, [x, y, z] (lua::LuaState* state) {
state->pushivec3(x, y, z);
return 3;
state->emitEvent(state->getMainThread(), name, [x, y, z] (lua_State* L) {
return lua::pushivec3(L, x, y, z);
});
}
void scripting::random_update_block(const Block* block, int x, int y, int z) {
std::string name = block->name + ".randupdate";
state->emit_event(name, [x, y, z] (lua::LuaState* state) {
state->pushivec3(x, y, z);
return 3;
state->emitEvent(state->getMainThread(), name, [x, y, z] (lua_State* L) {
return lua::pushivec3(L, x, y, z);
});
}
void scripting::on_block_placed(Player* player, const Block* block, int x, int y, int z) {
std::string name = block->name + ".placed";
state->emit_event(name, [x, y, z, player] (lua::LuaState* state) {
state->pushivec3(x, y, z);
state->pushinteger(player->getId());
return 4;
state->emitEvent(state->getMainThread(), name, [x, y, z, player] (lua_State* L) {
lua::pushivec3(L, x, y, z);
lua::pushinteger(L, player->getId());
return 4;
});
}
void scripting::on_block_broken(Player* player, const Block* block, int x, int y, int z) {
std::string name = block->name + ".broken";
state->emit_event(name, [x, y, z, player] (lua::LuaState* state) {
state->pushivec3(x, y, z);
state->pushinteger(player->getId());
state->emitEvent(state->getMainThread(), name, [x, y, z, player] (lua_State* L) {
lua::pushivec3(L, x, y, z);
lua::pushinteger(L, player->getId());
return 4;
});
}
bool scripting::on_block_interact(Player* player, const Block* block, glm::ivec3 pos) {
std::string name = block->name + ".interact";
return state->emit_event(name, [pos, player] (lua::LuaState* state) {
state->pushivec3(pos.x, pos.y, pos.z);
state->pushinteger(player->getId());
return state->emitEvent(state->getMainThread(), name, [pos, player] (lua_State* L) {
lua::pushivec3(L, pos.x, pos.y, pos.z);
lua::pushinteger(L, player->getId());
return 4;
});
}
bool scripting::on_item_use(Player* player, const ItemDef* item) {
std::string name = item->name + ".use";
return state->emit_event(name, [player] (lua::LuaState* state) {
state->pushinteger(player->getId());
return 1;
return state->emitEvent(state->getMainThread(), name, [player] (lua_State* L) {
return lua::pushinteger(L, player->getId());
});
}
bool scripting::on_item_use_on_block(Player* player, const ItemDef* item, int x, int y, int z) {
std::string name = item->name + ".useon";
return state->emit_event(name, [x, y, z, player] (lua::LuaState* state) {
state->pushivec3(x, y, z);
state->pushinteger(player->getId());
return state->emitEvent(state->getMainThread(), name, [x, y, z, player] (lua_State* L) {
lua::pushivec3(L, x, y, z);
lua::pushinteger(L, player->getId());
return 4;
});
}
bool scripting::on_item_break_block(Player* player, const ItemDef* item, int x, int y, int z) {
std::string name = item->name + ".blockbreakby";
return state->emit_event(name, [x, y, z, player] (lua::LuaState* state) {
state->pushivec3(x, y, z);
state->pushinteger(player->getId());
return state->emitEvent(state->getMainThread(), name, [x, y, z, player] (lua_State* L) {
lua::pushivec3(L, x, y, z);
lua::pushinteger(L, player->getId());
return 4;
});
}
@ -233,9 +237,9 @@ void scripting::on_ui_open(
) {
auto argsptr = std::make_shared<std::vector<dynamic::Value>>(std::move(args));
std::string name = layout->getId() + ".open";
state->emit_event(name, [=] (lua::LuaState* state) {
state->emitEvent(state->getMainThread(), name, [=] (lua_State* L) {
for (const auto& value : *argsptr) {
state->pushvalue(value);
lua::pushvalue(L, value);
}
return argsptr->size();
});
@ -243,37 +247,37 @@ void scripting::on_ui_open(
void scripting::on_ui_progress(UiDocument* layout, int workDone, int workTotal) {
std::string name = layout->getId() + ".progress";
state->emit_event(name, [=] (lua::LuaState* state) {
state->pushinteger(workDone);
state->pushinteger(workTotal);
state->emitEvent(state->getMainThread(), name, [=] (lua_State* L) {
lua::pushinteger(L, workDone);
lua::pushinteger(L, workTotal);
return 2;
});
}
void scripting::on_ui_close(UiDocument* layout, Inventory* inventory) {
std::string name = layout->getId() + ".close";
state->emit_event(name, [inventory] (lua::LuaState* state) {
state->pushinteger(inventory == nullptr ? 0 : inventory->getId());
return 1;
state->emitEvent(state->getMainThread(), name, [inventory] (lua_State* L) {
return lua::pushinteger(L, inventory ? inventory->getId() : 0);
});
}
bool scripting::register_event(int env, const std::string& name, const std::string& id) {
if (state->pushenv(env) == 0) {
state->pushglobals();
auto L = state->getMainThread();
if (state->pushenv(L, env) == 0) {
lua::pushglobals(L);
}
if (state->getfield(name)) {
state->pop();
state->getglobal("events");
state->getfield("on");
state->pushstring(id);
state->getfield(name, -4);
state->callNoThrow(2);
state->pop();
if (lua::getfield(L, name)) {
lua::pop(L);
lua::getglobal(L, "events");
lua::getfield(L, "on");
lua::pushstring(L, id);
lua::getfield(L, name, -4);
lua::callNoThrow(L, 2);
lua::pop(L);
// remove previous name
state->pushnil();
state->setfield(name);
lua::pushnil(L);
lua::setfield(L, name);
return true;
}
return false;
@ -283,7 +287,7 @@ void scripting::load_block_script(const scriptenv& senv, const std::string& pref
int env = *senv;
std::string src = files::read_string(file);
logger.info() << "script (block) " << file.u8string();
state->execute(env, src, file.u8string());
state->execute(state->getMainThread(), env, src, file.u8string());
funcsset.init = register_event(env, "init", prefix+".init");
funcsset.update = register_event(env, "on_update", prefix+".update");
funcsset.randupdate = register_event(env, "on_random_update", prefix+".randupdate");
@ -297,7 +301,7 @@ void scripting::load_item_script(const scriptenv& senv, const std::string& prefi
int env = *senv;
std::string src = files::read_string(file);
logger.info() << "script (item) " << file.u8string();
state->execute(env, src, file.u8string());
state->execute(state->getMainThread(), env, src, file.u8string());
funcsset.init = register_event(env, "init", prefix+".init");
funcsset.on_use = register_event(env, "on_use", prefix+".use");
@ -311,8 +315,7 @@ void scripting::load_world_script(const scriptenv& senv, const std::string& pref
std::string src = files::read_string(file);
logger.info() << "loading world script for " << prefix;
state->loadbuffer(env, src, file.u8string());
state->callNoThrow(0);
state->execute(state->getMainThread(), env, src, file.u8string());
register_event(env, "init", prefix+".init");
register_event(env, "on_world_open", prefix+".worldopen");
@ -327,8 +330,7 @@ void scripting::load_layout_script(const scriptenv& senv, const std::string& pre
std::string src = files::read_string(file);
logger.info() << "loading script " << file.u8string();
state->loadbuffer(env, src, file.u8string());
state->callNoThrow(0);
state->execute(state->getMainThread(), env, src, file.u8string());
script.onopen = register_event(env, "on_open", prefix+".open");
script.onprogress = register_event(env, "on_progress", prefix+".progress");
script.onclose = register_event(env, "on_close", prefix+".close");

View File

@ -1,5 +1,6 @@
#include "scripting_functional.hpp"
#include "lua/lua_util.hpp"
#include "lua/LuaState.hpp"
#include "../../debug/Logger.hpp"
#include "../../util/stringutil.hpp"
@ -17,26 +18,30 @@ runnable scripting::create_runnable(
const std::string& src,
const std::string& file
) {
auto L = state->getMainThread();
try {
state->loadbuffer(*env, src, file);
return state->createRunnable();
state->loadbuffer(L, *env, src, file);
return state->createRunnable(L);
} catch (const lua::luaerror& err) {
logger.error() << err.what();
return [](){};
}
}
static bool processCallback(
static lua_State* processCallback(
const scriptenv& env,
const std::string& src,
const std::string& file
) {
auto L = state->getMainThread();
try {
return state->eval(*env, src, file) != 0;
if (state->eval(L, *env, src, file) != 0) {
return L;
}
} catch (lua::luaerror& err) {
logger.error() << err.what();
return false;
}
return nullptr;
}
wstringconsumer scripting::create_wstring_consumer(
@ -45,9 +50,9 @@ wstringconsumer scripting::create_wstring_consumer(
const std::string& file
) {
return [=](const std::wstring& x){
if (processCallback(env, src, file)) {
state->pushstring(util::wstr2str_utf8(x));
state->callNoThrow(1);
if (auto L = processCallback(env, src, file)) {
lua::pushwstring(L, x);
lua::callNoThrow(L, 1);
}
};
}
@ -58,12 +63,12 @@ wstringsupplier scripting::create_wstring_supplier(
const std::string& file
) {
return [=](){
if (processCallback(env, src, file)) {
if (state->isfunction(-1)) {
state->callNoThrow(0);
if (auto L = processCallback(env, src, file)) {
if (lua_isfunction(L, -1)) {
lua::callNoThrow(L, 0);
}
auto str = state->tostring(-1); state->pop();
return util::str2wstr_utf8(str);
auto str = lua::require_wstring(L, -1); lua_pop(L, 1);
return str;
}
return std::wstring(L"");
};
@ -75,10 +80,10 @@ wstringchecker scripting::create_wstring_validator(
const std::string& file
) {
return [=](const std::wstring& x){
if (processCallback(env, src, file)) {
state->pushstring(util::wstr2str_utf8(x));
if (state->callNoThrow(1))
return state->toboolean(-1);
if (auto L = processCallback(env, src, file)) {
lua::pushwstring(L, x);
if (lua::callNoThrow(L, 1))
return lua::toboolean(L, -1);
}
return false;
};
@ -90,9 +95,9 @@ boolconsumer scripting::create_bool_consumer(
const std::string& file
) {
return [=](bool x){
if (processCallback(env, src, file)) {
state->pushboolean(x);
state->callNoThrow(1);
if (auto L = processCallback(env, src, file)) {
lua::pushboolean(L, x);
lua::callNoThrow(L, 1);
}
};
}
@ -103,11 +108,11 @@ boolsupplier scripting::create_bool_supplier(
const std::string& file
) {
return [=](){
if (processCallback(env, src, file)) {
if (state->isfunction(-1)) {
state->callNoThrow(0);
if (auto L = processCallback(env, src, file)) {
if (lua_isfunction(L, -1)) {
lua::callNoThrow(L, 0);
}
bool x = state->toboolean(-1); state->pop();
bool x = lua::toboolean(L,-1); lua_pop(L, 1);
return x;
}
return false;
@ -120,9 +125,9 @@ doubleconsumer scripting::create_number_consumer(
const std::string& file
) {
return [=](double x){
if (processCallback(env, src, file)) {
state->pushnumber(x);
state->callNoThrow(1);
if (auto L = processCallback(env, src, file)) {
lua::pushnumber(L, x);
lua::callNoThrow(L, 1);
}
};
}
@ -133,12 +138,12 @@ doublesupplier scripting::create_number_supplier(
const std::string& file
) {
return [=](){
if (processCallback(env, src, file)) {
if (state->isfunction(-1)) {
state->callNoThrow(0);
if (auto L = processCallback(env, src, file)) {
if (lua_isfunction(L, -1)) {
lua::callNoThrow(L, 0);
}
auto x = state->tonumber(-1);
state->pop();
auto x = lua_tonumber(L, -1);
lua::pop(L);
return x;
}
return 0.0;
@ -150,12 +155,12 @@ int_array_consumer scripting::create_int_array_consumer(
const std::string& src,
const std::string& file
) {
return [=](const int arr[], size_t len){
if (processCallback(env, src, file)) {
return [=](const int arr[], size_t len) {
if (auto L = processCallback(env, src, file)) {
for (uint i = 0; i < len; i++) {
state->pushinteger(arr[i]);
lua::pushinteger(L, arr[i]);
}
state->callNoThrow(len);
lua::callNoThrow(L, len);
}
};
}
@ -165,13 +170,13 @@ vec2supplier scripting::create_vec2_supplier(
const std::string& src,
const std::string& file
) {
return [=](){
if (processCallback(env, src, file)) {
if (state->isfunction(-1)) {
state->callNoThrow(0);
return [=]() {
if (auto L = processCallback(env, src, file)) {
if (lua_isfunction(L, -1)) {
lua::callNoThrow(L, 0);
}
auto y = state->tonumber(-1); state->pop();
auto x = state->tonumber(-1); state->pop();
auto y = lua_tonumber(L, -1); lua::pop(L);
auto x = lua_tonumber(L, -1); lua::pop(L);
return glm::vec2(x, y);
}
return glm::vec2(0, 0);

View File

@ -1,6 +1,7 @@
#include "scripting_hud.hpp"
#include "scripting.hpp"
#include "lua/lua_util.hpp"
#include "lua/api_lua.hpp"
#include "lua/LuaState.hpp"
@ -13,6 +14,7 @@
namespace scripting {
extern lua::LuaState* state;
}
using namespace scripting;
static debug::Logger logger("scripting-hud");
@ -20,21 +22,21 @@ Hud* scripting::hud = nullptr;
void scripting::on_frontend_init(Hud* hud) {
scripting::hud = hud;
scripting::state->openlib("hud", hudlib);
state->openlib(state->getMainThread(), "hud", hudlib);
for (auto& pack : scripting::engine->getContentPacks()) {
state->emit_event(pack.id + ".hudopen", [&] (lua::LuaState* state) {
state->pushinteger(hud->getPlayer()->getId());
return 1;
state->emitEvent(state->getMainThread(), pack.id + ".hudopen",
[&] (lua_State* L) {
return lua::pushinteger(L, hud->getPlayer()->getId());
});
}
}
void scripting::on_frontend_close() {
for (auto& pack : scripting::engine->getContentPacks()) {
state->emit_event(pack.id + ".hudclose", [&] (lua::LuaState* state) {
state->pushinteger(hud->getPlayer()->getId());
return 1;
state->emitEvent(state->getMainThread(), pack.id + ".hudclose",
[&] (lua_State* L) {
return lua::pushinteger(L, hud->getPlayer()->getId());
});
}
scripting::hud = nullptr;
@ -45,8 +47,9 @@ void scripting::load_hud_script(const scriptenv& senv, const std::string& packid
std::string src = files::read_string(file);
logger.info() << "loading script " << file.u8string();
state->loadbuffer(env, src, file.u8string());
state->callNoThrow(0);
auto L = state->getMainThread();
state->loadbuffer(L, env, src, file.u8string());
lua::callNoThrow(L, 0);
register_event(env, "init", packid+".init");
register_event(env, "on_hud_open", packid+".hudopen");