feat: add base:loot property (WIP)
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@ -9,5 +9,6 @@
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"grounded": true,
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"model": "X",
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"hitbox": [0.15, 0.0, 0.15, 0.7, 0.7, 0.7],
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"base:durability": 0.0
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"base:durability": 0.0,
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"base:drop": []
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}
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@ -8,5 +8,8 @@
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"grass_side",
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"grass_side"
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],
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"base:durability": 1.3
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"base:durability": 1.3,
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"base:loot": [
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{"item": "base:dirt.item"}
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]
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}
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@ -1 +1,2 @@
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"base:durability" = {}
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"base:loot" = {}
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@ -11,4 +11,27 @@ function util.drop(ppos, itemid, count, pickup_delay)
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}})
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end
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local function calc_loot(loot_table)
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local results = {}
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for _, loot in ipairs(loot_table) do
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local chance = loot.chance or 1
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local count = loot.count or 1
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local roll = math.random()
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if roll < chance then
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table.insert(results, {item=loot.item, count=count})
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end
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end
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return results
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end
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function util.block_loot(blockid)
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local lootscheme = block.properties[blockid]["base:loot"]
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if lootscheme then
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return calc_loot(lootscheme)
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end
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return {{block.get_picking_item(blockid), 1}}
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end
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return util
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