LuaState tovalue, pushvalue for dynamic::Value

This commit is contained in:
MihailRis 2024-04-01 00:04:10 +03:00
parent 8950f4ecd5
commit 75a7b89fc8
9 changed files with 126 additions and 31 deletions

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@ -353,6 +353,10 @@ Value::~Value() {
}
}
Value Value::of(bool value) {
return Value(valtype::boolean, value);
}
Value Value::of(number_u value) {
if (std::holds_alternative<integer_t>(value)) {
return Value(valtype::integer, std::get<integer_t>(value));
@ -360,3 +364,7 @@ Value Value::of(number_u value) {
return Value(valtype::number, std::get<number_t>(value));
}
}
Value Value::of(const std::string& value) {
return Value(valtype::string, value);
}

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@ -33,7 +33,9 @@ namespace dynamic {
Value(valtype type, valvalue value);
~Value();
static Value of(bool value);
static Value of(number_u value);
static Value of(const std::string& value);
};
class List {

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@ -2,19 +2,13 @@
#include "../util/stringutil.h"
template<class T>
std::string NumberSetting<T>::toString() const {
std::string NumberSetting::toString() const {
switch (getFormat()) {
case setting_format::simple:
return util::to_string(value);
case setting_format::percent:
return std::to_string(static_cast<int64_t>(value * 100)) + "%";
return std::to_string(static_cast<integer_t>(value * 100)) + "%";
default:
return "invalid format";
}
}
template class NumberSetting<float>;
template class NumberSetting<double>;
template class NumberSetting<int>;
template class NumberSetting<uint>;

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@ -4,6 +4,8 @@
#include <limits>
#include <string>
#include "../typedefs.h"
enum class setting_format {
simple, percent
};
@ -26,47 +28,46 @@ public:
virtual std::string toString() const = 0;
};
template<class T>
class NumberSetting : public Setting {
protected:
T initial;
T value;
T min;
T max;
number_t initial;
number_t value;
number_t min;
number_t max;
public:
NumberSetting(
T value,
T min=std::numeric_limits<T>::min(),
T max=std::numeric_limits<T>::max(),
number_t value,
number_t min=std::numeric_limits<number_t>::min(),
number_t max=std::numeric_limits<number_t>::max(),
setting_format format=setting_format::simple
) : Setting(format),
initial(value),
value(value),
min(min),
max(max)
max(max)
{}
T& operator*() {
number_t& operator*() {
return value;
}
T get() const {
number_t get() const {
return value;
}
void set(T value) {
void set(number_t value) {
this->value = value;
}
T getMin() const {
number_t getMin() const {
return min;
}
T getMax() const {
number_t getMax() const {
return max;
}
T getT() const {
number_t getT() const {
return (value - min) / (max - min);
}
@ -76,7 +77,7 @@ public:
virtual std::string toString() const override;
static inline NumberSetting createPercent(T def) {
static inline NumberSetting createPercent(number_t def) {
return NumberSetting(def, 0.0, 1.0, setting_format::percent);
}
};

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@ -19,6 +19,41 @@ SettingsHandler::SettingsHandler(EngineSettings& settings) {
map.emplace("camera.sensitivity", &settings.camera.sensitivity);
}
dynamic::Value SettingsHandler::getValue(const std::string& name) const {
auto found = map.find(name);
if (found == map.end()) {
throw std::runtime_error("setting '"+name+"' does not exist");
}
auto setting = found->second;
if (auto number = dynamic_cast<NumberSetting*>(setting)) {
return dynamic::Value::of((number_t)number->get());
} else {
throw std::runtime_error("type is not implemented for '"+name+"'");
}
}
void SettingsHandler::setValue(const std::string& name, dynamic::Value value) {
auto found = map.find(name);
if (found == map.end()) {
throw std::runtime_error("setting '"+name+"' does not exist");
}
auto setting = found->second;
if (auto number = dynamic_cast<NumberSetting*>(setting)) {
switch (value.type) {
case dynamic::valtype::integer:
number->set(std::get<integer_t>(value.value));
break;
case dynamic::valtype::number:
number->set(std::get<number_t>(value.value));
break;
default:
throw std::runtime_error("type error, numeric value expected");
}
} else {
throw std::runtime_error("type is not implement - setting '"+name+"'");
}
}
toml::Wrapper* create_wrapper(EngineSettings& settings) {
auto wrapper = std::make_unique<toml::Wrapper>();

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@ -15,7 +15,7 @@ using namespace gui;
static void create_volume_trackbar(
std::shared_ptr<Panel> panel,
const std::wstring& name,
NumberSetting<float>* field
NumberSetting* field
) {
panel->add(menus::create_label([=]() {
return langs::get(name, L"settings")+L": " +

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@ -205,6 +205,32 @@ int lua::LuaState::pushvalue(int idx) {
return 1;
}
int lua::LuaState::pushvalue(const dynamic::Value& value) {
using dynamic::valtype;
switch (value.type) {
case valtype::boolean:
pushboolean(std::get<bool>(value.value));
break;
case valtype::integer:
pushinteger(std::get<integer_t>(value.value));
break;
case valtype::number:
pushnumber(std::get<number_t>(value.value));
break;
case valtype::string:
pushstring(std::get<std::string>(value.value).c_str());
break;
case valtype::none:
pushnil();
break;
case valtype::list:
throw std::runtime_error("type 'list' is not implemented");
case valtype::map:
throw std::runtime_error("type 'map' is not implemented");
}
return 1;
}
int lua::LuaState::pushglobals() {
lua_pushvalue(L, LUA_GLOBALSINDEX);
return 1;
@ -248,6 +274,31 @@ const char* lua::LuaState::tostring(int idx) {
return lua_tostring(L, idx);
}
dynamic::Value lua::LuaState::tovalue(int idx) {
using dynamic::valtype;
auto type = lua_type(L, idx);
switch (type) {
case LUA_TNIL:
case LUA_TNONE:
return dynamic::Value(valtype::none, 0);
case LUA_TBOOLEAN:
return dynamic::Value::of(lua_toboolean(L, idx) == 1);
case LUA_TNUMBER: {
auto number = lua_tonumber(L, idx);
auto integer = lua_tointeger(L, idx);
if (number == (lua_Number)integer) {
return dynamic::Value::of(integer);
} else {
return dynamic::Value::of(number);
}
}
case LUA_TSTRING:
return dynamic::Value::of(lua_tostring(L, idx));
default:
throw std::runtime_error("lua type "+std::to_string(type)+" is not supported");
}
}
bool lua::LuaState::isstring(int idx) {
return lua_isstring(L, idx);
}

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@ -5,6 +5,8 @@
#include <string>
#include <stdexcept>
#include "../../../data/dynamic.h"
#ifndef LUAJIT_VERSION
#error LuaJIT required
#endif
@ -36,6 +38,7 @@ namespace lua {
int pushstring(const std::string& str);
int pushenv(int env);
int pushvalue(int idx);
int pushvalue(const dynamic::Value& value);
int pushnil();
int pushglobals();
void pop(int n=1);
@ -44,6 +47,7 @@ namespace lua {
bool toboolean(int idx);
luaint tointeger(int idx);
luanumber tonumber(int idx);
dynamic::Value tovalue(int idx);
const char* tostring(int idx);
bool isstring(int idx);
bool isfunction(int idx);

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@ -12,11 +12,11 @@ struct AudioSettings {
/// @brief try to initialize AL backend
bool enabled = true;
NumberSetting<float> volumeMaster {1.0f, 0.0f, 1.0f, setting_format::percent};
NumberSetting<float> volumeRegular {1.0f, 0.0f, 1.0f, setting_format::percent};
NumberSetting<float> volumeUI {1.0f, 0.0f, 1.0f, setting_format::percent};
NumberSetting<float> volumeAmbient {1.0f, 0.0f, 1.0f, setting_format::percent};
NumberSetting<float> volumeMusic {1.0f, 0.0f, 1.0f, setting_format::percent};
NumberSetting volumeMaster {1.0f, 0.0f, 1.0f, setting_format::percent};
NumberSetting volumeRegular {1.0f, 0.0f, 1.0f, setting_format::percent};
NumberSetting volumeUI {1.0f, 0.0f, 1.0f, setting_format::percent};
NumberSetting volumeAmbient {1.0f, 0.0f, 1.0f, setting_format::percent};
NumberSetting volumeMusic {1.0f, 0.0f, 1.0f, setting_format::percent};
};
struct DisplaySettings {
@ -53,7 +53,7 @@ struct CameraSettings {
/// @brief Camera field of view
float fov = 90.0f;
/// @brief Camera sensitivity
NumberSetting<float> sensitivity {2.0f, 0.1f, 10.0f};
NumberSetting sensitivity {2.0f, 0.1f, 10.0f};
};
struct GraphicsSettings {