ref: name in libworld.cpp & docs

This commit is contained in:
Cogi Asd 2024-07-08 21:29:16 +03:00
parent a1283d7f7b
commit 75344023d8
3 changed files with 14 additions and 15 deletions

View File

@ -98,13 +98,6 @@ player.get_spawnpoint(playerid: int) -> number, number, number
Point setter and getter added by player
```python
player.set_jump_force(playerid: int, force: number)
player.get_jump_force(playerid: int) -> number
```
Player jump force setter and getter
```python
player.get_selected_block(playerid: int) -> x,y,z
```
@ -137,10 +130,16 @@ world.set_day_time(time: number)
Set day time value.
```python
world.set_speed_time(value: number)
world.set_day_time_speed(value: number)
```
Sets the specified speed for the game time
Sets the specified speed for game time.
```python
world.get_day_time_speed() -> number
```
Returns the speed for game time.
```python
world.get_total_time() -> number

View File

@ -124,13 +124,13 @@ world.set_day_time(time: number)
Устанавливает указанное игровое время.
```python
world.set_vel_time(value: number)
world.set_day_time_speed(value: number)
```
Устанавливает указанную скорость для игрового времени.
```python
world.get_vel_time() -> number
world.get_day_time_speed() -> number
```
Возвращает скорость для игрового времени.

View File

@ -54,13 +54,13 @@ static int l_world_set_day_time(lua::State* L) {
return 0;
}
static int l_wolrd_set_vel_time(lua::State* L) {
static int l_world_set_day_time_speed(lua::State* L) {
auto value = lua::tonumber(L, 1);
level->getWorld()->daytimeSpeed = std::abs(value);
return 0;
}
static int l_wolrd_get_vel_time(lua::State* L) {
static int l_world_get_day_time_speed(lua::State* L) {
return lua::pushnumber(L, level->getWorld()->daytimeSpeed);
}
@ -89,8 +89,8 @@ const luaL_Reg worldlib [] = {
{"get_total_time", lua::wrap<l_world_get_total_time>},
{"get_day_time", lua::wrap<l_world_get_day_time>},
{"set_day_time", lua::wrap<l_world_set_day_time>},
{"set_vel_time", lua::wrap<l_wolrd_set_vel_time>},
{"get_vel_time", lua::wrap<l_wolrd_get_vel_time>},
{"set_day_time_speed", lua::wrap<l_world_set_day_time_speed>},
{"get_day_time_speed", lua::wrap<l_world_get_day_time_speed>},
{"get_seed", lua::wrap<l_world_get_seed>},
{"is_day", lua::wrap<l_world_is_day>},
{"is_night", lua::wrap<l_world_is_night>},