move generator script execution to an isolated Lua state
This commit is contained in:
parent
091805a16e
commit
73d96fd4f7
@ -17,7 +17,7 @@ luaerror::luaerror(const std::string& message) : std::runtime_error(message) {
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}
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}
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static void remove_lib_funcs(
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static void remove_lib_funcs(
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lua::State* L, const char* libname, const char* funcs[]
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State* L, const char* libname, const char* funcs[]
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) {
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) {
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if (getglobal(L, libname)) {
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if (getglobal(L, libname)) {
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for (uint i = 0; funcs[i]; i++) {
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for (uint i = 0; funcs[i]; i++) {
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@ -28,7 +28,15 @@ static void remove_lib_funcs(
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}
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}
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}
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}
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static void create_libs(lua::State* L, StateType stateType) {
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[[nodiscard]] scriptenv lua::create_environment(State* L) {
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int id = lua::create_environment(L, 0);
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return std::shared_ptr<int>(new int(id), [=](int* id) { //-V508
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lua::remove_environment(L, *id);
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delete id;
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});
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}
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static void create_libs(State* L, StateType stateType) {
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openlib(L, "block", blocklib);
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openlib(L, "block", blocklib);
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openlib(L, "core", corelib);
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openlib(L, "core", corelib);
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openlib(L, "file", filelib);
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openlib(L, "file", filelib);
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@ -65,7 +73,7 @@ static void create_libs(lua::State* L, StateType stateType) {
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addfunc(L, "print", lua::wrap<l_print>);
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addfunc(L, "print", lua::wrap<l_print>);
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}
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}
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void lua::init_state(lua::State* L, StateType stateType) {
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void lua::init_state(State* L, StateType stateType) {
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// Allowed standard libraries
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// Allowed standard libraries
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pop(L, luaopen_base(L));
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pop(L, luaopen_base(L));
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pop(L, luaopen_math(L));
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pop(L, luaopen_math(L));
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@ -100,20 +108,15 @@ void lua::initialize() {
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logger.info() << LUA_VERSION;
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logger.info() << LUA_VERSION;
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logger.info() << LUAJIT_VERSION;
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logger.info() << LUAJIT_VERSION;
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auto L = luaL_newstate();
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main_thread = create_state(StateType::BASE);
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if (L == nullptr) {
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throw luaerror("could not to initialize Lua");
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}
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main_thread = L;
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init_state(L, StateType::BASE);
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}
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}
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void lua::finalize() {
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void lua::finalize() {
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lua_close(main_thread);
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lua::close(main_thread);
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}
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}
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bool lua::emit_event(
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bool lua::emit_event(
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lua::State* L, const std::string& name, std::function<int(lua::State*)> args
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State* L, const std::string& name, std::function<int(State*)> args
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) {
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) {
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getglobal(L, "events");
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getglobal(L, "events");
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getfield(L, "emit");
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getfield(L, "emit");
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@ -124,6 +127,15 @@ bool lua::emit_event(
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return result;
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return result;
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}
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}
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lua::State* lua::get_main_thread() {
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State* lua::get_main_state() {
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return main_thread;
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return main_thread;
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}
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}
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State* lua::create_state(StateType stateType) {
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auto L = luaL_newstate();
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if (L == nullptr) {
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throw luaerror("could not initialize Lua state");
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}
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init_state(L, stateType);
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return L;
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}
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@ -17,11 +17,13 @@ namespace lua {
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void finalize();
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void finalize();
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bool emit_event(
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bool emit_event(
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lua::State*,
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State*,
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const std::string& name,
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const std::string& name,
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std::function<int(lua::State*)> args = [](auto*) { return 0; }
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std::function<int(State*)> args = [](auto*) { return 0; }
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);
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);
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lua::State* get_main_thread();
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State* get_main_state();
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State* create_state(StateType stateType);
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[[nodiscard]] scriptenv create_environment(State* L);
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void init_state(lua::State* L, StateType stateType);
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void init_state(State* L, StateType stateType);
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}
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}
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@ -277,7 +277,7 @@ int lua::create_environment(State* L, int parent) {
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return id;
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return id;
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}
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}
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void lua::removeEnvironment(State* L, int id) {
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void lua::remove_environment(State* L, int id) {
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if (id == 0) {
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if (id == 0) {
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return;
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return;
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}
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}
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@ -546,9 +546,13 @@ namespace lua {
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return 0;
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return 0;
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}
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}
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int create_environment(lua::State*, int parent);
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int create_environment(lua::State*, int parent);
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void removeEnvironment(lua::State*, int id);
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void remove_environment(lua::State*, int id);
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void dump_stack(lua::State*);
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void dump_stack(lua::State*);
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inline void close(lua::State* L) {
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lua_close(L);
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}
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inline void addfunc(
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inline void addfunc(
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lua::State* L, const std::string& name, lua_CFunction func
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lua::State* L, const std::string& name, lua_CFunction func
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) {
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) {
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@ -43,7 +43,7 @@ void scripting::load_script(const fs::path& name, bool throwable) {
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auto paths = scripting::engine->getPaths();
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auto paths = scripting::engine->getPaths();
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fs::path file = paths->getResourcesFolder() / fs::path("scripts") / name;
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fs::path file = paths->getResourcesFolder() / fs::path("scripts") / name;
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std::string src = files::read_string(file);
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std::string src = files::read_string(file);
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auto L = lua::get_main_thread();
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auto L = lua::get_main_state();
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lua::loadbuffer(L, 0, src, file.u8string());
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lua::loadbuffer(L, 0, src, file.u8string());
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if (throwable) {
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if (throwable) {
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lua::call(L, 0, 0);
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lua::call(L, 0, 0);
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@ -57,7 +57,7 @@ int scripting::load_script(
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) {
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) {
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std::string src = files::read_string(file);
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std::string src = files::read_string(file);
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logger.info() << "script (" << type << ") " << file.u8string();
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logger.info() << "script (" << type << ") " << file.u8string();
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return lua::execute(lua::get_main_thread(), env, src, file.u8string());
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return lua::execute(lua::get_main_state(), env, src, file.u8string());
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}
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}
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void scripting::initialize(Engine* engine) {
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void scripting::initialize(Engine* engine) {
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@ -74,18 +74,13 @@ void scripting::initialize(Engine* engine) {
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}
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}
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[[nodiscard]] scriptenv scripting::create_environment() {
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[[nodiscard]] scriptenv scripting::create_environment() {
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auto L = lua::get_main_thread();
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return lua::create_environment(lua::get_main_state());
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int id = lua::create_environment(L, 0);
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return std::shared_ptr<int>(new int(id), [=](int* id) { //-V508
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lua::removeEnvironment(L, *id);
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delete id;
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});
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}
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}
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[[nodiscard]] scriptenv scripting::create_pack_environment(
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[[nodiscard]] scriptenv scripting::create_pack_environment(
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const ContentPack& pack
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const ContentPack& pack
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) {
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) {
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auto L = lua::get_main_thread();
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auto L = lua::get_main_state();
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int id = lua::create_environment(L, 0);
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int id = lua::create_environment(L, 0);
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lua::pushenv(L, id);
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lua::pushenv(L, id);
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lua::pushvalue(L, -1);
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lua::pushvalue(L, -1);
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@ -94,7 +89,7 @@ void scripting::initialize(Engine* engine) {
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lua::setfield(L, "PACK_ID");
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lua::setfield(L, "PACK_ID");
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lua::pop(L);
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lua::pop(L);
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return std::shared_ptr<int>(new int(id), [=](int* id) { //-V508
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return std::shared_ptr<int>(new int(id), [=](int* id) { //-V508
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lua::removeEnvironment(L, *id);
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lua::remove_environment(L, *id);
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delete id;
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delete id;
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});
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});
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}
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}
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@ -102,7 +97,7 @@ void scripting::initialize(Engine* engine) {
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[[nodiscard]] scriptenv scripting::create_doc_environment(
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[[nodiscard]] scriptenv scripting::create_doc_environment(
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const scriptenv& parent, const std::string& name
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const scriptenv& parent, const std::string& name
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) {
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) {
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auto L = lua::get_main_thread();
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auto L = lua::get_main_state();
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int id = lua::create_environment(L, *parent);
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int id = lua::create_environment(L, *parent);
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lua::pushenv(L, id);
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lua::pushenv(L, id);
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lua::pushvalue(L, -1);
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lua::pushvalue(L, -1);
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@ -121,7 +116,7 @@ void scripting::initialize(Engine* engine) {
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}
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}
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lua::pop(L);
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lua::pop(L);
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return std::shared_ptr<int>(new int(id), [=](int* id) { //-V508
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return std::shared_ptr<int>(new int(id), [=](int* id) { //-V508
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lua::removeEnvironment(L, *id);
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lua::remove_environment(L, *id);
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delete id;
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delete id;
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});
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});
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}
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}
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@ -129,7 +124,7 @@ void scripting::initialize(Engine* engine) {
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[[nodiscard]] static scriptenv create_component_environment(
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[[nodiscard]] static scriptenv create_component_environment(
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const scriptenv& parent, int entityIdx, const std::string& name
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const scriptenv& parent, int entityIdx, const std::string& name
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) {
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) {
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auto L = lua::get_main_thread();
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auto L = lua::get_main_state();
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int id = lua::create_environment(L, *parent);
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int id = lua::create_environment(L, *parent);
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lua::pushvalue(L, entityIdx);
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lua::pushvalue(L, entityIdx);
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@ -151,13 +146,13 @@ void scripting::initialize(Engine* engine) {
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lua::pop(L);
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lua::pop(L);
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return std::shared_ptr<int>(new int(id), [=](int* id) { //-V508
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return std::shared_ptr<int>(new int(id), [=](int* id) { //-V508
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lua::removeEnvironment(L, *id);
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lua::remove_environment(L, *id);
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delete id;
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delete id;
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});
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});
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}
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}
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void scripting::process_post_runnables() {
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void scripting::process_post_runnables() {
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auto L = lua::get_main_thread();
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auto L = lua::get_main_state();
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if (lua::getglobal(L, "__process_post_runnables")) {
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if (lua::getglobal(L, "__process_post_runnables")) {
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lua::call_nothrow(L, 0);
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lua::call_nothrow(L, 0);
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}
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}
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@ -171,28 +166,28 @@ void scripting::on_world_load(LevelController* controller) {
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scripting::controller = controller;
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scripting::controller = controller;
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load_script("world.lua", false);
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load_script("world.lua", false);
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auto L = lua::get_main_thread();
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auto L = lua::get_main_state();
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for (auto& pack : scripting::engine->getContentPacks()) {
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for (auto& pack : scripting::engine->getContentPacks()) {
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lua::emit_event(L, pack.id + ".worldopen");
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lua::emit_event(L, pack.id + ".worldopen");
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}
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}
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}
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}
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void scripting::on_world_tick() {
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void scripting::on_world_tick() {
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auto L = lua::get_main_thread();
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auto L = lua::get_main_state();
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for (auto& pack : scripting::engine->getContentPacks()) {
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for (auto& pack : scripting::engine->getContentPacks()) {
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lua::emit_event(L, pack.id + ".worldtick");
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lua::emit_event(L, pack.id + ".worldtick");
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}
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}
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}
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}
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void scripting::on_world_save() {
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void scripting::on_world_save() {
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auto L = lua::get_main_thread();
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auto L = lua::get_main_state();
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for (auto& pack : scripting::engine->getContentPacks()) {
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for (auto& pack : scripting::engine->getContentPacks()) {
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lua::emit_event(L, pack.id + ".worldsave");
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lua::emit_event(L, pack.id + ".worldsave");
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}
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}
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}
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}
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void scripting::on_world_quit() {
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void scripting::on_world_quit() {
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auto L = lua::get_main_thread();
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auto L = lua::get_main_state();
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for (auto& pack : scripting::engine->getContentPacks()) {
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for (auto& pack : scripting::engine->getContentPacks()) {
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lua::emit_event(L, pack.id + ".worldquit");
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lua::emit_event(L, pack.id + ".worldquit");
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}
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}
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@ -217,21 +212,21 @@ void scripting::on_world_quit() {
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void scripting::on_blocks_tick(const Block& block, int tps) {
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void scripting::on_blocks_tick(const Block& block, int tps) {
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std::string name = block.name + ".blockstick";
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std::string name = block.name + ".blockstick";
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lua::emit_event(lua::get_main_thread(), name, [tps](auto L) {
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lua::emit_event(lua::get_main_state(), name, [tps](auto L) {
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return lua::pushinteger(L, tps);
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return lua::pushinteger(L, tps);
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});
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});
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}
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}
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void scripting::update_block(const Block& block, int x, int y, int z) {
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void scripting::update_block(const Block& block, int x, int y, int z) {
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std::string name = block.name + ".update";
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std::string name = block.name + ".update";
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lua::emit_event(lua::get_main_thread(), name, [x, y, z](auto L) {
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lua::emit_event(lua::get_main_state(), name, [x, y, z](auto L) {
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return lua::pushivec_stack(L, glm::ivec3(x, y, z));
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return lua::pushivec_stack(L, glm::ivec3(x, y, z));
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});
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});
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}
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}
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void scripting::random_update_block(const Block& block, int x, int y, int z) {
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void scripting::random_update_block(const Block& block, int x, int y, int z) {
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std::string name = block.name + ".randupdate";
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std::string name = block.name + ".randupdate";
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lua::emit_event(lua::get_main_thread(), name, [x, y, z](auto L) {
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lua::emit_event(lua::get_main_state(), name, [x, y, z](auto L) {
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return lua::pushivec_stack(L, glm::ivec3(x, y, z));
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return lua::pushivec_stack(L, glm::ivec3(x, y, z));
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});
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});
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}
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}
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@ -240,7 +235,7 @@ void scripting::on_block_placed(
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Player* player, const Block& block, int x, int y, int z
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Player* player, const Block& block, int x, int y, int z
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) {
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) {
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std::string name = block.name + ".placed";
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std::string name = block.name + ".placed";
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lua::emit_event(lua::get_main_thread(), name, [x, y, z, player](auto L) {
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lua::emit_event(lua::get_main_state(), name, [x, y, z, player](auto L) {
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lua::pushivec_stack(L, glm::ivec3(x, y, z));
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lua::pushivec_stack(L, glm::ivec3(x, y, z));
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lua::pushinteger(L, player ? player->getId() : -1);
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lua::pushinteger(L, player ? player->getId() : -1);
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return 4;
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return 4;
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@ -254,7 +249,7 @@ void scripting::on_block_placed(
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for (auto& [packid, pack] : content->getPacks()) {
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for (auto& [packid, pack] : content->getPacks()) {
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if (pack->worldfuncsset.onblockplaced) {
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if (pack->worldfuncsset.onblockplaced) {
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lua::emit_event(
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lua::emit_event(
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lua::get_main_thread(),
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lua::get_main_state(),
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packid + ".blockplaced",
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packid + ".blockplaced",
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world_event_args
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world_event_args
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);
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);
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@ -268,7 +263,7 @@ void scripting::on_block_broken(
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if (block.rt.funcsset.onbroken) {
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if (block.rt.funcsset.onbroken) {
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std::string name = block.name + ".broken";
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std::string name = block.name + ".broken";
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lua::emit_event(
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lua::emit_event(
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lua::get_main_thread(),
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lua::get_main_state(),
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name,
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name,
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[x, y, z, player](auto L) {
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[x, y, z, player](auto L) {
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lua::pushivec_stack(L, glm::ivec3(x, y, z));
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lua::pushivec_stack(L, glm::ivec3(x, y, z));
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@ -286,7 +281,7 @@ void scripting::on_block_broken(
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for (auto& [packid, pack] : content->getPacks()) {
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for (auto& [packid, pack] : content->getPacks()) {
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if (pack->worldfuncsset.onblockbroken) {
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if (pack->worldfuncsset.onblockbroken) {
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lua::emit_event(
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lua::emit_event(
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lua::get_main_thread(),
|
lua::get_main_state(),
|
||||||
packid + ".blockbroken",
|
packid + ".blockbroken",
|
||||||
world_event_args
|
world_event_args
|
||||||
);
|
);
|
||||||
@ -298,7 +293,7 @@ bool scripting::on_block_interact(
|
|||||||
Player* player, const Block& block, glm::ivec3 pos
|
Player* player, const Block& block, glm::ivec3 pos
|
||||||
) {
|
) {
|
||||||
std::string name = block.name + ".interact";
|
std::string name = block.name + ".interact";
|
||||||
return lua::emit_event(lua::get_main_thread(), name, [pos, player](auto L) {
|
return lua::emit_event(lua::get_main_state(), name, [pos, player](auto L) {
|
||||||
lua::pushivec_stack(L, pos);
|
lua::pushivec_stack(L, pos);
|
||||||
lua::pushinteger(L, player->getId());
|
lua::pushinteger(L, player->getId());
|
||||||
return 4;
|
return 4;
|
||||||
@ -308,7 +303,7 @@ bool scripting::on_block_interact(
|
|||||||
bool scripting::on_item_use(Player* player, const ItemDef& item) {
|
bool scripting::on_item_use(Player* player, const ItemDef& item) {
|
||||||
std::string name = item.name + ".use";
|
std::string name = item.name + ".use";
|
||||||
return lua::emit_event(
|
return lua::emit_event(
|
||||||
lua::get_main_thread(),
|
lua::get_main_state(),
|
||||||
name,
|
name,
|
||||||
[player](lua::State* L) { return lua::pushinteger(L, player->getId()); }
|
[player](lua::State* L) { return lua::pushinteger(L, player->getId()); }
|
||||||
);
|
);
|
||||||
@ -319,7 +314,7 @@ bool scripting::on_item_use_on_block(
|
|||||||
) {
|
) {
|
||||||
std::string name = item.name + ".useon";
|
std::string name = item.name + ".useon";
|
||||||
return lua::emit_event(
|
return lua::emit_event(
|
||||||
lua::get_main_thread(),
|
lua::get_main_state(),
|
||||||
name,
|
name,
|
||||||
[ipos, normal, player](auto L) {
|
[ipos, normal, player](auto L) {
|
||||||
lua::pushivec_stack(L, ipos);
|
lua::pushivec_stack(L, ipos);
|
||||||
@ -335,7 +330,7 @@ bool scripting::on_item_break_block(
|
|||||||
) {
|
) {
|
||||||
std::string name = item.name + ".blockbreakby";
|
std::string name = item.name + ".blockbreakby";
|
||||||
return lua::emit_event(
|
return lua::emit_event(
|
||||||
lua::get_main_thread(),
|
lua::get_main_state(),
|
||||||
name,
|
name,
|
||||||
[x, y, z, player](auto L) {
|
[x, y, z, player](auto L) {
|
||||||
lua::pushivec_stack(L, glm::ivec3(x, y, z));
|
lua::pushivec_stack(L, glm::ivec3(x, y, z));
|
||||||
@ -348,7 +343,7 @@ bool scripting::on_item_break_block(
|
|||||||
dv::value scripting::get_component_value(
|
dv::value scripting::get_component_value(
|
||||||
const scriptenv& env, const std::string& name
|
const scriptenv& env, const std::string& name
|
||||||
) {
|
) {
|
||||||
auto L = lua::get_main_thread();
|
auto L = lua::get_main_state();
|
||||||
lua::pushenv(L, *env);
|
lua::pushenv(L, *env);
|
||||||
if (lua::getfield(L, name)) {
|
if (lua::getfield(L, name)) {
|
||||||
return lua::tovalue(L, -1);
|
return lua::tovalue(L, -1);
|
||||||
@ -363,7 +358,7 @@ void scripting::on_entity_spawn(
|
|||||||
const dv::value& args,
|
const dv::value& args,
|
||||||
const dv::value& saved
|
const dv::value& saved
|
||||||
) {
|
) {
|
||||||
auto L = lua::get_main_thread();
|
auto L = lua::get_main_state();
|
||||||
lua::requireglobal(L, STDCOMP);
|
lua::requireglobal(L, STDCOMP);
|
||||||
if (lua::getfield(L, "new_Entity")) {
|
if (lua::getfield(L, "new_Entity")) {
|
||||||
lua::pushinteger(L, eid);
|
lua::pushinteger(L, eid);
|
||||||
@ -431,7 +426,7 @@ static void process_entity_callback(
|
|||||||
const std::string& name,
|
const std::string& name,
|
||||||
std::function<int(lua::State*)> args
|
std::function<int(lua::State*)> args
|
||||||
) {
|
) {
|
||||||
auto L = lua::get_main_thread();
|
auto L = lua::get_main_state();
|
||||||
lua::pushenv(L, *env);
|
lua::pushenv(L, *env);
|
||||||
if (lua::getfield(L, name)) {
|
if (lua::getfield(L, name)) {
|
||||||
if (args) {
|
if (args) {
|
||||||
@ -461,7 +456,7 @@ void scripting::on_entity_despawn(const Entity& entity) {
|
|||||||
process_entity_callback(
|
process_entity_callback(
|
||||||
entity, "on_despawn", &entity_funcs_set::on_despawn, nullptr
|
entity, "on_despawn", &entity_funcs_set::on_despawn, nullptr
|
||||||
);
|
);
|
||||||
auto L = lua::get_main_thread();
|
auto L = lua::get_main_state();
|
||||||
lua::get_from(L, "stdcomp", "remove_Entity", true);
|
lua::get_from(L, "stdcomp", "remove_Entity", true);
|
||||||
lua::pushinteger(L, entity.getUID());
|
lua::pushinteger(L, entity.getUID());
|
||||||
lua::call(L, 1, 0);
|
lua::call(L, 1, 0);
|
||||||
@ -561,7 +556,7 @@ void scripting::on_entity_used(const Entity& entity, Player* player) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void scripting::on_entities_update(int tps, int parts, int part) {
|
void scripting::on_entities_update(int tps, int parts, int part) {
|
||||||
auto L = lua::get_main_thread();
|
auto L = lua::get_main_state();
|
||||||
lua::get_from(L, STDCOMP, "update", true);
|
lua::get_from(L, STDCOMP, "update", true);
|
||||||
lua::pushinteger(L, tps);
|
lua::pushinteger(L, tps);
|
||||||
lua::pushinteger(L, parts);
|
lua::pushinteger(L, parts);
|
||||||
@ -571,7 +566,7 @@ void scripting::on_entities_update(int tps, int parts, int part) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void scripting::on_entities_render(float delta) {
|
void scripting::on_entities_render(float delta) {
|
||||||
auto L = lua::get_main_thread();
|
auto L = lua::get_main_state();
|
||||||
lua::get_from(L, STDCOMP, "render", true);
|
lua::get_from(L, STDCOMP, "render", true);
|
||||||
lua::pushnumber(L, delta);
|
lua::pushnumber(L, delta);
|
||||||
lua::call_nothrow(L, 1, 0);
|
lua::call_nothrow(L, 1, 0);
|
||||||
@ -584,7 +579,7 @@ void scripting::on_ui_open(
|
|||||||
auto argsptr =
|
auto argsptr =
|
||||||
std::make_shared<std::vector<dv::value>>(std::move(args));
|
std::make_shared<std::vector<dv::value>>(std::move(args));
|
||||||
std::string name = layout->getId() + ".open";
|
std::string name = layout->getId() + ".open";
|
||||||
lua::emit_event(lua::get_main_thread(), name, [=](auto L) {
|
lua::emit_event(lua::get_main_state(), name, [=](auto L) {
|
||||||
for (const auto& value : *argsptr) {
|
for (const auto& value : *argsptr) {
|
||||||
lua::pushvalue(L, value);
|
lua::pushvalue(L, value);
|
||||||
}
|
}
|
||||||
@ -596,7 +591,7 @@ void scripting::on_ui_progress(
|
|||||||
UiDocument* layout, int workDone, int workTotal
|
UiDocument* layout, int workDone, int workTotal
|
||||||
) {
|
) {
|
||||||
std::string name = layout->getId() + ".progress";
|
std::string name = layout->getId() + ".progress";
|
||||||
lua::emit_event(lua::get_main_thread(), name, [=](auto L) {
|
lua::emit_event(lua::get_main_state(), name, [=](auto L) {
|
||||||
lua::pushinteger(L, workDone);
|
lua::pushinteger(L, workDone);
|
||||||
lua::pushinteger(L, workTotal);
|
lua::pushinteger(L, workTotal);
|
||||||
return 2;
|
return 2;
|
||||||
@ -605,7 +600,7 @@ void scripting::on_ui_progress(
|
|||||||
|
|
||||||
void scripting::on_ui_close(UiDocument* layout, Inventory* inventory) {
|
void scripting::on_ui_close(UiDocument* layout, Inventory* inventory) {
|
||||||
std::string name = layout->getId() + ".close";
|
std::string name = layout->getId() + ".close";
|
||||||
lua::emit_event(lua::get_main_thread(), name, [inventory](auto L) {
|
lua::emit_event(lua::get_main_state(), name, [inventory](auto L) {
|
||||||
return lua::pushinteger(L, inventory ? inventory->getId() : 0);
|
return lua::pushinteger(L, inventory ? inventory->getId() : 0);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@ -613,7 +608,7 @@ void scripting::on_ui_close(UiDocument* layout, Inventory* inventory) {
|
|||||||
bool scripting::register_event(
|
bool scripting::register_event(
|
||||||
int env, const std::string& name, const std::string& id
|
int env, const std::string& name, const std::string& id
|
||||||
) {
|
) {
|
||||||
auto L = lua::get_main_thread();
|
auto L = lua::get_main_state();
|
||||||
if (lua::pushenv(L, env) == 0) {
|
if (lua::pushenv(L, env) == 0) {
|
||||||
lua::pushglobals(L);
|
lua::pushglobals(L);
|
||||||
}
|
}
|
||||||
@ -635,7 +630,7 @@ bool scripting::register_event(
|
|||||||
}
|
}
|
||||||
|
|
||||||
int scripting::get_values_on_stack() {
|
int scripting::get_values_on_stack() {
|
||||||
return lua::gettop(lua::get_main_thread());
|
return lua::gettop(lua::get_main_state());
|
||||||
}
|
}
|
||||||
|
|
||||||
void scripting::load_block_script(
|
void scripting::load_block_script(
|
||||||
@ -645,7 +640,7 @@ void scripting::load_block_script(
|
|||||||
block_funcs_set& funcsset
|
block_funcs_set& funcsset
|
||||||
) {
|
) {
|
||||||
int env = *senv;
|
int env = *senv;
|
||||||
lua::pop(lua::get_main_thread(), load_script(env, "block", file));
|
lua::pop(lua::get_main_state(), load_script(env, "block", file));
|
||||||
funcsset.init = register_event(env, "init", prefix + ".init");
|
funcsset.init = register_event(env, "init", prefix + ".init");
|
||||||
funcsset.update = register_event(env, "on_update", prefix + ".update");
|
funcsset.update = register_event(env, "on_update", prefix + ".update");
|
||||||
funcsset.randupdate =
|
funcsset.randupdate =
|
||||||
@ -665,7 +660,7 @@ void scripting::load_item_script(
|
|||||||
item_funcs_set& funcsset
|
item_funcs_set& funcsset
|
||||||
) {
|
) {
|
||||||
int env = *senv;
|
int env = *senv;
|
||||||
lua::pop(lua::get_main_thread(), load_script(env, "item", file));
|
lua::pop(lua::get_main_state(), load_script(env, "item", file));
|
||||||
funcsset.init = register_event(env, "init", prefix + ".init");
|
funcsset.init = register_event(env, "init", prefix + ".init");
|
||||||
funcsset.on_use = register_event(env, "on_use", prefix + ".use");
|
funcsset.on_use = register_event(env, "on_use", prefix + ".use");
|
||||||
funcsset.on_use_on_block =
|
funcsset.on_use_on_block =
|
||||||
@ -677,7 +672,7 @@ void scripting::load_item_script(
|
|||||||
void scripting::load_entity_component(
|
void scripting::load_entity_component(
|
||||||
const std::string& name, const fs::path& file
|
const std::string& name, const fs::path& file
|
||||||
) {
|
) {
|
||||||
auto L = lua::get_main_thread();
|
auto L = lua::get_main_state();
|
||||||
std::string src = files::read_string(file);
|
std::string src = files::read_string(file);
|
||||||
logger.info() << "script (component) " << file.u8string();
|
logger.info() << "script (component) " << file.u8string();
|
||||||
lua::loadbuffer(L, 0, src, "C!" + name);
|
lua::loadbuffer(L, 0, src, "C!" + name);
|
||||||
@ -691,7 +686,7 @@ void scripting::load_world_script(
|
|||||||
world_funcs_set& funcsset
|
world_funcs_set& funcsset
|
||||||
) {
|
) {
|
||||||
int env = *senv;
|
int env = *senv;
|
||||||
lua::pop(lua::get_main_thread(), load_script(env, "world", file));
|
lua::pop(lua::get_main_state(), load_script(env, "world", file));
|
||||||
register_event(env, "init", prefix + ".init");
|
register_event(env, "init", prefix + ".init");
|
||||||
register_event(env, "on_world_open", prefix + ".worldopen");
|
register_event(env, "on_world_open", prefix + ".worldopen");
|
||||||
register_event(env, "on_world_tick", prefix + ".worldtick");
|
register_event(env, "on_world_tick", prefix + ".worldtick");
|
||||||
@ -710,7 +705,7 @@ void scripting::load_layout_script(
|
|||||||
uidocscript& script
|
uidocscript& script
|
||||||
) {
|
) {
|
||||||
int env = *senv;
|
int env = *senv;
|
||||||
lua::pop(lua::get_main_thread(), load_script(env, "layout", file));
|
lua::pop(lua::get_main_state(), load_script(env, "layout", file));
|
||||||
script.onopen = register_event(env, "on_open", prefix + ".open");
|
script.onopen = register_event(env, "on_open", prefix + ".open");
|
||||||
script.onprogress =
|
script.onprogress =
|
||||||
register_event(env, "on_progress", prefix + ".progress");
|
register_event(env, "on_progress", prefix + ".progress");
|
||||||
|
|||||||
@ -12,7 +12,7 @@ static debug::Logger logger("scripting_func");
|
|||||||
runnable scripting::create_runnable(
|
runnable scripting::create_runnable(
|
||||||
const scriptenv& env, const std::string& src, const std::string& file
|
const scriptenv& env, const std::string& src, const std::string& file
|
||||||
) {
|
) {
|
||||||
auto L = lua::get_main_thread();
|
auto L = lua::get_main_state();
|
||||||
try {
|
try {
|
||||||
lua::loadbuffer(L, *env, src, file);
|
lua::loadbuffer(L, *env, src, file);
|
||||||
return lua::create_runnable(L);
|
return lua::create_runnable(L);
|
||||||
@ -25,7 +25,7 @@ runnable scripting::create_runnable(
|
|||||||
static lua::State* process_callback(
|
static lua::State* process_callback(
|
||||||
const scriptenv& env, const std::string& src, const std::string& file
|
const scriptenv& env, const std::string& src, const std::string& file
|
||||||
) {
|
) {
|
||||||
auto L = lua::get_main_thread();
|
auto L = lua::get_main_state();
|
||||||
try {
|
try {
|
||||||
if (lua::eval(L, *env, src, file) != 0) {
|
if (lua::eval(L, *env, src, file) != 0) {
|
||||||
return L;
|
return L;
|
||||||
@ -163,7 +163,7 @@ vec2supplier scripting::create_vec2_supplier(
|
|||||||
value_to_string_func scripting::create_tostring(
|
value_to_string_func scripting::create_tostring(
|
||||||
const scriptenv& env, const std::string& src, const std::string& file
|
const scriptenv& env, const std::string& src, const std::string& file
|
||||||
) {
|
) {
|
||||||
auto L = lua::get_main_thread();
|
auto L = lua::get_main_state();
|
||||||
try {
|
try {
|
||||||
lua::loadbuffer(L, *env, src, file);
|
lua::loadbuffer(L, *env, src, file);
|
||||||
lua::call(L, 0, 1);
|
lua::call(L, 0, 1);
|
||||||
|
|||||||
@ -17,11 +17,11 @@ Hud* scripting::hud = nullptr;
|
|||||||
|
|
||||||
void scripting::on_frontend_init(Hud* hud) {
|
void scripting::on_frontend_init(Hud* hud) {
|
||||||
scripting::hud = hud;
|
scripting::hud = hud;
|
||||||
lua::openlib(lua::get_main_thread(), "hud", hudlib);
|
lua::openlib(lua::get_main_state(), "hud", hudlib);
|
||||||
|
|
||||||
for (auto& pack : engine->getContentPacks()) {
|
for (auto& pack : engine->getContentPacks()) {
|
||||||
lua::emit_event(
|
lua::emit_event(
|
||||||
lua::get_main_thread(),
|
lua::get_main_state(),
|
||||||
pack.id + ".hudopen",
|
pack.id + ".hudopen",
|
||||||
[&](lua::State* L) {
|
[&](lua::State* L) {
|
||||||
return lua::pushinteger(L, hud->getPlayer()->getId());
|
return lua::pushinteger(L, hud->getPlayer()->getId());
|
||||||
@ -33,7 +33,7 @@ void scripting::on_frontend_init(Hud* hud) {
|
|||||||
void scripting::on_frontend_render() {
|
void scripting::on_frontend_render() {
|
||||||
for (auto& pack : engine->getContentPacks()) {
|
for (auto& pack : engine->getContentPacks()) {
|
||||||
lua::emit_event(
|
lua::emit_event(
|
||||||
lua::get_main_thread(),
|
lua::get_main_state(),
|
||||||
pack.id + ".hudrender",
|
pack.id + ".hudrender",
|
||||||
[&](lua::State* L) { return 0; }
|
[&](lua::State* L) { return 0; }
|
||||||
);
|
);
|
||||||
@ -43,7 +43,7 @@ void scripting::on_frontend_render() {
|
|||||||
void scripting::on_frontend_close() {
|
void scripting::on_frontend_close() {
|
||||||
for (auto& pack : engine->getContentPacks()) {
|
for (auto& pack : engine->getContentPacks()) {
|
||||||
lua::emit_event(
|
lua::emit_event(
|
||||||
lua::get_main_thread(),
|
lua::get_main_state(),
|
||||||
pack.id + ".hudclose",
|
pack.id + ".hudclose",
|
||||||
[&](lua::State* L) {
|
[&](lua::State* L) {
|
||||||
return lua::pushinteger(L, hud->getPlayer()->getId());
|
return lua::pushinteger(L, hud->getPlayer()->getId());
|
||||||
@ -60,7 +60,7 @@ void scripting::load_hud_script(
|
|||||||
std::string src = files::read_string(file);
|
std::string src = files::read_string(file);
|
||||||
logger.info() << "loading script " << file.u8string();
|
logger.info() << "loading script " << file.u8string();
|
||||||
|
|
||||||
lua::execute(lua::get_main_thread(), env, src, file.u8string());
|
lua::execute(lua::get_main_state(), env, src, file.u8string());
|
||||||
|
|
||||||
register_event(env, "init", packid + ".init");
|
register_event(env, "init", packid + ".init");
|
||||||
register_event(env, "on_hud_open", packid + ".hudopen");
|
register_event(env, "on_hud_open", packid + ".hudopen");
|
||||||
|
|||||||
@ -13,6 +13,10 @@
|
|||||||
#include "data/dv.hpp"
|
#include "data/dv.hpp"
|
||||||
#include "world/generator/GeneratorDef.hpp"
|
#include "world/generator/GeneratorDef.hpp"
|
||||||
#include "util/timeutil.hpp"
|
#include "util/timeutil.hpp"
|
||||||
|
#include "files/files.hpp"
|
||||||
|
#include "debug/Logger.hpp"
|
||||||
|
|
||||||
|
static debug::Logger logger("generator-scripting");
|
||||||
|
|
||||||
class LuaGeneratorScript : public GeneratorScript {
|
class LuaGeneratorScript : public GeneratorScript {
|
||||||
lua::State* L;
|
lua::State* L;
|
||||||
@ -28,6 +32,13 @@ public:
|
|||||||
env(std::move(env))
|
env(std::move(env))
|
||||||
{}
|
{}
|
||||||
|
|
||||||
|
virtual ~LuaGeneratorScript() {
|
||||||
|
env.reset();
|
||||||
|
if (L != lua::get_main_state()) {
|
||||||
|
lua::close(L);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
std::shared_ptr<Heightmap> generateHeightmap(
|
std::shared_ptr<Heightmap> generateHeightmap(
|
||||||
const glm::ivec2& offset, const glm::ivec2& size, uint64_t seed, uint bpd
|
const glm::ivec2& offset, const glm::ivec2& size, uint64_t seed, uint bpd
|
||||||
) override {
|
) override {
|
||||||
@ -130,8 +141,8 @@ public:
|
|||||||
std::unique_ptr<GeneratorScript> scripting::load_generator(
|
std::unique_ptr<GeneratorScript> scripting::load_generator(
|
||||||
const GeneratorDef& def, const fs::path& file, const std::string& dirPath
|
const GeneratorDef& def, const fs::path& file, const std::string& dirPath
|
||||||
) {
|
) {
|
||||||
auto env = create_environment();
|
auto L = lua::create_state(lua::StateType::GENERATOR);
|
||||||
auto L = lua::get_main_thread();
|
auto env = lua::create_environment(L);
|
||||||
lua::stackguard _(L);
|
lua::stackguard _(L);
|
||||||
|
|
||||||
lua::pushenv(L, *env);
|
lua::pushenv(L, *env);
|
||||||
@ -143,7 +154,9 @@ std::unique_ptr<GeneratorScript> scripting::load_generator(
|
|||||||
lua::pop(L);
|
lua::pop(L);
|
||||||
|
|
||||||
if (fs::exists(file)) {
|
if (fs::exists(file)) {
|
||||||
lua::pop(L, load_script(*env, "generator", file));
|
std::string src = files::read_string(file);
|
||||||
|
logger.info() << "script (generator) " << file.u8string();
|
||||||
|
lua::pop(L, lua::execute(L, *env, src, file.u8string()));
|
||||||
} else {
|
} else {
|
||||||
// Use default (empty) script
|
// Use default (empty) script
|
||||||
lua::pop(L, lua::execute(L, *env, "", "<empty>"));
|
lua::pop(L, lua::execute(L, *env, "", "<empty>"));
|
||||||
|
|||||||
Loading…
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Reference in New Issue
Block a user