Controllers minor refactor

This commit is contained in:
MihailRis 2023-11-30 05:16:34 +03:00
parent 856f5879f1
commit 73d87ae451
2 changed files with 1 additions and 7 deletions

View File

@ -126,7 +126,7 @@ void PlayerController::update(float delta, bool input, bool pause) {
updateControls(delta); updateControls(delta);
} }
refreshCamera(); camControl.refresh();
if (input) { if (input) {
updateInteraction(); updateInteraction();
} else { } else {
@ -179,10 +179,6 @@ void PlayerController::updateControls(float delta){
player->update(level, input, delta); player->update(level, input, delta);
} }
void PlayerController::refreshCamera() {
camControl.refresh();
}
void PlayerController::updateInteraction(){ void PlayerController::updateInteraction(){
const ContentIndices* contentIds = level->contentIds; const ContentIndices* contentIds = level->contentIds;
Chunks* chunks = level->chunks; Chunks* chunks = level->chunks;

View File

@ -32,11 +32,9 @@ class PlayerController {
void updateKeyboard(); void updateKeyboard();
void updateCamera(float delta, bool movement); void updateCamera(float delta, bool movement);
void refreshCamera();
void resetKeyboard(); void resetKeyboard();
void updateControls(float delta); void updateControls(float delta);
void updateInteraction(); void updateInteraction();
public: public:
static glm::vec3 selectedBlockPosition; static glm::vec3 selectedBlockPosition;
static int selectedBlockId; static int selectedBlockId;