update events & update some built-in events codes

This commit is contained in:
MihailRis 2024-11-01 15:05:06 +03:00
parent b3e29b012d
commit 72d5eca632
3 changed files with 31 additions and 24 deletions

View File

@ -17,7 +17,10 @@ events = {
}
function events.on(event, func)
events.handlers[event] = func
if events.handlers[event] == nil then
events.handlers[event] = {}
end
table.insert(events.handlers[event], func)
end
function events.remove_by_prefix(prefix)
@ -37,9 +40,13 @@ function pack.unload(prefix)
end
function events.emit(event, ...)
result = nil
if events.handlers[event] then
result = result or events.handlers[event](...)
local result = nil
local handlers = events.handlers[event]
if handlers == nil then
return nil
end
for _, func in ipairs(handlers) do
result = result or func(...)
end
return result
end

View File

@ -164,32 +164,32 @@ void scripting::on_world_load(LevelController* controller) {
auto L = lua::get_main_state();
for (auto& pack : scripting::engine->getContentPacks()) {
lua::emit_event(L, pack.id + ".worldopen");
lua::emit_event(L, pack.id + ":.worldopen");
}
}
void scripting::on_world_tick() {
auto L = lua::get_main_state();
for (auto& pack : scripting::engine->getContentPacks()) {
lua::emit_event(L, pack.id + ".worldtick");
lua::emit_event(L, pack.id + ":.worldtick");
}
}
void scripting::on_world_save() {
auto L = lua::get_main_state();
for (auto& pack : scripting::engine->getContentPacks()) {
lua::emit_event(L, pack.id + ".worldsave");
lua::emit_event(L, pack.id + ":.worldsave");
}
}
void scripting::on_world_quit() {
auto L = lua::get_main_state();
for (auto& pack : scripting::engine->getContentPacks()) {
lua::emit_event(L, pack.id + ".worldquit");
lua::emit_event(L, pack.id + ":.worldquit");
}
lua::getglobal(L, "pack");
for (auto& pack : scripting::engine->getContentPacks()) {
for (auto& pack : scripting::engine->getAllContentPacks()) {
lua::getfield(L, "unload");
lua::pushstring(L, pack.id);
lua::call_nothrow(L, 1);
@ -248,7 +248,7 @@ void scripting::on_block_placed(
if (pack->worldfuncsset.onblockplaced) {
lua::emit_event(
lua::get_main_state(),
packid + ".blockplaced",
packid + ":.blockplaced",
world_event_args
);
}
@ -280,7 +280,7 @@ void scripting::on_block_broken(
if (pack->worldfuncsset.onblockbroken) {
lua::emit_event(
lua::get_main_state(),
packid + ".blockbroken",
packid + ":.blockbroken",
world_event_args
);
}
@ -686,14 +686,14 @@ void scripting::load_world_script(
int env = *senv;
lua::pop(lua::get_main_state(), load_script(env, "world", file));
register_event(env, "init", prefix + ".init");
register_event(env, "on_world_open", prefix + ".worldopen");
register_event(env, "on_world_tick", prefix + ".worldtick");
register_event(env, "on_world_save", prefix + ".worldsave");
register_event(env, "on_world_quit", prefix + ".worldquit");
register_event(env, "on_world_open", prefix + ":.worldopen");
register_event(env, "on_world_tick", prefix + ":.worldtick");
register_event(env, "on_world_save", prefix + ":.worldsave");
register_event(env, "on_world_quit", prefix + ":.worldquit");
funcsset.onblockplaced =
register_event(env, "on_block_placed", prefix + ".blockplaced");
register_event(env, "on_block_placed", prefix + ":.blockplaced");
funcsset.onblockbroken =
register_event(env, "on_block_broken", prefix + ".blockbroken");
register_event(env, "on_block_broken", prefix + ":.blockbroken");
}
void scripting::load_layout_script(

View File

@ -22,7 +22,7 @@ void scripting::on_frontend_init(Hud* hud) {
for (auto& pack : engine->getContentPacks()) {
lua::emit_event(
lua::get_main_state(),
pack.id + ".hudopen",
pack.id + ":.hudopen",
[&](lua::State* L) {
return lua::pushinteger(L, hud->getPlayer()->getId());
}
@ -34,7 +34,7 @@ void scripting::on_frontend_render() {
for (auto& pack : engine->getContentPacks()) {
lua::emit_event(
lua::get_main_state(),
pack.id + ".hudrender",
pack.id + ":.hudrender",
[&](lua::State* L) { return 0; }
);
}
@ -44,7 +44,7 @@ void scripting::on_frontend_close() {
for (auto& pack : engine->getContentPacks()) {
lua::emit_event(
lua::get_main_state(),
pack.id + ".hudclose",
pack.id + ":.hudclose",
[&](lua::State* L) {
return lua::pushinteger(L, hud->getPlayer()->getId());
}
@ -62,8 +62,8 @@ void scripting::load_hud_script(
lua::execute(lua::get_main_state(), env, src, file.u8string());
register_event(env, "init", packid + ".init");
register_event(env, "on_hud_open", packid + ".hudopen");
register_event(env, "on_hud_render", packid + ".hudrender");
register_event(env, "on_hud_close", packid + ".hudclose");
register_event(env, "init", packid + ":.init");
register_event(env, "on_hud_open", packid + ":.hudopen");
register_event(env, "on_hud_render", packid + ":.hudrender");
register_event(env, "on_hud_close", packid + ":.hudclose");
}