update events & update some built-in events codes
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b3e29b012d
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72d5eca632
@ -17,7 +17,10 @@ events = {
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}
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function events.on(event, func)
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events.handlers[event] = func
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if events.handlers[event] == nil then
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events.handlers[event] = {}
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end
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table.insert(events.handlers[event], func)
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end
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function events.remove_by_prefix(prefix)
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@ -37,9 +40,13 @@ function pack.unload(prefix)
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end
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function events.emit(event, ...)
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result = nil
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if events.handlers[event] then
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result = result or events.handlers[event](...)
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local result = nil
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local handlers = events.handlers[event]
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if handlers == nil then
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return nil
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end
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for _, func in ipairs(handlers) do
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result = result or func(...)
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end
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return result
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end
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@ -164,32 +164,32 @@ void scripting::on_world_load(LevelController* controller) {
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auto L = lua::get_main_state();
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for (auto& pack : scripting::engine->getContentPacks()) {
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lua::emit_event(L, pack.id + ".worldopen");
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lua::emit_event(L, pack.id + ":.worldopen");
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}
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}
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void scripting::on_world_tick() {
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auto L = lua::get_main_state();
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for (auto& pack : scripting::engine->getContentPacks()) {
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lua::emit_event(L, pack.id + ".worldtick");
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lua::emit_event(L, pack.id + ":.worldtick");
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}
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}
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void scripting::on_world_save() {
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auto L = lua::get_main_state();
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for (auto& pack : scripting::engine->getContentPacks()) {
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lua::emit_event(L, pack.id + ".worldsave");
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lua::emit_event(L, pack.id + ":.worldsave");
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}
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}
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void scripting::on_world_quit() {
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auto L = lua::get_main_state();
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for (auto& pack : scripting::engine->getContentPacks()) {
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lua::emit_event(L, pack.id + ".worldquit");
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lua::emit_event(L, pack.id + ":.worldquit");
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}
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lua::getglobal(L, "pack");
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for (auto& pack : scripting::engine->getContentPacks()) {
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for (auto& pack : scripting::engine->getAllContentPacks()) {
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lua::getfield(L, "unload");
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lua::pushstring(L, pack.id);
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lua::call_nothrow(L, 1);
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@ -248,7 +248,7 @@ void scripting::on_block_placed(
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if (pack->worldfuncsset.onblockplaced) {
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lua::emit_event(
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lua::get_main_state(),
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packid + ".blockplaced",
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packid + ":.blockplaced",
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world_event_args
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);
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}
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@ -280,7 +280,7 @@ void scripting::on_block_broken(
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if (pack->worldfuncsset.onblockbroken) {
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lua::emit_event(
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lua::get_main_state(),
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packid + ".blockbroken",
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packid + ":.blockbroken",
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world_event_args
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);
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}
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@ -686,14 +686,14 @@ void scripting::load_world_script(
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int env = *senv;
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lua::pop(lua::get_main_state(), load_script(env, "world", file));
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register_event(env, "init", prefix + ".init");
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register_event(env, "on_world_open", prefix + ".worldopen");
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register_event(env, "on_world_tick", prefix + ".worldtick");
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register_event(env, "on_world_save", prefix + ".worldsave");
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register_event(env, "on_world_quit", prefix + ".worldquit");
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register_event(env, "on_world_open", prefix + ":.worldopen");
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register_event(env, "on_world_tick", prefix + ":.worldtick");
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register_event(env, "on_world_save", prefix + ":.worldsave");
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register_event(env, "on_world_quit", prefix + ":.worldquit");
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funcsset.onblockplaced =
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register_event(env, "on_block_placed", prefix + ".blockplaced");
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register_event(env, "on_block_placed", prefix + ":.blockplaced");
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funcsset.onblockbroken =
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register_event(env, "on_block_broken", prefix + ".blockbroken");
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register_event(env, "on_block_broken", prefix + ":.blockbroken");
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}
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void scripting::load_layout_script(
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@ -22,7 +22,7 @@ void scripting::on_frontend_init(Hud* hud) {
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for (auto& pack : engine->getContentPacks()) {
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lua::emit_event(
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lua::get_main_state(),
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pack.id + ".hudopen",
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pack.id + ":.hudopen",
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[&](lua::State* L) {
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return lua::pushinteger(L, hud->getPlayer()->getId());
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}
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@ -34,7 +34,7 @@ void scripting::on_frontend_render() {
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for (auto& pack : engine->getContentPacks()) {
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lua::emit_event(
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lua::get_main_state(),
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pack.id + ".hudrender",
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pack.id + ":.hudrender",
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[&](lua::State* L) { return 0; }
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);
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}
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@ -44,7 +44,7 @@ void scripting::on_frontend_close() {
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for (auto& pack : engine->getContentPacks()) {
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lua::emit_event(
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lua::get_main_state(),
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pack.id + ".hudclose",
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pack.id + ":.hudclose",
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[&](lua::State* L) {
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return lua::pushinteger(L, hud->getPlayer()->getId());
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}
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@ -62,8 +62,8 @@ void scripting::load_hud_script(
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lua::execute(lua::get_main_state(), env, src, file.u8string());
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register_event(env, "init", packid + ".init");
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register_event(env, "on_hud_open", packid + ".hudopen");
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register_event(env, "on_hud_render", packid + ".hudrender");
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register_event(env, "on_hud_close", packid + ".hudclose");
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register_event(env, "init", packid + ":.init");
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register_event(env, "on_hud_open", packid + ":.hudopen");
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register_event(env, "on_hud_render", packid + ":.hudrender");
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register_event(env, "on_hud_close", packid + ":.hudclose");
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}
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