rename BlockModel to BlockModelType

This commit is contained in:
MihailRis 2025-04-27 15:18:14 +03:00
parent ad07ec61cd
commit 718f5d1089
10 changed files with 43 additions and 45 deletions

View File

@ -28,7 +28,7 @@ std::unique_ptr<Content> ContentBuilder::build() {
// Generating runtime info
def.rt.id = blockDefsIndices.size();
def.rt.emissive = *reinterpret_cast<uint32_t*>(def.emission);
def.rt.solid = def.model == BlockModel::block;
def.rt.solid = def.model == BlockModelType::BLOCK;
def.rt.extended = def.size.x > 1 || def.size.y > 1 || def.size.z > 1;
const float EPSILON = 0.01f;

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@ -86,11 +86,11 @@ template<> void ContentUnitLoader<Block>::loadUnit(
}
// block model
std::string modelTypeName = BlockModelMeta.getNameString(def.model);
std::string modelTypeName = BlockModelTypeMeta.getNameString(def.model);
root.at("model").get(modelTypeName);
root.at("model-name").get(def.modelName);
if (BlockModelMeta.getItem(modelTypeName, def.model)) {
if (def.model == BlockModel::custom && def.customModelRaw == nullptr) {
if (BlockModelTypeMeta.getItem(modelTypeName, def.model)) {
if (def.model == BlockModelType::CUSTOM && def.customModelRaw == nullptr) {
if (root.has("model-primitives")) {
def.customModelRaw = root["model-primitives"];
} else if (def.modelName.empty()) {
@ -99,7 +99,7 @@ template<> void ContentUnitLoader<Block>::loadUnit(
}
} else if (!modelTypeName.empty()) {
logger.error() << "unknown model: " << modelTypeName;
def.model = BlockModel::none;
def.model = BlockModelType::NONE;
}
std::string cullingModeName = CullingModeMeta.getNameString(def.culling);
@ -171,9 +171,9 @@ template<> void ContentUnitLoader<Block>::loadUnit(
"block " + util::quote(def.name) + ": invalid block size"
);
}
if (def.model == BlockModel::block &&
if (def.model == BlockModelType::BLOCK &&
(def.size.x != 1 || def.size.y != 1 || def.size.z != 1)) {
def.model = BlockModel::aabb;
def.model = BlockModelType::AABB;
def.hitboxes = {AABB(def.size)};
}
}

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@ -19,7 +19,7 @@ void corecontent::setup(Input& input, ContentBuilder& builder) {
block.skyLightPassing = true;
block.obstacle = false;
block.selectable = false;
block.model = BlockModel::none;
block.model = BlockModelType::NONE;
block.pickingItem = CORE_EMPTY;
}
{

View File

@ -35,7 +35,7 @@ void ContentGfxCache::refresh(const Block& def, const Atlas& atlas) {
sideregions[def.rt.id * 6 + side] = atlas.get(TEXTURE_NOTFOUND);
}
}
if (def.model == BlockModel::custom) {
if (def.model == BlockModelType::CUSTOM) {
auto model = assets.require<model::Model>(def.modelName);
// temporary dirty fix tbh
if (def.modelName.find(':') == std::string::npos) {

View File

@ -45,7 +45,7 @@ void BlockWrapsRenderer::draw(const BlockWrapper& wrapper) {
if (vox->id != BLOCK_VOID) {
const auto& def = level.content.getIndices()->blocks.require(vox->id);
switch (def.model) {
case BlockModel::block:
case BlockModelType::BLOCK:
batch->cube(
glm::vec3(wrapper.position) + glm::vec3(0.5f),
glm::vec3(1.01f),
@ -54,7 +54,7 @@ void BlockWrapsRenderer::draw(const BlockWrapper& wrapper) {
false
);
break;
case BlockModel::aabb: {
case BlockModelType::AABB: {
const auto& aabb =
(def.rotatable ? def.rt.hitboxes[vox->state.rotation]
: def.hitboxes)

View File

@ -33,16 +33,16 @@ std::unique_ptr<ImageData> BlocksPreview::draw(
glm::vec3 offset(0.1f, 0.5f, 0.1f);
switch (def.model) {
case BlockModel::none:
case BlockModelType::NONE:
// something went wrong...
break;
case BlockModel::block:
case BlockModelType::BLOCK:
shader.uniformMatrix("u_apply", glm::translate(glm::mat4(1.0f), offset));
batch.blockCube(glm::vec3(size * 0.63f), texfaces,
glm::vec4(1.0f), !def.rt.emissive);
batch.flush();
break;
case BlockModel::aabb:
case BlockModelType::AABB:
{
glm::vec3 hitbox {};
for (const auto& box : def.hitboxes) {
@ -60,7 +60,7 @@ std::unique_ptr<ImageData> BlocksPreview::draw(
}
batch.flush();
break;
case BlockModel::custom:{
case BlockModelType::CUSTOM:{
glm::vec3 pmul = glm::vec3(size * 0.63f);
glm::vec3 hitbox = glm::vec3(1.0f);
glm::vec3 poff = glm::vec3(0.0f, 0.0f, 1.0f);
@ -78,7 +78,7 @@ std::unique_ptr<ImageData> BlocksPreview::draw(
}
break;
}
case BlockModel::xsprite: {
case BlockModelType::XSPRITE: {
shader.uniformMatrix("u_apply", glm::translate(glm::mat4(1.0f), offset));
glm::vec3 right = glm::normalize(glm::vec3(1.f, 0.f, -1.f));
batch.sprite(

View File

@ -454,21 +454,21 @@ void BlocksRenderer::render(
int y = i / (CHUNK_D * CHUNK_W);
int z = (i / CHUNK_D) % CHUNK_W;
switch (def.model) {
case BlockModel::block:
case BlockModelType::BLOCK:
blockCube({x, y, z}, texfaces, def, vox.state, !def.shadeless,
def.ambientOcclusion);
break;
case BlockModel::xsprite: {
case BlockModelType::XSPRITE: {
blockXSprite(x, y, z, glm::vec3(1.0f),
texfaces[FACE_MX], texfaces[FACE_MZ], 1.0f);
break;
}
case BlockModel::aabb: {
case BlockModelType::AABB: {
blockAABB({x, y, z}, texfaces, &def, vox.state.rotation,
!def.shadeless, def.ambientOcclusion);
break;
}
case BlockModel::custom: {
case BlockModelType::CUSTOM: {
blockCustomModel({x, y, z}, &def, vox.state.rotation,
!def.shadeless, def.ambientOcclusion);
break;
@ -517,21 +517,21 @@ SortingMeshData BlocksRenderer::renderTranslucent(
int y = i / (CHUNK_D * CHUNK_W);
int z = (i / CHUNK_D) % CHUNK_W;
switch (def.model) {
case BlockModel::block:
case BlockModelType::BLOCK:
blockCube({x, y, z}, texfaces, def, vox.state, !def.shadeless,
def.ambientOcclusion);
break;
case BlockModel::xsprite: {
case BlockModelType::XSPRITE: {
blockXSprite(x, y, z, glm::vec3(1.0f),
texfaces[FACE_MX], texfaces[FACE_MZ], 1.0f);
break;
}
case BlockModel::aabb: {
case BlockModelType::AABB: {
blockAABB({x, y, z}, texfaces, &def, vox.state.rotation,
!def.shadeless, def.ambientOcclusion);
break;
}
case BlockModel::custom: {
case BlockModelType::CUSTOM: {
blockCustomModel({x, y, z}, &def, vox.state.rotation,
!def.shadeless, def.ambientOcclusion);
break;

View File

@ -50,7 +50,7 @@ static inline UVRegion get_region_for(
void ModelsGenerator::prepare(Content& content, Assets& assets) {
for (auto& [name, def] : content.blocks.getDefs()) {
if (def->model == BlockModel::custom && def->modelName.empty()) {
if (def->model == BlockModelType::CUSTOM && def->modelName.empty()) {
assets.store(
std::make_unique<model::Model>(
loadCustomBlockModel(
@ -74,7 +74,7 @@ void ModelsGenerator::prepare(Content& content, Assets& assets) {
model::Model ModelsGenerator::fromCustom(
const Assets& assets,
const std::vector<BoxModel>& modelBoxes,
const std::vector<AABB>& modelBoxes,
const std::vector<std::string>& modelTextures,
const std::vector<glm::vec3>& points,
bool lighting
@ -131,11 +131,11 @@ model::Model ModelsGenerator::generate(
if (def.iconType == ItemIconType::BLOCK) {
auto model = assets.require<model::Model>("block");
const auto& blockDef = content.blocks.require(def.icon);
if (blockDef.model == BlockModel::xsprite) {
if (blockDef.model == BlockModelType::XSPRITE) {
return create_flat_model(
"blocks:" + blockDef.textureFaces.at(0), assets
);
} else if (blockDef.model == BlockModel::custom) {
} else if (blockDef.model == BlockModelType::CUSTOM) {
model = assets.require<model::Model>(blockDef.modelName);
for (auto& mesh : model.meshes) {
mesh.scale(glm::vec3(0.2f));
@ -145,7 +145,7 @@ model::Model ModelsGenerator::generate(
for (auto& mesh : model.meshes) {
mesh.lighting = !blockDef.shadeless;
switch (blockDef.model) {
case BlockModel::aabb: {
case BlockModelType::AABB: {
glm::vec3 size = blockDef.hitboxes.at(0).size();
float m = glm::max(size.x, glm::max(size.y, size.z));
m = glm::min(1.0f, m);

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@ -312,7 +312,7 @@ static int l_get_textures(lua::State* L) {
static int l_get_model(lua::State* L) {
if (auto def = require_block(L)) {
return lua::pushlstring(L, BlockModelMeta.getName(def->model));
return lua::pushlstring(L, BlockModelTypeMeta.getName(def->model));
}
return 0;
}

View File

@ -81,25 +81,25 @@ struct BlockRotProfile {
static inline std::string PANE_NAME = "pane";
};
enum class BlockModel {
enum class BlockModelType {
/// @brief invisible
none,
NONE,
/// @brief default cube shape
block,
BLOCK,
/// @brief X-shape (grass)
xsprite,
XSPRITE,
/// @brief box shape sized as block hitbox
aabb,
AABB,
/// @brief custom model defined in json
custom
CUSTOM
};
VC_ENUM_METADATA(BlockModel)
{"none", BlockModel::none},
{"block", BlockModel::block},
{"X", BlockModel::xsprite},
{"aabb", BlockModel::aabb},
{"custom", BlockModel::custom},
VC_ENUM_METADATA(BlockModelType)
{"none", BlockModelType::NONE},
{"block", BlockModelType::BLOCK},
{"X", BlockModelType::XSPRITE},
{"aabb", BlockModelType::AABB},
{"custom", BlockModelType::CUSTOM},
VC_ENUM_END
enum class CullingMode {
@ -114,8 +114,6 @@ VC_ENUM_METADATA(CullingMode)
{"disabled", CullingMode::DISABLED},
VC_ENUM_END
using BoxModel = AABB;
/// @brief Common kit of block properties applied to groups of blocks
struct BlockMaterial : Serializable {
std::string name;
@ -155,7 +153,7 @@ public:
uint8_t drawGroup = 0;
/// @brief Block model type
BlockModel model = BlockModel::block;
BlockModelType model = BlockModelType::BLOCK;
/// @brief Custom model raw data
dv::value customModelRaw = nullptr;