remove unnecessary shared_ptrs from ChunksRenderer and ChunkMesh

This commit is contained in:
MihailRis 2024-11-16 16:04:00 +03:00
parent ebc890bdd6
commit 71788e4eb9
4 changed files with 21 additions and 29 deletions

View File

@ -666,7 +666,7 @@ ChunkMesh BlocksRenderer::render(const Chunk* chunk, const Chunks* chunks) {
const vattr attrs[]{ {3}, {2}, {1}, {0} };
size_t vcount = vertexOffset / BlocksRenderer::VERTEX_SIZE;
return ChunkMesh{std::make_shared<Mesh>(
return ChunkMesh{std::make_unique<Mesh>(
vertexBuffer.get(), vcount, indexBuffer.get(), indexSize, attrs
), std::move(sortingMesh)};
}

View File

@ -69,7 +69,7 @@ ChunksRenderer::ChunksRenderer(
if (!result.cancelled) {
auto meshData = std::move(result.meshData);
meshes[result.key] = ChunkMesh {
std::make_shared<Mesh>(meshData.mesh),
std::make_unique<Mesh>(meshData.mesh),
std::move(meshData.sortingMesh)
};
}
@ -90,7 +90,7 @@ ChunksRenderer::ChunksRenderer(
ChunksRenderer::~ChunksRenderer() {
}
std::shared_ptr<Mesh> ChunksRenderer::render(
const Mesh* ChunksRenderer::render(
const std::shared_ptr<Chunk>& chunk, bool important
) {
chunk->flags.modified = false;
@ -99,7 +99,7 @@ std::shared_ptr<Mesh> ChunksRenderer::render(
meshes[glm::ivec2(chunk->x, chunk->z)] = ChunkMesh {
std::move(mesh.mesh), std::move(mesh.sortingMeshData)
};
return meshes[glm::ivec2(chunk->x, chunk->z)].mesh;
return meshes[glm::ivec2(chunk->x, chunk->z)].mesh.get();
}
glm::ivec2 key(chunk->x, chunk->z);
if (inwork.find(key) != inwork.end()) {
@ -123,7 +123,7 @@ void ChunksRenderer::clear() {
threadPool.clearQueue();
}
std::shared_ptr<Mesh> ChunksRenderer::getOrRender(
const Mesh* ChunksRenderer::getOrRender(
const std::shared_ptr<Chunk>& chunk, bool important
) {
auto found = meshes.find(glm::ivec2(chunk->x, chunk->z));
@ -133,7 +133,7 @@ std::shared_ptr<Mesh> ChunksRenderer::getOrRender(
if (chunk->flags.modified) {
render(chunk, important);
}
return found->second.mesh;
return found->second.mesh.get();
}
void ChunksRenderer::update() {
@ -225,16 +225,12 @@ void ChunksRenderer::drawSortedMeshes(const Camera& camera, Shader& shader) {
static int frameid = 0;
frameid++;
bool culling = settings.graphics.frustumCulling.get();
const auto& chunks = level.chunks->getChunks();
const auto& cameraPos = camera.position;
const auto& atlas = assets.require<Atlas>("blocks");
atlas.getTexture()->bind();
const auto& chunks = level.chunks->getChunks();
auto pposition = camera.position;
size_t size = 0;
bool culling = settings.graphics.frustumCulling.get();
shader.uniformMatrix("u_model", glm::mat4(1.0f));
for (const auto& index : indices) {
@ -259,16 +255,13 @@ void ChunksRenderer::drawSortedMeshes(const Camera& camera, Shader& shader) {
if (!frustum.isBoxVisible(min, max)) continue;
auto& chunkEntries = found->second.sortingMeshData.entries;
for (auto& entry : chunkEntries) {
entry.distance =
static_cast<long long>(glm::distance2(entry.position, pposition));
}
if (chunkEntries.size() == 1) {
if (chunkEntries.empty()) {
continue;
} else if (chunkEntries.size() == 1) {
auto& entry = chunkEntries.at(0);
if (found->second.sortedMesh == nullptr) {
found->second.sortedMesh = std::make_shared<Mesh>(
found->second.sortedMesh = std::make_unique<Mesh>(
entry.vertexData.data(),
entry.vertexData.size() / VERTEX_SIZE,
ATTRS
@ -277,11 +270,10 @@ void ChunksRenderer::drawSortedMeshes(const Camera& camera, Shader& shader) {
found->second.sortedMesh->draw();
continue;
}
if (chunkEntries.empty()) {
continue;
for (auto& entry : chunkEntries) {
entry.distance =
static_cast<long long>(glm::distance2(entry.position, cameraPos));
}
if (found->second.sortedMesh == nullptr ||
(frameid + chunk->x) % sortInterval == 0) {
std::sort(chunkEntries.begin(), chunkEntries.end());
@ -302,7 +294,7 @@ void ChunksRenderer::drawSortedMeshes(const Camera& camera, Shader& shader) {
);
offset += entry.vertexData.size();
}
found->second.sortedMesh = std::make_shared<Mesh>(
found->second.sortedMesh = std::make_unique<Mesh>(
buffer.data(), size / VERTEX_SIZE, ATTRS
);
}

View File

@ -65,13 +65,13 @@ public:
);
virtual ~ChunksRenderer();
std::shared_ptr<Mesh> render(
const Mesh* render(
const std::shared_ptr<Chunk>& chunk, bool important
);
void unload(const Chunk* chunk);
void clear();
std::shared_ptr<Mesh> getOrRender(
const Mesh* getOrRender(
const std::shared_ptr<Chunk>& chunk, bool important
);
void drawChunks(const Camera& camera, Shader& shader);

View File

@ -29,7 +29,7 @@ struct ChunkMeshData {
};
struct ChunkMesh {
std::shared_ptr<Mesh> mesh;
std::unique_ptr<Mesh> mesh;
SortingMeshData sortingMeshData;
std::shared_ptr<Mesh> sortedMesh = nullptr;
std::unique_ptr<Mesh> sortedMesh = nullptr;
};