Texture.readData
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@ -1,6 +1,7 @@
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#include "Texture.h"
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#include <GL/glew.h>
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#include <stdexcept>
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#include <memory>
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#include "ImageData.h"
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@ -37,6 +38,14 @@ void Texture::reload(ubyte* data){
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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ImageData* Texture::readData() {
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std::unique_ptr<ubyte[]> data (new ubyte[width * height * 4]);
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glBindTexture(GL_TEXTURE_2D, id);
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glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, data.get());
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glBindTexture(GL_TEXTURE_2D, 0);
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return new ImageData(ImageFormat::rgba8888, width, height, data.release());
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}
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Texture* Texture::from(const ImageData* image) {
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uint width = image->getWidth();
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uint height = image->getHeight();
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@ -18,6 +18,8 @@ public:
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void bind();
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void reload(ubyte* data);
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ImageData* readData();
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static Texture* from(const ImageData* image);
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};
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