advanced biomes test
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@ -8,7 +8,7 @@ biomes = {
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plains = {
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plains = {
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parameters = {
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parameters = {
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{value=0.5, weight=1.0},
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{value=0.5, weight=1.0},
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{value=0.5, weight=1.0},
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{value=0.5, weight=0.3},
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},
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},
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sea_layers = {
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sea_layers = {
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{block="base:water", height=-1},
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{block="base:water", height=-1},
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@ -22,8 +22,8 @@ biomes = {
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},
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},
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desert = {
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desert = {
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parameters = {
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parameters = {
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{value=0.0, weight=1.0},
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{value=0.0, weight=0.36},
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{value=0.5, weight=1.0},
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{value=0.0, weight=0.4},
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},
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},
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sea_layers = {
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sea_layers = {
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{block="base:water", height=-1},
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{block="base:water", height=-1},
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@ -33,6 +33,20 @@ biomes = {
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{block="base:stone", height=-1},
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{block="base:stone", height=-1},
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{block="base:bazalt", height=1},
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{block="base:bazalt", height=1},
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}
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}
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},
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mountains = {
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parameters = {
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{value=1.0, weight=1.0},
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{value=0.2, weight=0.5},
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},
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sea_layers = {
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{block="base:water", height=-1},
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},
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layers = {
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{block="base:stone", height=6},
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{block="base:stone", height=-1},
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{block="base:bazalt", height=1},
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}
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}
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}
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}
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}
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@ -82,7 +96,10 @@ end
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function generate_biome_parameters(x, y, w, h, seed)
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function generate_biome_parameters(x, y, w, h, seed)
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local tempmap = Heightmap(w, h)
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local tempmap = Heightmap(w, h)
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tempmap:noise({x, y}, 0.4, 3)
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tempmap.noiseSeed = seed + 5324
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tempmap:noise({x, y}, 0.8, 3)
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local hummap = Heightmap(w, h)
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local hummap = Heightmap(w, h)
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hummap.noiseSeed = seed + 953
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hummap:noise({x, y}, 0.2, 2)
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return tempmap, hummap
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return tempmap, hummap
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end
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end
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