fix variant indexing

This commit is contained in:
MihailRis 2025-07-17 00:10:45 +03:00
parent d321085192
commit 6dfabe9ff3
3 changed files with 21 additions and 9 deletions

View File

@ -294,7 +294,7 @@ static bool is_aligned(const glm::vec3& v, float e = 1e-6f) {
void BlocksRenderer::blockCustomModel(
const glm::ivec3& icoord, const Block& block, blockstate states, bool lights, bool ao
) {
const auto& variant = block.getVariant(states.userbits);
const auto& variant = block.getVariantByBits(states.userbits);
glm::vec3 X(1, 0, 0);
glm::vec3 Y(0, 1, 0);
glm::vec3 Z(0, 0, 1);
@ -370,7 +370,7 @@ void BlocksRenderer::blockCube(
bool lights,
bool ao
) {
const auto& variant = block.getVariant(states.userbits);
const auto& variant = block.getVariantByBits(states.userbits);
glm::ivec3 X(1, 0, 0);
glm::ivec3 Y(0, 1, 0);
glm::ivec3 Z(0, 0, 1);
@ -488,8 +488,8 @@ void BlocksRenderer::render(
blockid_t id = vox.id;
blockstate state = vox.state;
const auto& def = *blockDefsCache[id];
const auto& variant = def.getVariant(state.userbits);
uint8_t variantId = state.userbits;
uint8_t variantId = def.getVariantIndex(state.userbits);
const auto& variant = def.getVariant(variantId);
if (id == 0 || variant.drawGroup != drawGroup || state.segment) {
continue;
}
@ -561,7 +561,7 @@ SortingMeshData BlocksRenderer::renderTranslucent(
blockid_t id = vox.id;
blockstate state = vox.state;
const auto& def = *blockDefsCache[id];
uint8_t variantId = state.userbits;
uint8_t variantId = def.getVariantIndex(state.userbits);
const auto& variant = def.getVariant(variantId);
if (id == 0 || variant.drawGroup != drawGroup || state.segment) {
continue;
@ -687,7 +687,7 @@ void BlocksRenderer::build(const Chunk* chunk, const Chunks* chunks) {
const voxel& vox = voxels[i];
blockid_t id = vox.id;
const auto& def = *blockDefsCache[id];
const auto& variant = def.getVariant(vox.state.userbits);
const auto& variant = def.getVariantByBits(vox.state.userbits);
if (beginEnds[variant.drawGroup][0] == 0) {
beginEnds[variant.drawGroup][0] = i+1;

View File

@ -130,7 +130,7 @@ class BlocksRenderer {
return false;
}
const auto& block = *blockDefsCache[vox.id];
const auto& blockVariant = block.getVariant(vox.state.userbits);
const auto& blockVariant = block.getVariantByBits(vox.state.userbits);
uint8_t otherDrawGroup = blockVariant.drawGroup;
if ((otherDrawGroup && (otherDrawGroup != variant.drawGroup)) || !blockVariant.rt.solid) {
return true;

View File

@ -294,7 +294,13 @@ public:
void cloneTo(Block& dst);
constexpr const Variant& getVariant(uint8_t userbits) const {
constexpr uint8_t getVariantIndex(uint8_t userbits) const {
if (variants == nullptr)
return 0;
return (userbits >> variants->offset) & variants->mask;
}
constexpr const Variant& getVariantByBits(uint8_t userbits) const {
if (userbits == 0 || variants == nullptr)
return defaults;
return variants->variants[
@ -302,8 +308,14 @@ public:
];
}
constexpr const Variant& getVariant(uint8_t index) const {
if (index == 0)
return defaults;
return variants->variants[index];
}
constexpr const BlockModel& getModel(uint8_t bits) const {
return getVariant(bits).model;
return getVariantByBits(bits).model;
}
static bool isReservedBlockField(std::string_view view);