temporary fix: precipitation brightness compensation
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@ -149,7 +149,7 @@ void PrecipitationRenderer::render(
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glm::cross(glm::vec3(0, 1, 0), face.right),
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FACE_SIZE,
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light_at(chunks, pos.x, y, pos.z),
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glm::vec3(1.0f),
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glm::vec3(2.0f),
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calc_uv(pos, face.right, timer, weather)
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);
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}
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