Fixed block sides lights

This commit is contained in:
MihailRis 2023-11-12 19:43:27 +03:00
parent 8161d84e36
commit 6b5e8406b3

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@ -107,8 +107,8 @@ void BlocksRenderer::cube(vec3 coord, vec3 size, const UVRegion texfaces[6]) {
face(coord + vec3(size.x, 0, 0), size.z, size.y, vec3(0, 0, -1), vec3(0, 1, 0), texfaces[5], lights);
}
constexpr vec4 do_tint(float value) {
return vec4(value, value, value, 1.0f);
inline vec4 do_tint(float value) {
return vec4(value);
}
void BlocksRenderer::blockCube(int x, int y, int z, vec3 size, const UVRegion texfaces[6], ubyte group) {