fix: extended block collision detection
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4e696520b6
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65a2a3e475
@ -67,11 +67,16 @@ const AABB* Chunks::isObstacleAt(float x, float y, float z){
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}
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const Block* def = indices->getBlockDef(v->id);
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if (def->obstacle) {
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glm::ivec3 offset {};
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if (v->state.segment) {
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glm::ivec3 point(ix, iy, iz);
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offset = seekOrigin(point, def, v->state) - point;
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}
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const auto& boxes = def->rotatable
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? def->rt.hitboxes[v->state.rotation]
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: def->hitboxes;
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for (const auto& hitbox : boxes) {
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if (hitbox.contains({x - ix, y - iy, z - iz})) {
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if (hitbox.contains({x - ix - offset.x, y - iy - offset.y, z - iz - offset.z})) {
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return &hitbox;
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}
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}
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