diff --git a/src/logic/PlayerController.cpp b/src/logic/PlayerController.cpp index 91801d79..938edcb1 100644 --- a/src/logic/PlayerController.cpp +++ b/src/logic/PlayerController.cpp @@ -169,13 +169,13 @@ void CameraControl::update(const PlayerInput& input, float delta, Chunks* chunks if (player->currentCamera == spCamera) { spCamera->position = chunks->rayCastToObstacle( - camera->position, camera->front, 3.0f) - 0.2f * camera->front; + camera->position, camera->front, 3.0f) - 0.4f * camera->front; spCamera->dir = -camera->dir; spCamera->front = -camera->front; } else if (player->currentCamera == tpCamera) { tpCamera->position = chunks->rayCastToObstacle( - camera->position, -camera->front, 3.0f) + 0.2f * camera->front; + camera->position, -camera->front, 3.0f) + 0.4f * camera->front; tpCamera->dir = camera->dir; tpCamera->front = camera->front; }