Update assetload_funcs.cpp
This commit is contained in:
parent
b80e36f008
commit
623314e97f
@ -33,8 +33,8 @@ bool assetload::shader(Assets* assets,
|
|||||||
const ResPaths* paths,
|
const ResPaths* paths,
|
||||||
const std::string filename,
|
const std::string filename,
|
||||||
const std::string name) {
|
const std::string name) {
|
||||||
fs::path vertexFile = paths->find(filename+".glslv");
|
fs::path vertexFile = paths->find(filename+".glslv");
|
||||||
fs::path fragmentFile = paths->find(filename+".glslf");
|
fs::path fragmentFile = paths->find(filename+".glslf");
|
||||||
|
|
||||||
std::string vertexSource = files::read_string(vertexFile);
|
std::string vertexSource = files::read_string(vertexFile);
|
||||||
std::string fragmentSource = files::read_string(fragmentFile);
|
std::string fragmentSource = files::read_string(fragmentFile);
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user