Small optimization

This commit is contained in:
MihailRis 2024-01-04 16:37:47 +03:00
parent 374e5654ad
commit 61dccbf8b9

View File

@ -259,6 +259,10 @@ void HudRenderer::drawContentAccess(const GfxContext& ctx, Player* player) {
continue;
int x = xs + (icon_size+interval) * (index % inv_cols);
int y = ys + (icon_size+interval) * (index / inv_cols) - inventoryScroll;
if (y < 0 || y >= int(viewport.getHeight())) {
index++;
continue;
}
if (mx > x && mx < x + (int)icon_size && my > y && my < y + (int)icon_size) {
tint.r *= 1.2f;
tint.g *= 1.2f;