Small optimization
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@ -259,6 +259,10 @@ void HudRenderer::drawContentAccess(const GfxContext& ctx, Player* player) {
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continue;
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int x = xs + (icon_size+interval) * (index % inv_cols);
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int y = ys + (icon_size+interval) * (index / inv_cols) - inventoryScroll;
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if (y < 0 || y >= int(viewport.getHeight())) {
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index++;
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continue;
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}
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if (mx > x && mx < x + (int)icon_size && my > y && my < y + (int)icon_size) {
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tint.r *= 1.2f;
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tint.g *= 1.2f;
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