shader update
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1bae1c1c7f
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6162bf5573
@ -12,6 +12,6 @@ void main(){
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vec4 tex_color = texture(u_texture0, a_texCoord);
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//if (tex_color.a < 0.5)
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// discard;
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float depth = (a_distance/256.0)*(a_distance/256.0)*256.0;
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float depth = (a_distance/256.0)*(a_distance/256.0)*256.0/6;
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f_color = mix(a_color * tex_color, vec4(u_fogColor,1.0), min(1.0, depth/256.0/1.0f));
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}
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@ -122,7 +122,7 @@ void draw_world(Camera* camera, Assets* assets, Chunks* chunks,
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shader->uniformMatrix("u_proj", camera->getProjection());
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shader->uniformMatrix("u_view", camera->getView());
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shader->uniform1f("u_gamma", 1.6f);
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shader->uniform3f("u_skyLightColor", 1.8f,1.8f,1.8f);
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shader->uniform3f("u_skyLightColor", 2.2f,2.2f,2.2f);
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shader->uniform3f("u_fogColor", 0.7f,0.71f,0.73f);
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shader->uniform3f("u_cameraPos", camera->position.x,camera->position.y,camera->position.z);
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texture->bind();
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