shader update

This commit is contained in:
lllzebralll 2022-06-28 15:28:06 +03:00
parent 1bae1c1c7f
commit 6162bf5573
2 changed files with 2 additions and 2 deletions

View File

@ -12,6 +12,6 @@ void main(){
vec4 tex_color = texture(u_texture0, a_texCoord);
//if (tex_color.a < 0.5)
// discard;
float depth = (a_distance/256.0)*(a_distance/256.0)*256.0;
float depth = (a_distance/256.0)*(a_distance/256.0)*256.0/6;
f_color = mix(a_color * tex_color, vec4(u_fogColor,1.0), min(1.0, depth/256.0/1.0f));
}

View File

@ -122,7 +122,7 @@ void draw_world(Camera* camera, Assets* assets, Chunks* chunks,
shader->uniformMatrix("u_proj", camera->getProjection());
shader->uniformMatrix("u_view", camera->getView());
shader->uniform1f("u_gamma", 1.6f);
shader->uniform3f("u_skyLightColor", 1.8f,1.8f,1.8f);
shader->uniform3f("u_skyLightColor", 2.2f,2.2f,2.2f);
shader->uniform3f("u_fogColor", 0.7f,0.71f,0.73f);
shader->uniform3f("u_cameraPos", camera->position.x,camera->position.y,camera->position.z);
texture->bind();