ItemDef/EntityDef/Block: Add method cloneTo to definition to other definition
ContentBuilder: Add method `get` to get definition or nullptr ContentLoader: Add functionality to clone from definition specified in `parent` field in json
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@ -44,6 +44,14 @@ public:
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defs[id] = std::make_unique<T>(id);
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return *defs[id];
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}
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// Only fetch existing definition, return null otherwise.
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T* get(const std::string& id) {
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auto found = defs.find(id);
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if (found != defs.end()) {
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return &*found->second;
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}
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return nullptr;
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}
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auto build() {
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return std::move(defs);
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@ -6,6 +6,9 @@
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#include <memory>
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#include <string>
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#include "Content.hpp"
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#include "ContentBuilder.hpp"
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#include "ContentPack.hpp"
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#include "coders/json.hpp"
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#include "core_defs.hpp"
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#include "data/dynamic.hpp"
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@ -18,9 +21,6 @@
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#include "util/listutil.hpp"
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#include "util/stringutil.hpp"
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#include "voxels/Block.hpp"
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#include "Content.hpp"
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#include "ContentBuilder.hpp"
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#include "ContentPack.hpp"
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namespace fs = std::filesystem;
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@ -123,6 +123,18 @@ void ContentLoader::loadBlock(
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) {
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auto root = files::read_json(file);
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if (root->has("parent")) {
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std::string parentName;
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root->str("parent", parentName);
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auto parentDef = this->builder.blocks.get(parentName);
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if (parentDef == nullptr) {
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throw std::runtime_error(
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"Failed to find parent(" + parentName + ") for " + name
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);
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}
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parentDef->cloneTo(def);
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}
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root->str("caption", def.caption);
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// block texturing
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@ -289,6 +301,19 @@ void ContentLoader::loadItem(
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ItemDef& def, const std::string& name, const fs::path& file
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) {
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auto root = files::read_json(file);
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if (root->has("parent")) {
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std::string parentName;
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root->str("parent", parentName);
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auto parentDef = this->builder.items.get(parentName);
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if (parentDef == nullptr) {
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throw std::runtime_error(
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"Failed to find parent(" + parentName + ") for " + name
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);
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}
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parentDef->cloneTo(def);
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}
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root->str("caption", def.caption);
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std::string iconTypeStr = "";
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@ -319,6 +344,19 @@ void ContentLoader::loadEntity(
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EntityDef& def, const std::string& name, const fs::path& file
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) {
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auto root = files::read_json(file);
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if (root->has("parent")) {
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std::string parentName;
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root->str("parent", parentName);
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auto parentDef = this->builder.entities.get(parentName);
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if (parentDef == nullptr) {
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throw std::runtime_error(
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"Failed to find parent(" + parentName + ") for " + name
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);
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}
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parentDef->cloneTo(def);
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}
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if (auto componentsarr = root->list("components")) {
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for (size_t i = 0; i < componentsarr->size(); i++) {
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def.components.emplace_back(componentsarr->str(i));
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@ -340,7 +378,8 @@ void ContentLoader::loadEntity(
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sensorarr->num(3)},
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{sensorarr->num(4),
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sensorarr->num(5),
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sensorarr->num(6)}}
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sensorarr->num(6)}
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}
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);
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} else if (sensorType == "radius") {
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def.radialSensors.emplace_back(i, sensorarr->num(1));
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@ -42,13 +42,13 @@ class ContentLoader {
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static void loadCustomBlockModel(Block& def, dynamic::Map* primitives);
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static void loadBlockMaterial(BlockMaterial& def, const fs::path& file);
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static void loadBlock(
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void loadBlock(
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Block& def, const std::string& name, const fs::path& file
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);
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static void loadItem(
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void loadItem(
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ItemDef& def, const std::string& name, const fs::path& file
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);
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static void loadEntity(
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void loadEntity(
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EntityDef& def, const std::string& name, const fs::path& file
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);
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void loadResources(ResourceType type, dynamic::List* list);
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@ -5,3 +5,13 @@
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ItemDef::ItemDef(const std::string& name) : name(name) {
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caption = util::id_to_caption(name);
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}
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void ItemDef::cloneTo(ItemDef& dst) {
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dst.caption = caption;
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dst.stackSize = stackSize;
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dst.generated = generated;
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std::copy(&emission[0], &emission[3], dst.emission);
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dst.iconType = iconType;
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dst.icon = icon;
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dst.placingBlock = placingBlock;
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dst.scriptName = scriptName;
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}
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@ -44,4 +44,5 @@ struct ItemDef {
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ItemDef(const std::string& name);
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ItemDef(const ItemDef&) = delete;
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void cloneTo(ItemDef& dst);
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};
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12
src/objects/EntityDef.cpp
Normal file
12
src/objects/EntityDef.cpp
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@ -0,0 +1,12 @@
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#include "EntityDef.hpp"
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void EntityDef::cloneTo(EntityDef& dst) {
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dst.components = components;
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dst.bodyType = bodyType;
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dst.hitbox = hitbox;
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dst.boxSensors = boxSensors;
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dst.radialSensors = radialSensors;
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dst.skeletonName = skeletonName;
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dst.blocking = blocking;
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dst.save = save;
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}
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@ -24,12 +24,12 @@ struct EntityDef {
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/// @brief Hitbox size
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glm::vec3 hitbox {0.25f};
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/// @brief 'aabb' sensors
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std::vector<std::pair<size_t, AABB>> boxSensors {};
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/// @brief 'radius' sensors
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std::vector<std::pair<size_t, float>> radialSensors {};
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/// @brief Skeleton ID
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std::string skeletonName = name;
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@ -56,4 +56,6 @@ struct EntityDef {
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EntityDef(const std::string& name) : name(name) {}
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EntityDef(const EntityDef&) = delete;
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void cloneTo(EntityDef& dst);
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};
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@ -64,7 +64,8 @@ const BlockRotProfile BlockRotProfile::NONE {
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{{1, 0, 0}, {0, 1, 0}, {0, 0, 1}}, // West
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{{1, 0, 0}, {0, 1, 0}, {0, 0, 1}}, // Up
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{{1, 0, 0}, {0, 1, 0}, {0, 0, 1}}, // Down
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}};
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}
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};
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const BlockRotProfile BlockRotProfile::PIPE {
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"pipe",
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@ -75,7 +76,8 @@ const BlockRotProfile BlockRotProfile::PIPE {
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{{0, 0, -1}, {1, 0, 0}, {0, -1, 0}}, // West
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{{1, 0, 0}, {0, 1, 0}, {0, 0, 1}}, // Up
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{{1, 0, 0}, {0, -1, 0}, {0, 0, -1}}, // Down
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}};
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}
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};
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const BlockRotProfile BlockRotProfile::PANE {
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"pane",
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@ -84,7 +86,8 @@ const BlockRotProfile BlockRotProfile::PANE {
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{{0, 0, -1}, {0, 1, 0}, {1, 0, 0}}, // East
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{{-1, 0, 0}, {0, 1, 0}, {0, 0, -1}}, // South
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{{0, 0, 1}, {0, 1, 0}, {-1, 0, 0}}, // West
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}};
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}
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};
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Block::Block(const std::string& name)
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: name(name),
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@ -95,10 +98,43 @@ Block::Block(const std::string& name)
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TEXTURE_NOTFOUND,
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TEXTURE_NOTFOUND,
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TEXTURE_NOTFOUND,
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TEXTURE_NOTFOUND} {
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TEXTURE_NOTFOUND
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} {
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}
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Block::Block(std::string name, const std::string& texture)
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: name(std::move(name)),
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textureFaces {texture, texture, texture, texture, texture, texture} {
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}
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void Block::cloneTo(Block& dst) {
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dst.caption = caption;
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for (int i = 0; i < 6; i++) {
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dst.textureFaces[i] = textureFaces[i];
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}
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dst.modelTextures = modelTextures;
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dst.modelBoxes = modelBoxes;
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dst.modelExtraPoints = modelExtraPoints;
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dst.modelUVs = modelUVs;
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dst.material = material;
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std::copy(&emission[0], &emission[3], dst.emission);
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dst.size = size;
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dst.model = model;
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dst.lightPassing = lightPassing;
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dst.skyLightPassing = skyLightPassing;
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dst.shadeless = shadeless;
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dst.ambientOcclusion = ambientOcclusion;
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dst.obstacle = obstacle;
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dst.selectable = selectable;
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dst.replaceable = replaceable;
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dst.breakable = breakable;
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dst.rotatable = rotatable;
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dst.grounded = grounded;
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dst.hidden = hidden;
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dst.hitboxes = hitboxes;
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dst.rotations = rotations;
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dst.pickingItem = pickingItem;
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dst.scriptName = scriptName;
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dst.uiLayout = uiLayout;
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dst.inventorySize = inventorySize;
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dst.tickInterval = tickInterval;
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}
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@ -211,6 +211,8 @@ public:
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Block(const std::string& name);
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Block(std::string name, const std::string& texture);
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Block(const Block&) = delete;
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void cloneTo(Block& dst);
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};
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inline glm::ivec3 get_ground_direction(const Block& def, int rotation) {
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