Merge branch 'main' into player-names

This commit is contained in:
MihailRis 2024-11-23 04:25:05 +03:00
commit 5f496eecb2

View File

@ -251,14 +251,16 @@ void ChunksRenderer::drawSortedMeshes(const Camera& camera, Shader& shader) {
continue; continue;
} }
glm::vec3 min(chunk->x * CHUNK_W, chunk->bottom, chunk->z * CHUNK_D); if (culling) {
glm::vec3 max( glm::vec3 min(chunk->x * CHUNK_W, chunk->bottom, chunk->z * CHUNK_D);
chunk->x * CHUNK_W + CHUNK_W, glm::vec3 max(
chunk->top, chunk->x * CHUNK_W + CHUNK_W,
chunk->z * CHUNK_D + CHUNK_D chunk->top,
); chunk->z * CHUNK_D + CHUNK_D
);
if (!frustum.isBoxVisible(min, max)) continue; if (!frustum.isBoxVisible(min, max)) continue;
}
auto& chunkEntries = found->second.sortingMeshData.entries; auto& chunkEntries = found->second.sortingMeshData.entries;