Merge branch 'main' into headless-mode
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5eb739fe24
@ -17,7 +17,7 @@ vec3 pick_sky_color(samplerCube cubemap) {
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vec3 skyLightColor = texture(cubemap, vec3(0.4f, 0.0f, 0.4f)).rgb;
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skyLightColor *= SKY_LIGHT_TINT;
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skyLightColor = min(vec3(1.0), skyLightColor*SKY_LIGHT_MUL);
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skyLightColor = max(MAX_SKY_LIGHT, skyLightColor);
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skyLightColor = max(MIN_SKY_LIGHT, skyLightColor);
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return skyLightColor;
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}
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@ -10,7 +10,7 @@
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// lighting
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#define SKY_LIGHT_MUL 2.9
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#define SKY_LIGHT_TINT vec3(0.9, 0.8, 1.0)
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#define MAX_SKY_LIGHT vec3(0.1, 0.11, 0.14)
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#define MIN_SKY_LIGHT vec3(0.2, 0.25, 0.33)
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// fog
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#define FOG_POS_SCALE vec3(1.0, 0.2, 1.0)
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