rename engine.hpp/cpp to Engine.hpp/cpp & move Engine, Time and mainloop classes to 'engine' folder
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357e4f8607
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@ -1,4 +1,4 @@
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#include "engine.hpp"
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#include "Engine.hpp"
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#define GLEW_STATIC
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@ -285,13 +285,8 @@ void Engine::loadAssets() {
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auto task = loader.startTask([=](){});
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task->waitForEnd();
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} else {
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try {
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while (loader.hasNext()) {
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loader.loadNext();
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}
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} catch (const assetload::error& err) {
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new_assets.reset();
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throw;
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while (loader.hasNext()) {
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loader.loadNext();
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}
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}
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assets = std::move(new_assets);
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@ -1,7 +1,7 @@
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#include "Mainloop.hpp"
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#include "Engine.hpp"
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#include "debug/Logger.hpp"
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#include "engine.hpp"
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#include "frontend/screens/MenuScreen.hpp"
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#include "frontend/screens/LevelScreen.hpp"
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#include "window/Window.hpp"
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@ -1,5 +1,6 @@
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#include "ServerMainloop.hpp"
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#include "Engine.hpp"
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#include "logic/scripting/scripting.hpp"
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#include "logic/LevelController.hpp"
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#include "interfaces/Process.hpp"
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@ -7,7 +8,6 @@
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#include "world/Level.hpp"
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#include "world/World.hpp"
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#include "util/platform.hpp"
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#include "engine.hpp"
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#include <chrono>
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@ -1,6 +1,6 @@
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#include "audio/audio.hpp"
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#include "delegates.hpp"
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#include "engine.hpp"
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#include "engine/Engine.hpp"
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#include "settings.hpp"
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#include "hud.hpp"
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#include "content/Content.hpp"
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@ -8,7 +8,7 @@
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#include "content/Content.hpp"
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#include "core_defs.hpp"
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#include "delegates.hpp"
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#include "engine.hpp"
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#include "engine/Engine.hpp"
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#include "graphics/core/Atlas.hpp"
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#include "graphics/core/Batch2D.hpp"
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#include "graphics/core/Batch3D.hpp"
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@ -5,7 +5,7 @@
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#include "screens/MenuScreen.hpp"
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#include "delegates.hpp"
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#include "engine.hpp"
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#include "engine/Engine.hpp"
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#include "data/dv.hpp"
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#include "interfaces/Task.hpp"
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#include "files/engine_paths.hpp"
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@ -5,7 +5,7 @@
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#include "content/Content.hpp"
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#include "core_defs.hpp"
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#include "debug/Logger.hpp"
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#include "engine.hpp"
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#include "engine/Engine.hpp"
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#include "files/files.hpp"
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#include "frontend/LevelFrontend.hpp"
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#include "frontend/hud.hpp"
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@ -8,7 +8,7 @@
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#include "maths/UVRegion.hpp"
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#include "window/Window.hpp"
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#include "window/Camera.hpp"
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#include "engine.hpp"
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#include "engine/Engine.hpp"
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MenuScreen::MenuScreen(Engine& engine) : Screen(engine) {
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engine.resetContent();
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@ -1,7 +1,7 @@
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#include "Screen.hpp"
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#include "graphics/core/Batch2D.hpp"
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#include "engine.hpp"
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#include "engine/Engine.hpp"
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Screen::Screen(Engine& engine)
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: engine(engine),
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@ -14,7 +14,7 @@
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#include "objects/Players.hpp"
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#include "logic/LevelController.hpp"
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#include "util/stringutil.hpp"
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#include "engine.hpp"
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#include "engine/Engine.hpp"
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#include "files/files.hpp"
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namespace fs = std::filesystem;
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@ -11,7 +11,7 @@
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#include "assets/Assets.hpp"
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#include "assets/assets_util.hpp"
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#include "content/Content.hpp"
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#include "engine.hpp"
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#include "engine/Engine.hpp"
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#include "frontend/LevelFrontend.hpp"
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#include "frontend/ContentGfxCache.hpp"
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#include "items/Inventory.hpp"
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@ -4,7 +4,7 @@
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#include <filesystem>
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#include <memory>
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#include "engine.hpp"
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#include "engine/Engine.hpp"
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#include "coders/commons.hpp"
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#include "debug/Logger.hpp"
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#include "content/ContentReport.hpp"
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@ -3,7 +3,7 @@
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#include <algorithm>
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#include "debug/Logger.hpp"
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#include "engine.hpp"
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#include "engine/Engine.hpp"
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#include "files/WorldFiles.hpp"
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#include "maths/voxmaths.hpp"
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#include "objects/Entities.hpp"
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@ -1,5 +1,5 @@
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#include "audio/audio.hpp"
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#include "engine.hpp"
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#include "engine/Engine.hpp"
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#include "api_lua.hpp"
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inline const char* DEFAULT_CHANNEL = "regular";
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@ -1,5 +1,5 @@
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#include "coders/commons.hpp"
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#include "engine.hpp"
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#include "engine/Engine.hpp"
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#include "logic/CommandsInterpreter.hpp"
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#include "api_lua.hpp"
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@ -6,7 +6,7 @@
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#include "constants.hpp"
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#include "content/Content.hpp"
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#include "debug/Logger.hpp"
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#include "engine.hpp"
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#include "engine/Engine.hpp"
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#include "files/engine_paths.hpp"
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#include "files/files.hpp"
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#include "files/settings_io.hpp"
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@ -1,7 +1,7 @@
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#include "libentity.hpp"
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#include "content/Content.hpp"
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#include "engine.hpp"
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#include "engine/Engine.hpp"
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#include "objects/Entities.hpp"
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#include "objects/EntityDef.hpp"
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#include "objects/Player.hpp"
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@ -3,7 +3,7 @@
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#include <set>
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#include "coders/gzip.hpp"
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#include "engine.hpp"
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#include "engine/Engine.hpp"
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#include "files/engine_paths.hpp"
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#include "files/files.hpp"
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#include "util/stringutil.hpp"
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@ -6,7 +6,7 @@
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#include "world/Level.hpp"
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#include "world/generator/VoxelFragment.hpp"
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#include "content/ContentLoader.hpp"
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#include "engine.hpp"
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#include "engine/Engine.hpp"
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#include "../lua_custom_types.hpp"
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using namespace scripting;
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@ -1,5 +1,5 @@
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#include "assets/Assets.hpp"
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#include "engine.hpp"
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#include "engine/Engine.hpp"
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#include "frontend/UiDocument.hpp"
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#include "frontend/locale.hpp"
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#include "graphics/ui/elements/Button.hpp"
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@ -3,7 +3,7 @@
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#include "assets/Assets.hpp"
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#include "content/Content.hpp"
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#include "engine.hpp"
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#include "engine/Engine.hpp"
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#include "frontend/UiDocument.hpp"
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#include "frontend/hud.hpp"
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#include "graphics/ui/elements/InventoryView.hpp"
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@ -1,6 +1,6 @@
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#include <filesystem>
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#include "engine.hpp"
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#include "engine/Engine.hpp"
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#include "files/files.hpp"
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#include "frontend/hud.hpp"
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#include "frontend/screens/Screen.hpp"
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@ -1,6 +1,6 @@
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#include "api_lua.hpp"
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#include "engine.hpp"
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#include "engine/Engine.hpp"
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#include "network/Network.hpp"
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using namespace scripting;
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@ -5,7 +5,7 @@
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#include "assets/AssetsLoader.hpp"
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#include "content/Content.hpp"
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#include "engine.hpp"
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#include "engine/Engine.hpp"
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#include "files/WorldFiles.hpp"
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#include "files/engine_paths.hpp"
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#include "world/Level.hpp"
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@ -5,7 +5,7 @@
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#include "graphics/render/ParticlesRenderer.hpp"
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#include "graphics/render/Emitter.hpp"
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#include "assets/assets_util.hpp"
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#include "engine.hpp"
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#include "engine/Engine.hpp"
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using namespace scripting;
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@ -4,7 +4,7 @@
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#include "graphics/render/WorldRenderer.hpp"
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#include "graphics/render/TextsRenderer.hpp"
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#include "graphics/render/TextNote.hpp"
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#include "engine.hpp"
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#include "engine/Engine.hpp"
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using namespace scripting;
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@ -1,4 +1,4 @@
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#include "engine.hpp"
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#include "engine/Engine.hpp"
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#include "api_lua.hpp"
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using namespace scripting;
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@ -7,7 +7,7 @@
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#include "coders/compression.hpp"
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#include "coders/gzip.hpp"
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#include "coders/json.hpp"
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#include "engine.hpp"
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#include "engine/Engine.hpp"
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#include "files/engine_paths.hpp"
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#include "files/files.hpp"
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#include "lighting/Lighting.hpp"
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@ -9,7 +9,7 @@
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#include "util/stringutil.hpp"
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#include "libs/api_lua.hpp"
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#include "lua_custom_types.hpp"
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#include "engine.hpp"
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#include "engine/Engine.hpp"
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static debug::Logger logger("lua-state");
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static lua::State* main_thread = nullptr;
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@ -12,7 +12,7 @@
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#include "files/util.hpp"
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#include "graphics/core/ImageData.hpp"
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#include "maths/Heightmap.hpp"
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#include "engine.hpp"
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#include "engine/Engine.hpp"
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#include "../lua_util.hpp"
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using namespace lua;
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@ -7,7 +7,7 @@
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#include "content/Content.hpp"
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#include "content/ContentPack.hpp"
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#include "debug/Logger.hpp"
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#include "engine.hpp"
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#include "engine/Engine.hpp"
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#include "files/engine_paths.hpp"
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#include "files/files.hpp"
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#include "frontend/UiDocument.hpp"
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@ -1,7 +1,7 @@
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#include "scripting_hud.hpp"
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#include "debug/Logger.hpp"
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#include "engine.hpp"
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#include "engine/Engine.hpp"
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#include "files/files.hpp"
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#include "frontend/hud.hpp"
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#include "graphics/render/WorldRenderer.hpp"
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@ -14,7 +14,7 @@
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#include "world/generator/GeneratorDef.hpp"
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#include "util/timeutil.hpp"
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#include "files/files.hpp"
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#include "engine.hpp"
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#include "engine/Engine.hpp"
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#include "debug/Logger.hpp"
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using namespace lua;
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@ -1,4 +1,4 @@
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#include "engine.hpp"
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#include "engine/Engine.hpp"
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#include "util/platform.hpp"
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#include "util/command_line.hpp"
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#include "debug/Logger.hpp"
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@ -7,7 +7,7 @@
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#include "content/Content.hpp"
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#include "data/dv_util.hpp"
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#include "debug/Logger.hpp"
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#include "engine.hpp"
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#include "engine/Engine.hpp"
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#include "graphics/core/DrawContext.hpp"
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#include "graphics/core/LineBatch.hpp"
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#include "graphics/commons/Model.hpp"
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@ -5,7 +5,7 @@
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#include "files/engine_paths.hpp"
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#include "util/ArgsReader.hpp"
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#include "engine.hpp"
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#include "engine/Engine.hpp"
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namespace fs = std::filesystem;
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