items/ + objects/ + util/

This commit is contained in:
InfiniteCoder 2024-08-04 22:26:08 +03:00
parent eb061bcaf4
commit 5c9bc83bbd
83 changed files with 146 additions and 146 deletions

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@ -14,8 +14,8 @@
#include <files/files.hpp>
#include <graphics/core/Texture.hpp>
#include "../logic/scripting/scripting.hpp"
#include "../objects/rigging.hpp"
#include "../util/ThreadPool.hpp"
#include <objects/rigging.hpp>
#include <util/ThreadPool.hpp>
#include "../voxels/Block.hpp"
#include "Assets.hpp"
#include "assetload_funcs.hpp"

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@ -22,7 +22,7 @@
#include <graphics/core/Shader.hpp>
#include <graphics/core/Texture.hpp>
#include <graphics/core/TextureAnimation.hpp>
#include "../objects/rigging.hpp"
#include <objects/rigging.hpp>
#include "Assets.hpp"
#include "AssetsLoader.hpp"

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@ -8,7 +8,7 @@
#include <files/engine_paths.hpp>
#include <files/files.hpp>
#include <typedefs.hpp>
#include "../util/stringutil.hpp"
#include <util/stringutil.hpp>
namespace fs = std::filesystem;

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@ -5,7 +5,7 @@
#include <sstream>
#include <stdexcept>
#include "../util/stringutil.hpp"
#include <util/stringutil.hpp>
inline double power(double base, int64_t power) {
double result = 1.0;

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@ -7,7 +7,7 @@
#include <sstream>
#include "../data/dynamic.hpp"
#include "../util/stringutil.hpp"
#include <util/stringutil.hpp>
#include "commons.hpp"
using namespace json;

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@ -9,7 +9,7 @@
#include "../data/dynamic.hpp"
#include "../data/setting.hpp"
#include <files/settings_io.hpp>
#include "../util/stringutil.hpp"
#include <util/stringutil.hpp>
#include "commons.hpp"
using namespace toml;

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@ -5,7 +5,7 @@
#include <stdexcept>
#include <utility>
#include "../util/stringutil.hpp"
#include <util/stringutil.hpp>
using namespace xml;

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@ -5,10 +5,10 @@
#include <stdexcept>
#include <utility>
#include "../items/ItemDef.hpp"
#include <items/ItemDef.hpp>
#include "../logic/scripting/scripting.hpp"
#include "../objects/EntityDef.hpp"
#include "../objects/rigging.hpp"
#include <objects/EntityDef.hpp>
#include <objects/rigging.hpp>
#include "../voxels/Block.hpp"
#include "ContentPack.hpp"

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@ -1,6 +1,6 @@
#include "ContentBuilder.hpp"
#include "../objects/rigging.hpp"
#include <objects/rigging.hpp>
ContentBuilder::~ContentBuilder() = default;

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@ -7,8 +7,8 @@
#include "Content.hpp"
#include "ContentPack.hpp"
#include "../items/ItemDef.hpp"
#include "../objects/EntityDef.hpp"
#include <items/ItemDef.hpp>
#include <objects/EntityDef.hpp>
#include "../voxels/Block.hpp"
template <class T>

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@ -5,7 +5,7 @@
#include <coders/json.hpp>
#include <constants.hpp>
#include <files/files.hpp>
#include "../items/ItemDef.hpp"
#include <items/ItemDef.hpp>
#include "../voxels/Block.hpp"
#include "Content.hpp"

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@ -11,12 +11,12 @@
#include "../data/dynamic.hpp"
#include <debug/Logger.hpp>
#include <files/files.hpp>
#include "../items/ItemDef.hpp"
#include <items/ItemDef.hpp>
#include "../logic/scripting/scripting.hpp"
#include "../objects/rigging.hpp"
#include <objects/rigging.hpp>
#include <typedefs.hpp>
#include "../util/listutil.hpp"
#include "../util/stringutil.hpp"
#include <util/listutil.hpp>
#include <util/stringutil.hpp>
#include "../voxels/Block.hpp"
#include "Content.hpp"
#include "ContentBuilder.hpp"

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@ -3,7 +3,7 @@
#include <queue>
#include <sstream>
#include "../util/listutil.hpp"
#include <util/listutil.hpp>
PacksManager::PacksManager() = default;

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@ -1,6 +1,6 @@
#include "core_defs.hpp"
#include "items/ItemDef.hpp"
#include <items/ItemDef.hpp>
#include <content/Content.hpp>
#include <content/ContentBuilder.hpp>
#include <files/files.hpp>

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@ -1,6 +1,6 @@
#include "setting.hpp"
#include "../util/stringutil.hpp"
#include <util/stringutil.hpp>
std::string NumberSetting::toString() const {
switch (getFormat()) {

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@ -24,12 +24,12 @@
#include <graphics/core/ImageData.hpp>
#include <graphics/core/Shader.hpp>
#include <graphics/ui/GUI.hpp>
#include "objects/rigging.hpp"
#include <objects/rigging.hpp>
#include "logic/EngineController.hpp"
#include "logic/CommandsInterpreter.hpp"
#include "logic/scripting/scripting.hpp"
#include "util/listutil.hpp"
#include "util/platform.hpp"
#include <util/listutil.hpp>
#include <util/platform.hpp>
#include "voxels/DefaultWorldGenerator.hpp"
#include "voxels/FlatWorldGenerator.hpp"
#include "window/Camera.hpp"

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@ -9,7 +9,7 @@
#include <content/ContentPack.hpp>
#include <content/PacksManager.hpp>
#include <files/engine_paths.hpp>
#include "util/ObjectsKeeper.hpp"
#include <util/ObjectsKeeper.hpp>
#include <filesystem>
#include <memory>

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@ -9,8 +9,8 @@
#include "../data/dynamic.hpp"
#include <debug/Logger.hpp>
#include <files/files.hpp>
#include "../objects/Player.hpp"
#include "../util/ThreadPool.hpp"
#include <objects/Player.hpp>
#include <util/ThreadPool.hpp>
#include "../voxels/Chunk.hpp"
#include "WorldFiles.hpp"

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@ -15,16 +15,16 @@
#include <core_defs.hpp>
#include "../data/dynamic.hpp"
#include <debug/Logger.hpp>
#include "../items/Inventory.hpp"
#include "../items/ItemDef.hpp"
#include <items/Inventory.hpp>
#include <items/ItemDef.hpp>
#include "../lighting/Lightmap.hpp"
#include "../maths/voxmaths.hpp"
#include "../objects/EntityDef.hpp"
#include "../objects/Player.hpp"
#include <objects/EntityDef.hpp>
#include <objects/Player.hpp>
#include "../physics/Hitbox.hpp"
#include <settings.hpp>
#include <typedefs.hpp>
#include "../util/data_io.hpp"
#include <util/data_io.hpp>
#include "../voxels/Block.hpp"
#include "../voxels/Chunk.hpp"
#include "../voxels/voxel.hpp"

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@ -7,9 +7,9 @@
#include <coders/byte_utils.hpp>
#include <coders/rle.hpp>
#include "../data/dynamic.hpp"
#include "../items/Inventory.hpp"
#include <items/Inventory.hpp>
#include "../maths/voxmaths.hpp"
#include "../util/data_io.hpp"
#include <util/data_io.hpp>
#define REGION_FORMAT_MAGIC ".VOXREG"

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@ -11,7 +11,7 @@
#include "../data/dynamic_fwd.hpp"
#include <typedefs.hpp>
#include "../util/BufferPool.hpp"
#include <util/BufferPool.hpp>
#include "../voxels/Chunk.hpp"
#include "files.hpp"
#define GLM_ENABLE_EXPERIMENTAL

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@ -7,7 +7,7 @@
#include <utility>
#include <typedefs.hpp>
#include "../util/stringutil.hpp"
#include <util/stringutil.hpp>
#include "WorldFiles.hpp"
const fs::path SCREENSHOTS_FOLDER {"screenshots"};

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@ -12,7 +12,7 @@
#include <coders/json.hpp>
#include <coders/toml.hpp>
#include "../data/dynamic.hpp"
#include "../util/stringutil.hpp"
#include <util/stringutil.hpp>
namespace fs = std::filesystem;

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@ -9,7 +9,7 @@
#include <graphics/render/BlocksPreview.hpp>
#include "../logic/LevelController.hpp"
#include "../logic/PlayerController.hpp"
#include "../objects/Player.hpp"
#include <objects/Player.hpp>
#include "../voxels/Block.hpp"
#include "../world/Level.hpp"

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@ -10,11 +10,11 @@
#include <graphics/ui/elements/InputBindBox.hpp>
#include <graphics/render/WorldRenderer.hpp>
#include "../logic/scripting/scripting.hpp"
#include "../objects/Player.hpp"
#include "../objects/Entities.hpp"
#include "../objects/EntityDef.hpp"
#include <objects/Player.hpp>
#include <objects/Entities.hpp>
#include <objects/EntityDef.hpp>
#include "../physics/Hitbox.hpp"
#include "../util/stringutil.hpp"
#include <util/stringutil.hpp>
#include "../voxels/Block.hpp"
#include "../voxels/Chunk.hpp"
#include "../voxels/Chunks.hpp"

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@ -25,15 +25,15 @@
#include <graphics/ui/elements/UINode.hpp>
#include <graphics/ui/gui_util.hpp>
#include <graphics/ui/GUI.hpp>
#include "../items/Inventories.hpp"
#include "../items/Inventory.hpp"
#include "../items/ItemDef.hpp"
#include <items/Inventories.hpp>
#include <items/Inventory.hpp>
#include <items/ItemDef.hpp>
#include "../logic/scripting/scripting.hpp"
#include "../maths/voxmaths.hpp"
#include "../objects/Player.hpp"
#include <objects/Player.hpp>
#include "../physics/Hitbox.hpp"
#include <typedefs.hpp>
#include "../util/stringutil.hpp"
#include <util/stringutil.hpp>
#include "../voxels/Block.hpp"
#include "../voxels/Chunk.hpp"
#include "../voxels/Chunks.hpp"

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@ -2,7 +2,7 @@
#define FRONTEND_HUD_HPP_
#include <typedefs.hpp>
#include "../util/ObjectsKeeper.hpp"
#include <util/ObjectsKeeper.hpp>
#include <string>
#include <memory>

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@ -6,7 +6,7 @@
#include <coders/commons.hpp>
#include <content/ContentPack.hpp>
#include <files/files.hpp>
#include "../util/stringutil.hpp"
#include <util/stringutil.hpp>
#include "../data/dynamic.hpp"
#include <debug/Logger.hpp>

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@ -15,7 +15,7 @@
#include "../logic/scripting/scripting.hpp"
#include <settings.hpp>
#include <coders/commons.hpp>
#include "../util/stringutil.hpp"
#include <util/stringutil.hpp>
#include "../window/Window.hpp"
#include <filesystem>

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@ -18,7 +18,7 @@
#include <graphics/ui/GUI.hpp>
#include "../../logic/LevelController.hpp"
#include "../../logic/scripting/scripting_hud.hpp"
#include "../../util/stringutil.hpp"
#include <util/stringutil.hpp>
#include "../../physics/Hitbox.hpp"
#include "../../voxels/Chunks.hpp"
#include "../../window/Camera.hpp"

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@ -1,7 +1,7 @@
#ifndef FRONTEND_SCREENS_SCREEN_HPP_
#define FRONTEND_SCREENS_SCREEN_HPP_
#include "../../util/ObjectsKeeper.hpp"
#include <util/ObjectsKeeper.hpp>
class Engine;
class Batch2D;

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@ -9,7 +9,7 @@
#include "../../voxels/Block.hpp"
#include "../../voxels/ChunksStorage.hpp"
#include "../../util/ThreadPool.hpp"
#include <util/ThreadPool.hpp>
class Mesh;
class Chunk;

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@ -12,15 +12,15 @@
#include <content/Content.hpp>
#include <engine.hpp>
#include "../../frontend/LevelFrontend.hpp"
#include "../../items/Inventory.hpp"
#include "../../items/ItemDef.hpp"
#include "../../items/ItemStack.hpp"
#include <items/Inventory.hpp>
#include <items/ItemDef.hpp>
#include <items/ItemStack.hpp>
#include "../../logic/PlayerController.hpp"
#include "../../logic/scripting/scripting_hud.hpp"
#include "../../maths/FrustumCulling.hpp"
#include "../../maths/voxmaths.hpp"
#include "../../objects/Entities.hpp"
#include "../../objects/Player.hpp"
#include <objects/Entities.hpp>
#include <objects/Player.hpp>
#include <settings.hpp>
#include "../../voxels/Block.hpp"
#include "../../voxels/Chunk.hpp"

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@ -3,7 +3,7 @@
#include "Label.hpp"
#include <graphics/core/DrawContext.hpp>
#include <graphics/core/Batch2D.hpp>
#include "../../../util/stringutil.hpp"
#include <util/stringutil.hpp>
using namespace gui;

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@ -4,14 +4,14 @@
#include <content/Content.hpp>
#include "../../../frontend/LevelFrontend.hpp"
#include "../../../frontend/locale.hpp"
#include "../../../items/Inventories.hpp"
#include "../../../items/Inventory.hpp"
#include "../../../items/ItemDef.hpp"
#include "../../../items/ItemStack.hpp"
#include <items/Inventories.hpp>
#include <items/Inventory.hpp>
#include <items/ItemDef.hpp>
#include <items/ItemStack.hpp>
#include "../../../logic/scripting/scripting.hpp"
#include "../../../maths/voxmaths.hpp"
#include "../../../objects/Player.hpp"
#include "../../../util/stringutil.hpp"
#include <objects/Player.hpp>
#include <util/stringutil.hpp>
#include "../../../voxels/Block.hpp"
#include "../../../window/Events.hpp"
#include "../../../window/input.hpp"

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@ -5,7 +5,7 @@
#include <graphics/core/Batch2D.hpp>
#include <graphics/core/Font.hpp>
#include <assets/Assets.hpp>
#include "../../../util/stringutil.hpp"
#include <util/stringutil.hpp>
using namespace gui;

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@ -4,7 +4,7 @@
#include <graphics/core/Font.hpp>
#include <graphics/core/DrawContext.hpp>
#include <assets/Assets.hpp>
#include "../../../util/stringutil.hpp"
#include <util/stringutil.hpp>
using namespace gui;

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@ -8,7 +8,7 @@
#include <graphics/core/Batch2D.hpp>
#include <graphics/core/Font.hpp>
#include <assets/Assets.hpp>
#include "../../../util/stringutil.hpp"
#include <util/stringutil.hpp>
#include "../../../window/Events.hpp"
#include "../../../window/Window.hpp"

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@ -7,7 +7,7 @@
#include "../../logic/scripting/scripting.hpp"
#include "../../frontend/locale.hpp"
#include "../../util/stringutil.hpp"
#include <util/stringutil.hpp>
#include <delegates.hpp>
#include <glm/glm.hpp>

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@ -12,10 +12,10 @@
#include "../../frontend/menu.hpp"
#include "../../frontend/locale.hpp"
#include "../../items/Inventory.hpp"
#include <items/Inventory.hpp>
#include "../../logic/scripting/scripting.hpp"
#include "../../maths/voxmaths.hpp"
#include "../../util/stringutil.hpp"
#include <util/stringutil.hpp>
#include "../../window/Events.hpp"
#include <stdexcept>

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@ -1,6 +1,6 @@
#include "ItemDef.hpp"
#include "../util/stringutil.hpp"
#include <util/stringutil.hpp>
ItemDef::ItemDef(const std::string& name) : name(name) {
caption = util::id_to_caption(name);

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@ -7,7 +7,7 @@
#include "../voxels/voxel.hpp"
#include "../voxels/Block.hpp"
#include <constants.hpp>
#include "../util/timeutil.hpp"
#include <util/timeutil.hpp>
#include <memory>

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@ -1,6 +1,6 @@
#include "Lightmap.hpp"
#include "../util/data_io.hpp"
#include <util/data_io.hpp>
#include <assert.h>

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@ -1,11 +1,11 @@
#include "BlocksController.hpp"
#include <content/Content.hpp>
#include "../items/Inventories.hpp"
#include "../items/Inventory.hpp"
#include <items/Inventories.hpp>
#include <items/Inventory.hpp>
#include "../lighting/Lighting.hpp"
#include "../maths/fastmaths.hpp"
#include "../util/timeutil.hpp"
#include <util/timeutil.hpp>
#include "../voxels/Block.hpp"
#include "../voxels/Chunk.hpp"
#include "../voxels/Chunks.hpp"

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@ -6,7 +6,7 @@
#include "../maths/fastmaths.hpp"
#include <typedefs.hpp>
#include "../util/Clock.hpp"
#include <util/Clock.hpp>
#include "../voxels/voxel.hpp"
class Player;

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@ -10,7 +10,7 @@
#include <graphics/core/Mesh.hpp>
#include "../lighting/Lighting.hpp"
#include "../maths/voxmaths.hpp"
#include "../util/timeutil.hpp"
#include <util/timeutil.hpp>
#include "../voxels/Block.hpp"
#include "../voxels/Chunk.hpp"
#include "../voxels/Chunks.hpp"

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@ -4,7 +4,7 @@
#include <utility>
#include <coders/commons.hpp>
#include "../util/stringutil.hpp"
#include <util/stringutil.hpp>
using namespace cmd;

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@ -17,7 +17,7 @@
#include <graphics/ui/elements/Menu.hpp>
#include <graphics/ui/gui_util.hpp>
#include "../interfaces/Task.hpp"
#include "../util/stringutil.hpp"
#include <util/stringutil.hpp>
#include "../world/Level.hpp"
#include "../world/World.hpp"
#include "LevelController.hpp"

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@ -5,7 +5,7 @@
#include <debug/Logger.hpp>
#include <files/WorldFiles.hpp>
#include "../interfaces/Object.hpp"
#include "../objects/Entities.hpp"
#include <objects/Entities.hpp>
#include "../physics/Hitbox.hpp"
#include <settings.hpp>
#include "../world/Level.hpp"

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@ -6,12 +6,12 @@
#include <content/Content.hpp>
#include <core_defs.hpp>
#include "../items/Inventory.hpp"
#include "../items/ItemDef.hpp"
#include "../items/ItemStack.hpp"
#include <items/Inventory.hpp>
#include <items/ItemDef.hpp>
#include <items/ItemStack.hpp>
#include "../lighting/Lighting.hpp"
#include "../objects/Entities.hpp"
#include "../objects/Player.hpp"
#include <objects/Entities.hpp>
#include <objects/Player.hpp>
#include "../physics/Hitbox.hpp"
#include "../physics/PhysicsSolver.hpp"
#include <settings.hpp>

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@ -5,7 +5,7 @@
#include <memory>
#include <vector>
#include "../objects/Player.hpp"
#include <objects/Player.hpp>
class Camera;
class Level;

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@ -1,4 +1,4 @@
#include "../../../util/stringutil.hpp"
#include <util/stringutil.hpp>
#include "libentity.hpp"
static int l_get_vel(lua::State* L) {

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@ -1,4 +1,4 @@
#include "../../../objects/rigging.hpp"
#include <objects/rigging.hpp>
#include "libentity.hpp"
static int index_range_check(

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@ -2,10 +2,10 @@
#include <content/Content.hpp>
#include <engine.hpp>
#include "../../../objects/Entities.hpp"
#include "../../../objects/EntityDef.hpp"
#include "../../../objects/Player.hpp"
#include "../../../objects/rigging.hpp"
#include <objects/Entities.hpp>
#include <objects/EntityDef.hpp>
#include <objects/Player.hpp>
#include <objects/rigging.hpp>
#include "../../../physics/Hitbox.hpp"
#include "../../../voxels/Chunks.hpp"
#include "../../../window/Camera.hpp"

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@ -4,7 +4,7 @@
#include <optional>
#include "../../../frontend/hud.hpp"
#include "../../../objects/Entities.hpp"
#include <objects/Entities.hpp>
#include "../../../world/Level.hpp"
#include "../../LevelController.hpp"
#include "api_lua.hpp"

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@ -5,7 +5,7 @@
#include <engine.hpp>
#include <files/engine_paths.hpp>
#include <files/files.hpp>
#include "../../../util/stringutil.hpp"
#include <util/stringutil.hpp>
#include "api_lua.hpp"
namespace fs = std::filesystem;

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@ -12,8 +12,8 @@
#include <graphics/ui/elements/TrackBar.hpp>
#include <graphics/ui/elements/UINode.hpp>
#include <graphics/ui/gui_util.hpp>
#include "../../../items/Inventories.hpp"
#include "../../../util/stringutil.hpp"
#include <items/Inventories.hpp>
#include <util/stringutil.hpp>
#include "../../../world/Level.hpp"
#include "api_lua.hpp"

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@ -7,10 +7,10 @@
#include "../../../frontend/UiDocument.hpp"
#include "../../../frontend/hud.hpp"
#include <graphics/ui/elements/InventoryView.hpp>
#include "../../../items/Inventories.hpp"
#include <items/Inventories.hpp>
#include "../../../logic/BlocksController.hpp"
#include "../../../objects/Player.hpp"
#include "../../../util/stringutil.hpp"
#include <objects/Player.hpp>
#include <util/stringutil.hpp>
#include "../../../voxels/Block.hpp"
#include "../../../voxels/Chunks.hpp"
#include "../../../voxels/voxel.hpp"

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@ -2,7 +2,7 @@
#include "../../../frontend/hud.hpp"
#include "../../../frontend/screens/Screen.hpp"
#include <graphics/ui/GUI.hpp>
#include "../../../util/stringutil.hpp"
#include <util/stringutil.hpp>
#include "../../../window/Events.hpp"
#include "../../../window/input.hpp"
#include "api_lua.hpp"

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@ -1,6 +1,6 @@
#include <content/Content.hpp>
#include "../../../items/Inventories.hpp"
#include "../../../items/ItemStack.hpp"
#include <items/Inventories.hpp>
#include <items/ItemStack.hpp>
#include "../../../logic/BlocksController.hpp"
#include "../../../world/Level.hpp"
#include "api_lua.hpp"

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@ -1,5 +1,5 @@
#include <content/Content.hpp>
#include "../../../items/ItemDef.hpp"
#include <items/ItemDef.hpp>
#include "api_lua.hpp"
using namespace scripting;

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@ -1,9 +1,9 @@
#include <algorithm>
#include <glm/glm.hpp>
#include "../../../items/Inventory.hpp"
#include "../../../objects/Entities.hpp"
#include "../../../objects/Player.hpp"
#include <items/Inventory.hpp>
#include <objects/Entities.hpp>
#include <objects/Player.hpp>
#include "../../../physics/Hitbox.hpp"
#include "../../../window/Camera.hpp"
#include "../../../world/Level.hpp"

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@ -4,7 +4,7 @@
#include <iostream>
#include <debug/Logger.hpp>
#include "../../../util/stringutil.hpp"
#include <util/stringutil.hpp>
#include "api_lua.hpp"
#include "lua_custom_types.hpp"

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@ -3,7 +3,7 @@
#include <iomanip>
#include <iostream>
#include "../../../util/stringutil.hpp"
#include <util/stringutil.hpp>
using namespace lua;

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@ -10,15 +10,15 @@
#include <files/engine_paths.hpp>
#include <files/files.hpp>
#include "../../frontend/UiDocument.hpp"
#include "../../items/Inventory.hpp"
#include "../../items/ItemDef.hpp"
#include <items/Inventory.hpp>
#include <items/ItemDef.hpp>
#include "../../logic/BlocksController.hpp"
#include "../../logic/LevelController.hpp"
#include "../../objects/Entities.hpp"
#include "../../objects/EntityDef.hpp"
#include "../../objects/Player.hpp"
#include "../../util/stringutil.hpp"
#include "../../util/timeutil.hpp"
#include <objects/Entities.hpp>
#include <objects/EntityDef.hpp>
#include <objects/Player.hpp>
#include <util/stringutil.hpp>
#include <util/timeutil.hpp>
#include "../../voxels/Block.hpp"
#include "../../world/Level.hpp"
#include "lua/lua_engine.hpp"

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@ -2,7 +2,7 @@
#include <coders/json.hpp>
#include <debug/Logger.hpp>
#include "../../util/stringutil.hpp"
#include <util/stringutil.hpp>
#include "lua/lua_engine.hpp"
using namespace scripting;

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@ -4,7 +4,7 @@
#include <engine.hpp>
#include <files/files.hpp>
#include "../../frontend/hud.hpp"
#include "../../objects/Player.hpp"
#include <objects/Player.hpp>
#include "lua/api_lua.hpp"
#include "lua/lua_engine.hpp"
#include "scripting.hpp"

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@ -15,8 +15,8 @@
#include "../logic/scripting/scripting.hpp"
#include "../maths/FrustumCulling.hpp"
#include "../maths/rays.hpp"
#include "../objects/EntityDef.hpp"
#include "../objects/rigging.hpp"
#include "EntityDef.hpp"
#include "rigging.hpp"
#include "../physics/Hitbox.hpp"
#include "../physics/PhysicsSolver.hpp"
#include "../world/Level.hpp"

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@ -9,7 +9,7 @@
#include "../data/dynamic.hpp"
#include "../physics/Hitbox.hpp"
#include <typedefs.hpp>
#include "../util/Clock.hpp"
#include <util/Clock.hpp>
#define GLM_ENABLE_EXPERIMENTAL
#include <entt/entity/registry.hpp>
#include <glm/gtx/norm.hpp>

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@ -5,9 +5,9 @@
#include <utility>
#include <content/ContentLUT.hpp>
#include "../items/Inventory.hpp"
#include "../objects/Entities.hpp"
#include "../objects/rigging.hpp"
#include <items/Inventory.hpp>
#include "Entities.hpp"
#include "rigging.hpp"
#include "../physics/Hitbox.hpp"
#include "../physics/PhysicsSolver.hpp"
#include "../voxels/Chunks.hpp"

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@ -2,7 +2,7 @@
#include <sstream>
#include "../util/stringutil.hpp"
#include "stringutil.hpp"
std::string util::to_string(const std::vector<std::string>& vec) {
std::stringstream ss;

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@ -11,7 +11,7 @@
#ifdef _WIN32
#include <Windows.h>
#include "./stringutil.hpp"
#include "stringutil.hpp"
void platform::configure_encoding() {
// set utf-8 encoding to console output

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@ -2,8 +2,8 @@
#include <settings.hpp>
#include <files/settings_io.hpp>
#include <files/engine_paths.hpp>
#include "util/platform.hpp"
#include "util/command_line.hpp"
#include <util/platform.hpp>
#include <util/command_line.hpp>
#include <debug/Logger.hpp>
#include <stdexcept>

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@ -3,7 +3,7 @@
#include <utility>
#include <core_defs.hpp>
#include "../util/stringutil.hpp"
#include <util/stringutil.hpp>
std::string to_string(BlockModel model) {
switch (model) {

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@ -3,7 +3,7 @@
#include <utility>
#include <content/ContentLUT.hpp>
#include "../items/Inventory.hpp"
#include <items/Inventory.hpp>
#include "../lighting/Lightmap.hpp"
#include "voxel.hpp"

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@ -15,7 +15,7 @@
#include "../maths/aabb.hpp"
#include "../maths/rays.hpp"
#include "../maths/voxmaths.hpp"
#include "../objects/Entities.hpp"
#include <objects/Entities.hpp>
#include "../world/Level.hpp"
#include "../world/LevelEvents.hpp"
#include "Block.hpp"

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@ -3,10 +3,10 @@
#include <content/Content.hpp>
#include <debug/Logger.hpp>
#include <files/WorldFiles.hpp>
#include "../items/Inventories.hpp"
#include <items/Inventories.hpp>
#include "../lighting/Lightmap.hpp"
#include "../maths/voxmaths.hpp"
#include "../objects/Entities.hpp"
#include <objects/Entities.hpp>
#include <typedefs.hpp>
#include "../world/Level.hpp"
#include "../world/World.hpp"

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@ -5,7 +5,7 @@
#include <string.h>
#include <debug/Logger.hpp>
#include "../util/stringutil.hpp"
#include <util/stringutil.hpp>
#include "Window.hpp"
static debug::Logger logger("events");

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@ -11,7 +11,7 @@
#include <graphics/core/ImageData.hpp>
#include <graphics/core/Texture.hpp>
#include <settings.hpp>
#include "../util/ObjectsKeeper.hpp"
#include <util/ObjectsKeeper.hpp>
#include "Events.hpp"
static debug::Logger logger("window");

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@ -3,7 +3,7 @@
#include <string>
#include "../util/RunnablesList.hpp"
#include <util/RunnablesList.hpp>
/// @brief Represents glfw3 keycode values.
enum class keycode : int {

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@ -2,11 +2,11 @@
#include <content/Content.hpp>
#include "../data/dynamic_util.hpp"
#include "../items/Inventories.hpp"
#include "../items/Inventory.hpp"
#include <items/Inventories.hpp>
#include <items/Inventory.hpp>
#include "../lighting/Lighting.hpp"
#include "../objects/Entities.hpp"
#include "../objects/Player.hpp"
#include <objects/Entities.hpp>
#include <objects/Player.hpp>
#include "../physics/Hitbox.hpp"
#include "../physics/PhysicsSolver.hpp"
#include <settings.hpp>

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@ -8,9 +8,9 @@
#include <content/ContentLUT.hpp>
#include <debug/Logger.hpp>
#include <files/WorldFiles.hpp>
#include "../items/Inventories.hpp"
#include "../objects/Entities.hpp"
#include "../objects/Player.hpp"
#include <items/Inventories.hpp>
#include <objects/Entities.hpp>
#include <objects/Player.hpp>
#include <settings.hpp>
#include "../voxels/Chunk.hpp"
#include "../voxels/Chunks.hpp"

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@ -10,7 +10,7 @@
#include "../data/dynamic.hpp"
#include "../interfaces/Serializable.hpp"
#include <typedefs.hpp>
#include "../util/timeutil.hpp"
#include <util/timeutil.hpp>
class Content;
class WorldFiles;