Remove fog api as it soon to be deprecated

This commit is contained in:
REDxEYE 2024-11-03 20:39:03 +03:00
parent 3383566e6a
commit 5ba96945e6
3 changed files with 0 additions and 23 deletions

View File

@ -16,12 +16,6 @@ world.get_day_time() -> number
-- Set day time value.
world.set_day_time(time: number)
-- Returns current fog value.
world.get_fog() -> number
-- Set fog value.
world.set_fog(value: number)
-- Sets the specified day time cycle speed.
world.set_day_time_speed(value: number)

View File

@ -15,12 +15,6 @@ world.get_day_time() -> number
-- Устанавливает указанное игровое время.
world.set_day_time(time: number)
-- Возвращает текущее значение тумана.
world.get_fog() -> number
-- Устанавливает указанное значение тумана.
world.set_fog(value: number)
-- Устанавливает указанную скорость смены времени суток.
world.set_day_time_speed(value: number)

View File

@ -62,15 +62,6 @@ static int l_set_day_time(lua::State* L) {
require_world_info().daytime = std::fmod(value, 1.0);
return 0;
}
static int l_get_fog(lua::State* L) {
return lua::pushnumber(L, require_world_info().fog);
}
static int l_set_fog(lua::State* L) {
auto value = lua::tonumber(L, 1);
require_world_info().fog = std::fmod(value, 1.0);
return 0;
}
static int l_set_day_time_speed(lua::State* L) {
auto value = lua::tonumber(L, 1);
@ -111,8 +102,6 @@ const luaL_Reg worldlib[] = {
{"get_total_time", lua::wrap<l_get_total_time>},
{"get_day_time", lua::wrap<l_get_day_time>},
{"set_day_time", lua::wrap<l_set_day_time>},
{"get_fog", lua::wrap<l_get_fog>},
{"set_fog", lua::wrap<l_set_fog>},
{"set_day_time_speed", lua::wrap<l_set_day_time_speed>},
{"get_day_time_speed", lua::wrap<l_get_day_time_speed>},
{"get_seed", lua::wrap<l_get_seed>},