fix input library in headless mode
This commit is contained in:
parent
dfb83f6835
commit
5a8f4de503
@ -110,7 +110,9 @@ function on_update(tps)
|
|||||||
end
|
end
|
||||||
body:set_vdamping(flight)
|
body:set_vdamping(flight)
|
||||||
body:set_gravity_scale(flight and 0.0 or 1.0)
|
body:set_gravity_scale(flight and 0.0 or 1.0)
|
||||||
body:set_linear_damping((flight or not grounded) and air_damping or ground_damping)
|
body:set_linear_damping(
|
||||||
|
(flight or not grounded) and air_damping or ground_damping
|
||||||
|
)
|
||||||
body:set_body_type(noclip and "kinematic" or "dynamic")
|
body:set_body_type(noclip and "kinematic" or "dynamic")
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
@ -31,6 +31,8 @@ static int l_mousecode(lua::State* L) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static int l_add_callback(lua::State* L) {
|
static int l_add_callback(lua::State* L) {
|
||||||
|
if (engine->isHeadless())
|
||||||
|
return 0;
|
||||||
std::string bindname = lua::require_string(L, 1);
|
std::string bindname = lua::require_string(L, 1);
|
||||||
size_t pos = bindname.find(':');
|
size_t pos = bindname.find(':');
|
||||||
|
|
||||||
@ -75,10 +77,14 @@ static int l_add_callback(lua::State* L) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static int l_get_mouse_pos(lua::State* L) {
|
static int l_get_mouse_pos(lua::State* L) {
|
||||||
|
if (engine->isHeadless())
|
||||||
|
return 0;
|
||||||
return lua::pushvec2(L, engine->getInput().getCursor().pos);
|
return lua::pushvec2(L, engine->getInput().getCursor().pos);
|
||||||
}
|
}
|
||||||
|
|
||||||
static int l_get_bindings(lua::State* L) {
|
static int l_get_bindings(lua::State* L) {
|
||||||
|
if (engine->isHeadless())
|
||||||
|
return 0;
|
||||||
const auto& bindings = engine->getInput().getBindings().getAll();
|
const auto& bindings = engine->getInput().getBindings().getAll();
|
||||||
lua::createtable(L, bindings.size(), 0);
|
lua::createtable(L, bindings.size(), 0);
|
||||||
|
|
||||||
@ -92,18 +98,24 @@ static int l_get_bindings(lua::State* L) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static int l_get_binding_text(lua::State* L) {
|
static int l_get_binding_text(lua::State* L) {
|
||||||
|
if (engine->isHeadless())
|
||||||
|
return 0;
|
||||||
auto bindname = lua::require_string(L, 1);
|
auto bindname = lua::require_string(L, 1);
|
||||||
const auto& bind = engine->getInput().getBindings().require(bindname);
|
const auto& bind = engine->getInput().getBindings().require(bindname);
|
||||||
return lua::pushstring(L, bind.text());
|
return lua::pushstring(L, bind.text());
|
||||||
}
|
}
|
||||||
|
|
||||||
static int l_is_active(lua::State* L) {
|
static int l_is_active(lua::State* L) {
|
||||||
|
if (engine->isHeadless())
|
||||||
|
return 0;
|
||||||
auto bindname = lua::require_string(L, 1);
|
auto bindname = lua::require_string(L, 1);
|
||||||
auto& bind = engine->getInput().getBindings().require(bindname);
|
auto& bind = engine->getInput().getBindings().require(bindname);
|
||||||
return lua::pushboolean(L, bind.active());
|
return lua::pushboolean(L, bind.active());
|
||||||
}
|
}
|
||||||
|
|
||||||
static int l_is_pressed(lua::State* L) {
|
static int l_is_pressed(lua::State* L) {
|
||||||
|
if (engine->isHeadless())
|
||||||
|
return 0;
|
||||||
std::string code = lua::require_string(L, 1);
|
std::string code = lua::require_string(L, 1);
|
||||||
size_t sep = code.find(':');
|
size_t sep = code.find(':');
|
||||||
if (sep == std::string::npos) {
|
if (sep == std::string::npos) {
|
||||||
@ -136,6 +148,8 @@ static void reset_pack_bindings(const io::path& packFolder) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static int l_reset_bindings(lua::State*) {
|
static int l_reset_bindings(lua::State*) {
|
||||||
|
if (engine->isHeadless())
|
||||||
|
return 0;
|
||||||
reset_pack_bindings("res:");
|
reset_pack_bindings("res:");
|
||||||
for (const auto& pack : content_control->getContentPacks()) {
|
for (const auto& pack : content_control->getContentPacks()) {
|
||||||
reset_pack_bindings(pack.folder);
|
reset_pack_bindings(pack.folder);
|
||||||
@ -144,6 +158,8 @@ static int l_reset_bindings(lua::State*) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static int l_set_enabled(lua::State* L) {
|
static int l_set_enabled(lua::State* L) {
|
||||||
|
if (engine->isHeadless())
|
||||||
|
return 0;
|
||||||
std::string bindname = lua::require_string(L, 1);
|
std::string bindname = lua::require_string(L, 1);
|
||||||
bool enabled = lua::toboolean(L, 2);
|
bool enabled = lua::toboolean(L, 2);
|
||||||
engine->getInput().getBindings().require(bindname).enabled = enabled;
|
engine->getInput().getBindings().require(bindname).enabled = enabled;
|
||||||
@ -161,4 +177,5 @@ const luaL_Reg inputlib[] = {
|
|||||||
{"is_pressed", lua::wrap<l_is_pressed>},
|
{"is_pressed", lua::wrap<l_is_pressed>},
|
||||||
{"reset_bindings", lua::wrap<l_reset_bindings>},
|
{"reset_bindings", lua::wrap<l_reset_bindings>},
|
||||||
{"set_enabled", lua::wrap<l_set_enabled>},
|
{"set_enabled", lua::wrap<l_set_enabled>},
|
||||||
{NULL, NULL}};
|
{NULL, NULL}
|
||||||
|
};
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user