fix input library in headless mode

This commit is contained in:
MihailRis 2025-08-10 23:19:10 +03:00
parent dfb83f6835
commit 5a8f4de503
2 changed files with 21 additions and 2 deletions

View File

@ -110,7 +110,9 @@ function on_update(tps)
end end
body:set_vdamping(flight) body:set_vdamping(flight)
body:set_gravity_scale(flight and 0.0 or 1.0) body:set_gravity_scale(flight and 0.0 or 1.0)
body:set_linear_damping((flight or not grounded) and air_damping or ground_damping) body:set_linear_damping(
(flight or not grounded) and air_damping or ground_damping
)
body:set_body_type(noclip and "kinematic" or "dynamic") body:set_body_type(noclip and "kinematic" or "dynamic")
end end
end end

View File

@ -31,6 +31,8 @@ static int l_mousecode(lua::State* L) {
} }
static int l_add_callback(lua::State* L) { static int l_add_callback(lua::State* L) {
if (engine->isHeadless())
return 0;
std::string bindname = lua::require_string(L, 1); std::string bindname = lua::require_string(L, 1);
size_t pos = bindname.find(':'); size_t pos = bindname.find(':');
@ -75,10 +77,14 @@ static int l_add_callback(lua::State* L) {
} }
static int l_get_mouse_pos(lua::State* L) { static int l_get_mouse_pos(lua::State* L) {
if (engine->isHeadless())
return 0;
return lua::pushvec2(L, engine->getInput().getCursor().pos); return lua::pushvec2(L, engine->getInput().getCursor().pos);
} }
static int l_get_bindings(lua::State* L) { static int l_get_bindings(lua::State* L) {
if (engine->isHeadless())
return 0;
const auto& bindings = engine->getInput().getBindings().getAll(); const auto& bindings = engine->getInput().getBindings().getAll();
lua::createtable(L, bindings.size(), 0); lua::createtable(L, bindings.size(), 0);
@ -92,18 +98,24 @@ static int l_get_bindings(lua::State* L) {
} }
static int l_get_binding_text(lua::State* L) { static int l_get_binding_text(lua::State* L) {
if (engine->isHeadless())
return 0;
auto bindname = lua::require_string(L, 1); auto bindname = lua::require_string(L, 1);
const auto& bind = engine->getInput().getBindings().require(bindname); const auto& bind = engine->getInput().getBindings().require(bindname);
return lua::pushstring(L, bind.text()); return lua::pushstring(L, bind.text());
} }
static int l_is_active(lua::State* L) { static int l_is_active(lua::State* L) {
if (engine->isHeadless())
return 0;
auto bindname = lua::require_string(L, 1); auto bindname = lua::require_string(L, 1);
auto& bind = engine->getInput().getBindings().require(bindname); auto& bind = engine->getInput().getBindings().require(bindname);
return lua::pushboolean(L, bind.active()); return lua::pushboolean(L, bind.active());
} }
static int l_is_pressed(lua::State* L) { static int l_is_pressed(lua::State* L) {
if (engine->isHeadless())
return 0;
std::string code = lua::require_string(L, 1); std::string code = lua::require_string(L, 1);
size_t sep = code.find(':'); size_t sep = code.find(':');
if (sep == std::string::npos) { if (sep == std::string::npos) {
@ -136,6 +148,8 @@ static void reset_pack_bindings(const io::path& packFolder) {
} }
static int l_reset_bindings(lua::State*) { static int l_reset_bindings(lua::State*) {
if (engine->isHeadless())
return 0;
reset_pack_bindings("res:"); reset_pack_bindings("res:");
for (const auto& pack : content_control->getContentPacks()) { for (const auto& pack : content_control->getContentPacks()) {
reset_pack_bindings(pack.folder); reset_pack_bindings(pack.folder);
@ -144,6 +158,8 @@ static int l_reset_bindings(lua::State*) {
} }
static int l_set_enabled(lua::State* L) { static int l_set_enabled(lua::State* L) {
if (engine->isHeadless())
return 0;
std::string bindname = lua::require_string(L, 1); std::string bindname = lua::require_string(L, 1);
bool enabled = lua::toboolean(L, 2); bool enabled = lua::toboolean(L, 2);
engine->getInput().getBindings().require(bindname).enabled = enabled; engine->getInput().getBindings().require(bindname).enabled = enabled;
@ -161,4 +177,5 @@ const luaL_Reg inputlib[] = {
{"is_pressed", lua::wrap<l_is_pressed>}, {"is_pressed", lua::wrap<l_is_pressed>},
{"reset_bindings", lua::wrap<l_reset_bindings>}, {"reset_bindings", lua::wrap<l_reset_bindings>},
{"set_enabled", lua::wrap<l_set_enabled>}, {"set_enabled", lua::wrap<l_set_enabled>},
{NULL, NULL}}; {NULL, NULL}
};