refactor WorldGenerator

This commit is contained in:
MihailRis 2024-10-08 16:57:24 +03:00
parent ba3ac11b41
commit 5966ca5617
3 changed files with 33 additions and 10 deletions

View File

@ -78,12 +78,24 @@ namespace util {
(b.z - a.z) * (b.z - a.z); (b.z - a.z) * (b.z - a.z);
} }
/// @return integer square of distance between two points
inline int distance2(int ax, int ay, int az, int bx, int by, int bz) {
return (bx - ax) * (bx - ax) +
(by - ay) * (by - ay) +
(bz - az) * (bz - az);
}
/// @return integer square of vector length /// @return integer square of vector length
/// @note glm::length2 does not support integer vectors /// @note glm::length2 does not support integer vectors
inline int length2(const glm::ivec3& a) { inline int length2(const glm::ivec3& a) {
return a.x * a.x + a.y * a.y + a.z * a.z; return a.x * a.x + a.y * a.y + a.z * a.z;
} }
/// @return integer square of vector length
inline int length2(int x, int y, int z) {
return x * x + y * y + z * z;
}
/// @brief Find nearest point on segment to given /// @brief Find nearest point on segment to given
/// @param a segment point A /// @param a segment point A
/// @param b segment point B /// @param b segment point B

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@ -380,24 +380,30 @@ void WorldGenerator::generate(voxel* voxels, int chunkX, int chunkZ) {
} }
} }
} }
generateLines(prototype, voxels, chunkX, chunkZ);
}
void WorldGenerator::generateLines(
const ChunkPrototype& prototype, voxel* voxels, int chunkX, int chunkZ
) {
for (const auto& line : prototype.lines) { for (const auto& line : prototype.lines) {
int cgx = chunkX * CHUNK_W; int cgx = chunkX * CHUNK_W;
int cgz = chunkZ * CHUNK_D; int cgz = chunkZ * CHUNK_D;
int radius = line.radius; int radius = line.radius;
int minX = std::max(0, std::min(line.a.x-radius-cgx, line.b.x-radius-cgx));
int maxX = std::min(CHUNK_W, std::max(line.a.x+radius-cgx, line.b.x+radius-cgx));
int minZ = std::max(0, std::min(line.a.z-radius-cgz, line.b.z-radius-cgz));
int maxZ = std::min(CHUNK_D, std::max(line.a.z+radius-cgz, line.b.z+radius-cgz));
int minY = std::max(0, std::min(line.a.y-radius, line.b.y-radius));
int maxY = std::min(CHUNK_H, std::max(line.a.y+radius, line.b.y+radius));
auto a = line.a; auto a = line.a;
auto b = line.b; auto b = line.b;
int minX = std::max(0, std::min(a.x-radius-cgx, b.x-radius-cgx));
int maxX = std::min(CHUNK_W, std::max(a.x+radius-cgx, b.x+radius-cgx));
int minZ = std::max(0, std::min(a.z-radius-cgz, b.z-radius-cgz));
int maxZ = std::min(CHUNK_D, std::max(a.z+radius-cgz, b.z+radius-cgz));
int minY = std::max(0, std::min(a.y-radius, b.y-radius));
int maxY = std::min(CHUNK_H, std::max(a.y+radius, b.y+radius));
for (int y = minY; y < maxY; y++) { for (int y = minY; y < maxY; y++) {
for (int z = minZ; z < maxZ; z++) { for (int z = minZ; z < maxZ; z++) {
for (int x = minX; x < maxX; x++) { for (int x = minX; x < maxX; x++) {
@ -405,7 +411,8 @@ void WorldGenerator::generate(voxel* voxels, int chunkX, int chunkZ) {
int gz = z + cgz; int gz = z + cgz;
glm::ivec3 point {gx, y, gz}; glm::ivec3 point {gx, y, gz};
glm::ivec3 closest = util::closest_point_on_segment( glm::ivec3 closest = util::closest_point_on_segment(
a, b, point); a, b, point
);
if (util::distance2(closest, point) <= radius*radius) { if (util::distance2(closest, point) <= radius*radius) {
voxels[vox_index(x, y, z)] = {line.block, {}}; voxels[vox_index(x, y, z)] = {line.block, {}};
} }

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@ -76,6 +76,10 @@ class WorldGenerator {
); );
void placeLine(const LinePlacement& line); void placeLine(const LinePlacement& line);
void generateLines(
const ChunkPrototype& prototype, voxel* voxels, int x, int z
);
public: public:
WorldGenerator( WorldGenerator(
const GeneratorDef& def, const GeneratorDef& def,